Add TODOs to the code for later.

This commit is contained in:
Jan Philipp Timme 2014-11-28 16:48:15 +01:00
parent fa7d87bc6e
commit 232411913d
7 changed files with 7 additions and 0 deletions

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@ -4,6 +4,7 @@ package de.teamteamteam.spacescooter.entity;
* A very simple image slideshow animation.
* Given a list of images and an interval, it does a (fast) slideshow
* through all the images, changing them after <interval> ticks.
* TODO: Implement an AnimationType that allows looping! Maybe separate Entities into Drawable and Updateable?
*/
public class Animation extends Entity {

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@ -1,6 +1,7 @@
package de.teamteamteam.spacescooter.entity;
/**
* TODO: Rename and merge with other classes containing single static information.
* Static Values for the Player and the Shop
*
*/

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@ -1,6 +1,7 @@
package de.teamteamteam.spacescooter.gui;
/**
* TODO: Intelligently merge this with Score class.
* Static class accounting the credits a player earned during the game.
*/
public class Credits {

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@ -7,6 +7,7 @@ import de.teamteamteam.spacescooter.entity.Entity;;
public class InterfaceBar extends Entity {
//TODO: Use GameConfig constants for this!
private int width = 800;
private int height = 50;

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@ -10,6 +10,7 @@ import de.teamteamteam.spacescooter.screen.GameScreen;
public class ShieldBar extends Entity {
//TODO: Make this depends on GameConfig constants
private int width = 150;
private int height = 14;
private int shield = 0;

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@ -2,6 +2,7 @@ package de.teamteamteam.spacescooter.gui;
import de.teamteamteam.spacescooter.entity.Entity;
//TODO: Create an ImageEntity to do this.
public class ShopOfferValue extends Entity{
public ShopOfferValue(int x, int y, String filename) {

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@ -151,6 +151,7 @@ public class SoundSystem {
/**
* Play a sound by passing a relative path to this method.
* TODO: Provide a method to stop existing sounds (aka BackgroundMusic!)
*/
public static void playSound(String filename) {
SoundSystem.playFromAudioInputStream(Loader.getSoundURLByFilename(filename));