Work on Healthbar

Player Autoshoot (WIP)
This commit is contained in:
JJTCM 2014-11-04 13:42:58 +01:00
parent ec140905ee
commit 134483d375
4 changed files with 73 additions and 10 deletions

View File

@ -12,7 +12,11 @@ public class Keyboard implements KeyListener {
public static boolean isKeyDown(int keyCode) {
return Keyboard.activeKeys.contains((Integer) keyCode);
}
public static boolean isKeyUp(int keyCode) {
return !Keyboard.activeKeys.contains((Integer) keyCode);
}
public void keyPressed(KeyEvent e) {
if(Keyboard.activeKeys.contains((Integer) e.getKeyCode())) return;
Keyboard.activeKeys.add((Integer) e.getKeyCode());

View File

@ -0,0 +1,34 @@
package de.teamteamteam.spacescooter.entity;
import java.awt.Color;
import java.awt.Graphics2D;
public class HealthBar extends Entity {
private int width = 100;
private int height = 20;
private Graphics2D g;
public HealthBar(int x, int y) {
super(x, y);
}
public void paint(Graphics2D g) {
this.g = g;
this.g.setColor(new Color(0,255,0));
this.g.fillRect(this.x, this.y, this.width, this.height);
}
public void update() {
//this.g.setColor(new Color(0,0,255));
}
public int getWidth() {
return 0;
}
public int getHeight() {
return 0;
}
}

View File

@ -6,7 +6,7 @@ import de.teamteamteam.spacescooter.utility.GameConfig;
public class Player extends ShootingEntity {
protected boolean shoot = false;
private boolean shoot = false;
private boolean canMove = true;
public Player(int x, int y) {
@ -16,7 +16,8 @@ public class Player extends ShootingEntity {
this.setShootSpawn(50, 16);
this.setShootDirection(Shot.RIGHT);
this.setShootSpeed(4);
this.setHealthPoints(100);
this.setHealthPoints(10000);
inputThread.start();
}
public void update() {
@ -35,20 +36,42 @@ public class Player extends ShootingEntity {
if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT) && this.x < (GameConfig.windowWidth - this.getImage().getWidth())) {
this.x += off;
}
if(Keyboard.isKeyDown(KeyEvent.VK_SPACE) && shoot==false) {
shoot = true;
if(shoot == true) {
this.shoot();
}
if(!Keyboard.isKeyDown(KeyEvent.VK_SPACE) && shoot==true) {
shoot = false;
}
}
}
public void setCanMove(boolean canMove){
this.canMove = canMove;
}
public void setShoot(boolean shoot){
this.shoot = shoot;
}
Thread inputThread = new Thread(new Runnable() {
public void run() {
int down = 0;
while (true) {
setShootDelay(5);
if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
do {
if (Keyboard.isKeyUp(KeyEvent.VK_SPACE))
System.out.print("lol");
setShoot(true);
setShootDelay(20);
} while(Keyboard.isKeyDown(KeyEvent.VK_SPACE));
} else {
setShootDelay(5);
setShoot(false);
}
}
}
});
}

View File

@ -13,6 +13,7 @@ import de.teamteamteam.spacescooter.entity.EnemyFour;
import de.teamteamteam.spacescooter.entity.EnemyThree;
import de.teamteamteam.spacescooter.entity.EnemyTwo;
import de.teamteamteam.spacescooter.entity.Entity;
import de.teamteamteam.spacescooter.entity.HealthBar;
import de.teamteamteam.spacescooter.entity.Player;
public class GameScreen extends Screen {
@ -26,6 +27,7 @@ public class GameScreen extends Screen {
points.add(new Point(0,500));
this.entities.add(new StarBackground(0, 0));
this.entities.add(new Player(200, 300));
this.entities.add(new HealthBar(10, 10));
this.entities.add(new EnemyFour(800, 400, points));
this.entities.add(new EnemyThree(650, 300));
this.entities.add(new EnemyThree(450, 100));