Merge branch 'master' of github.com:teamteamteam/SpaceScooter
This commit is contained in:
commit
090b7ec5b3
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@ -1,6 +1,6 @@
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package de.teamteamteam.spacescooter.background.item;
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package de.teamteamteam.spacescooter.background.item;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.LivingEntity;
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import de.teamteamteam.spacescooter.entity.LivingEntity;
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@ -20,7 +20,7 @@ public abstract class Items extends LivingEntity{
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this.remove();
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this.remove();
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};
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};
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if(!this.isAlive()){
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if(!this.isAlive()){
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LinkedList<Entity> entities = Screen.currentScreen.getEntities();
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List<Entity> entities = Screen.currentScreen.getEntities();
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for (Entity e : entities) {
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for (Entity e : entities) {
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if(e instanceof Player){
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if(e instanceof Player){
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itemCollected((Player) e);
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itemCollected((Player) e);
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@ -2,7 +2,7 @@ package de.teamteamteam.spacescooter.entity;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.screen.Screen;
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import de.teamteamteam.spacescooter.screen.Screen;
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@ -18,7 +18,7 @@ public class HealthBar extends Entity {
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}
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}
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public void paint(Graphics2D g) {
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public void paint(Graphics2D g) {
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LinkedList<Entity> entities = Screen.currentScreen.getEntities();
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List<Entity> entities = Screen.currentScreen.getEntities();
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for (Entity e : entities) {
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for (Entity e : entities) {
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if(e instanceof Player){
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if(e instanceof Player){
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this.width = ((Player) e).getHealthPoints();
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this.width = ((Player) e).getHealthPoints();
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@ -1,7 +1,7 @@
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package de.teamteamteam.spacescooter.entity;
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package de.teamteamteam.spacescooter.entity;
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import java.awt.Rectangle;
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import java.awt.Rectangle;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.background.item.Items;
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import de.teamteamteam.spacescooter.background.item.Items;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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@ -25,7 +25,7 @@ public abstract class LivingEntity extends Entity implements Collidable {
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public void update() {
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public void update() {
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if(!(this instanceof ShootingEntity)) return; //Only check collisions for ShootingEntity.
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if(!(this instanceof ShootingEntity)) return; //Only check collisions for ShootingEntity.
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LinkedList<Entity> entities = Screen.currentScreen.getEntities();
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List<Entity> entities = Screen.currentScreen.getEntities();
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for (Entity e : entities) {
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for (Entity e : entities) {
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if (e.equals(this)) //Do not collide with myself!
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if (e.equals(this)) //Do not collide with myself!
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continue;
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continue;
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@ -1,7 +1,7 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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package de.teamteamteam.spacescooter.entity.enemy;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Random;
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import java.util.Random;
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import de.teamteamteam.spacescooter.background.item.Items;
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import de.teamteamteam.spacescooter.background.item.Items;
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@ -41,7 +41,7 @@ public class EnemyThree extends Enemy{
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if(random.nextInt(10) < 5) Items.create(getX(), getY());
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if(random.nextInt(10) < 5) Items.create(getX(), getY());
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new EnemyThree(0, 0);
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new EnemyThree(0, 0);
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}
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}
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LinkedList<Entity> list = Screen.currentScreen.getEntities();
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List<Entity> list = Screen.currentScreen.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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Entity entity = i.next();
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Entity entity = i.next();
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@ -6,7 +6,7 @@ import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Entity;
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@ -38,7 +38,7 @@ public class GameOverScreen extends Screen {
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@Override
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@Override
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protected void paint(Graphics2D g) {
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protected void paint(Graphics2D g) {
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g.drawImage(this.img, 0, 0, null);
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g.drawImage(this.img, 0, 0, null);
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().paint(g);
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i.next().paint(g);
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@ -54,7 +54,7 @@ public class GameOverScreen extends Screen {
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@Override
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@Override
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protected void update() {
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protected void update() {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().update();
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i.next().update();
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@ -6,7 +6,7 @@ import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Entity;
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@ -38,7 +38,7 @@ public class GamePausedScreen extends Screen {
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@Override
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@Override
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protected void paint(Graphics2D g) {
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protected void paint(Graphics2D g) {
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g.drawImage(this.img, 0, 0, null);
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g.drawImage(this.img, 0, 0, null);
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().paint(g);
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i.next().paint(g);
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@ -54,7 +54,7 @@ public class GamePausedScreen extends Screen {
