Actually use the backgroundMusic from the Level
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8e82614874
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@ -1,5 +1,5 @@
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name:Lustiger Levelname
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backgroundMusic:music/bla.wav
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name:Testlevel \o/
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backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
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background:StarBackground
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-
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[0-4]
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@ -9,6 +9,7 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.Loader;
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import de.teamteamteam.spacescooter.utility.Random;
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@ -32,6 +33,11 @@ public final class Level {
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*/
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private int levelClock;
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/**
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* Thread handle for the backgroundMusic being played.
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*/
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private Thread backgroundMusic;
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/**
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* Constructor creating a LevelConfig based on a given config file.
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@ -48,6 +54,7 @@ public final class Level {
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public void doBuildUp() {
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this.spawnEntityByAvailableName(Entity.availableNames.valueOf(this.config.background), 0, 50);
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GameScreen.setPlayer(new Player(200, 300));
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this.backgroundMusic = SoundSystem.playSound(this.config.backgroundMusic);
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}
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/**
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@ -129,4 +136,15 @@ public final class Level {
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break;
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}
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}
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/**
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* Clean up before the Level is torn down.
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* Stop the music, ...
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*/
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public void tearDown() {
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if(this.backgroundMusic != null) {
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this.backgroundMusic.interrupt();
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this.backgroundMusic = null;
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}
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}
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}
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@ -10,7 +10,6 @@ import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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import de.teamteamteam.spacescooter.gui.ShieldBar;
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import de.teamteamteam.spacescooter.level.Level;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.CollisionHandler;
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/**
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@ -33,11 +32,6 @@ public class GameScreen extends Screen {
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*/
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private long gameClockTrigger;
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/**
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* Internal Thread handle for the background music.
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*/
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private Thread backgroundMusic;
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/**
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* GameScreen Constructor.
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* Takes the level as its second parameter.
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@ -54,8 +48,6 @@ public class GameScreen extends Screen {
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new HealthBar(10, 5);
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new ShieldBar(10, 27);
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new ScoreBar(575, 33);
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this.backgroundMusic = SoundSystem.playSound("music/ScooterFriendsTurbo8Bit.wav");
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}
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@ -106,7 +98,7 @@ public class GameScreen extends Screen {
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*/
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@Override
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public void cleanup() {
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this.backgroundMusic.interrupt();
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this.level.tearDown();
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super.cleanup();
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}
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