[TASK] I don't know right now, but i need something like this. :|
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@ -26,6 +26,7 @@ class HoughMachine {
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int* hough_arr;
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int matching_threshold;
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int bresenham_orientation_sector;
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public:
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HoughMachine(LazyImage* original, LazyImage* working_copy) {
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@ -50,6 +51,7 @@ class HoughMachine {
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this->hough_arr = NULL;
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}
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this->matching_threshold = 0;
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this->bresenham_orientation_sector = 0;
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};
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void setMatchingThreshold(int matching_threshold) {
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@ -113,8 +115,14 @@ class HoughMachine {
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};
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void drawLineBresenham(int start_x, int start_y, int end_x, int end_y) {
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this->bresenham_orientation_sector = this->getOrientationSector(end_x - start_x, end_y - start_y);
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// Now adapt input
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// Output will be adapted in setPixel()
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};
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void bresenham(int start_x, int start_y, int end_x, int end_y) {
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int x, y;
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int delta_x, delta_y;
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int d;
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@ -137,8 +145,46 @@ class HoughMachine {
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}
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};
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int getOrientationSector(double dx, double dy) {
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// Matrix multiplication with rotation matrix pi/8
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//
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// cos(pi/8) -sin(pi/8)
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// sin(pi/8) cos(pi/8)
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// TODO: Move these somewhere else!
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double octangle = M_PI/8;
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double cosoct = cos(octangle);
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double sinoct = sin(octangle);
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double neg_sinoct = -sinoct;
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// Do matrix multiplication
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double new_dx = dx * cosoct + dy * neg_sinoct;
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double new_dy = dx * sinoct + dy * cosoct;
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if(new_dy < 0) {
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new_dx = -new_dx;
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new_dy = -new_dy;
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}
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int orientation_sector;
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if(new_dx >= 0 && new_dx >= new_dy) orientation_sector = 0;
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if(new_dx >= 0 && new_dx < new_dy) orientation_sector = 1;
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if(new_dx < 0 && -new_dx < new_dy) orientation_sector = 2;
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if(new_dx < 0 && -new_dy >= new_dy) orientation_sector = 3;
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return orientation_sector;
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};
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void setPixel(int x, int y) {
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int color = QColor::fromRgb(0, 255, 0).rgb();
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switch(this->bresenham_orientation_sector) {
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case 0:
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break;
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case 1:
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//TODO
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break;
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case 2:
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break;
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case 3:
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break;
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}
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this->working_copy->getImage()->setPixel(x, y, color);
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};
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