fixing some things
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ce668182ed
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1b64550114
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@ -1,17 +1,19 @@
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package de.teamteamteam.spacescooter.control;
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import java.awt.Point;
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// commented imports are for cheatcodes only. removed for release build
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/* import java.awt.Point; */
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.ArrayList;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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/* import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.item.ItemNuke;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.screen.GameScreen; */
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/**
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* This is our main control input source.
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@ -105,8 +107,9 @@ public class Keyboard implements KeyListener {
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for(KeyboardListener kl : Keyboard.listener) kl.keyPressed(e);
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//Debug Spawn Enemy on Press or Items
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//TODO: Remove the Code when game is ready
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if(e.getKeyCode() == KeyEvent.VK_1) {
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//Remove the Code when game is ready
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/*if(e.getKeyCode() == KeyEvent.VK_1) {
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new EnemyOne(400,400);
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}
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if(e.getKeyCode() == KeyEvent.VK_2) {
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@ -129,7 +132,7 @@ public class Keyboard implements KeyListener {
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}
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if(e.getKeyCode() == KeyEvent.VK_5) {
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GameScreen.getPlayer().setCollide(!GameScreen.getPlayer().canCollide());
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}
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}*/
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}
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@ -122,9 +122,10 @@ public class Player extends ShootingEntity implements KeyboardListener {
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*/
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@Override
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public void paint(Graphics2D g) {
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// Todo: add blink effect
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if(this.currentCollisionCooldown > 0) {
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g.setColor(Color.RED);
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g.drawRect(this.getX(), this.getY(), this.getImageWidth(), this.getImageHeight());
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//g.setColor(Color.RED);
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//g.drawRect(this.getX(), this.getY(), this.getImageWidth(), this.getImageHeight());
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}
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super.paint(g);
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}
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@ -46,7 +46,7 @@ public class GameWonScreen extends Screen {
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g.drawString("You win!", GameConfig.windowWidth/2-210, 200);
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g.setFont(new Font("Monospace", 0, 20));
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g.setColor(new Color(0, 0, 0));
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g.drawString("Weiter", GameConfig.windowWidth/2-70, 332);
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g.drawString("Weiter", GameConfig.windowWidth/2-30, 332);
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}
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@Override
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@ -137,7 +137,7 @@ public class Loader {
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loadingScreen.increaseCurrentProcessed();
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//For the retro :D
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try {
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Thread.sleep(Random.nextInt(15));
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Thread.sleep(Random.nextInt(10));
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} catch (InterruptedException e1) {
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e1.printStackTrace();
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}
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