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@Override
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@Override
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protected void update() {
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protected void update() {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().update();
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i.next().update();
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@ -5,7 +5,7 @@ import java.awt.Point;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.background.item.ItemChance;
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import de.teamteamteam.spacescooter.background.item.ItemChance;
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@ -36,7 +36,7 @@ public class GameScreen extends Screen {
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@Override
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@Override
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protected void paint(Graphics2D g) {
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protected void paint(Graphics2D g) {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().paint(g);
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i.next().paint(g);
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@ -45,7 +45,7 @@ public class GameScreen extends Screen {
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@Override
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@Override
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protected void update() {
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protected void update() {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().update();
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i.next().update();
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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@ -40,7 +40,7 @@ public class MainMenuScreen extends Screen {
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@Override
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@Override
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public void paint(Graphics2D g) {
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public void paint(Graphics2D g) {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().paint(g);
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i.next().paint(g);
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@ -59,7 +59,7 @@ public class MainMenuScreen extends Screen {
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@Override
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@Override
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public void update() {
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public void update() {
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LinkedList<Entity> list = this.getEntities();
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List<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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i.next().update();
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i.next().update();
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@ -2,6 +2,7 @@ package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.util.LinkedList;
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import java.util.LinkedList;
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import java.util.List;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Entity;
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@ -32,7 +33,7 @@ public abstract class Screen {
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/**
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/**
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* List of entities this screen is taking care of
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* List of entities this screen is taking care of
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*/
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*/
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protected LinkedList<Entity> entities;
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protected List<Entity> entities;
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/**
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/**
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* Initialize parent, overlay and the Entity list
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* Initialize parent, overlay and the Entity list
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@ -61,7 +62,7 @@ public abstract class Screen {
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this.entities.remove(e);
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this.entities.remove(e);
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}
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}
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public LinkedList<Entity> getEntities() {
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public List<Entity> getEntities() {
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return new LinkedList<Entity>(this.entities);
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return new LinkedList<Entity>(this.entities);
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}
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}
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@ -5,23 +5,33 @@ import java.awt.EventQueue;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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/**
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/**
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* This thread triggers about 60 redraws per second.
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* This thread triggers the redrawing on the GameFrame.
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*/
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*/
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public class PaintThread extends TimedThread {
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public class PaintThread extends TimedThread {
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private GameFrame gf;
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/**
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* Runnable that is passed to the EventQueue for later invocation.
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*/
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private final Runnable paintRunnable;
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/**
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* Constructor. Sets the name of the Thread and creates the paintRunnable.
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*/
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public PaintThread(GameFrame gf) {
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public PaintThread(GameFrame gf) {
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this.gf = gf;
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final GameFrame gameFrame = gf;
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this.setName("PaintThread");
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this.setName("PaintThread");
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this.paintRunnable = new Runnable() {
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public void run() {
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gameFrame.draw();
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}
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};
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}
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}
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/**
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* The work method invoked by the TimingThread.
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*/
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public void work() {
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public void work() {
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//Trigger redrawing the things. Important: AWT-Context needed here!
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//Trigger redrawing the things. Important: AWT-Context needed here!
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EventQueue.invokeLater(new Runnable() {
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EventQueue.invokeLater(this.paintRunnable);
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public void run() {
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gf.draw();
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}
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});
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}
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}
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}
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}
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