switched level 2 and 3
This commit is contained in:
parent
1b64550114
commit
2353cd0cdf
|
@ -1,7 +1,7 @@
|
||||||
name:Much Level
|
name:Much Level
|
||||||
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
||||||
background:DogeBackground
|
background:DogeBackground
|
||||||
nextLevel:levels/second.level
|
nextLevel:
|
||||||
-
|
-
|
||||||
|
|
||||||
[0-1]
|
[0-1]
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
name:Level Zwai! :D
|
name:Level Zwai! :D
|
||||||
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
||||||
background:EarthBackground
|
background:EarthBackground
|
||||||
nextLevel:
|
nextLevel:levels/doge.level
|
||||||
-
|
-
|
||||||
[0-1]
|
[0-1]
|
||||||
spawn:EnemyBoss,1,1,50
|
spawn:EnemyBoss,1,1,50
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
name:Testlevel \o/
|
name:Level One
|
||||||
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
|
||||||
background:CloudBackground
|
background:CloudBackground
|
||||||
nextLevel:levels/doge.level
|
nextLevel:levels/second.level
|
||||||
-
|
-
|
||||||
|
|
||||||
[0-3]
|
[0-3]
|
||||||
|
|
|
@ -37,7 +37,9 @@ public class HelpScreen extends Screen {
|
||||||
text = "Y = Extrawaffe";
|
text = "Y = Extrawaffe";
|
||||||
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, 240);
|
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, 240);
|
||||||
text = "Escape = Pause";
|
text = "Escape = Pause";
|
||||||
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, 270);
|
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, 280);
|
||||||
|
text = "Nukes aktivieren beim Einsammeln";
|
||||||
|
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, 320);
|
||||||
text = "(Enter / Space für Hauptmenü)";
|
text = "(Enter / Space für Hauptmenü)";
|
||||||
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, GameConfig.windowHeight-50);
|
g.drawString(text, (GameConfig.windowWidth - g.getFontMetrics().stringWidth(text))/2, GameConfig.windowHeight-50);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue