Add an EffectMaster for fun.
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package de.teamteamteam.spacescooter.background;
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import java.awt.Graphics2D;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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public class FuckedUpCloudBackground extends ScrollingBackground {
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private double x;
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/*private double x_delta;
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private int percentage;
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private int timer;*/
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public FuckedUpCloudBackground(int x, int y) {
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super(x, y);
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this.setImage("images/cloudbackground.png");
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this.setScrollingSpeed(-1);
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}
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public void paint(Graphics2D g) {
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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/*if(this.timer == 0 && this.percentage < 100) {
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this.percentage++;
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} else if (timer > 500 && this.percentage > 0) {
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this.percentage--;
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} else if (this.percentage == 100){
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this.timer++;
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} else if (this.percentage == 0) {
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this.timer--;
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}*/
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this.x += 0.005;
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g.rotate(this.x, GameConfig.windowWidth/2, GameConfig.windowHeight/2);
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super.paint(g);
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}
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}
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package de.teamteamteam.spacescooter.fx;
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import java.awt.Graphics2D;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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/**
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* The EffectMaster3000 is a product of pure madness.
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*/
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public class EffectMaster {
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private static double x;
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private static int percentage;
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private static int timer;
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static {
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EffectMaster.init();
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}
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/**
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* Private constructor - this guy does not want to be instantiated.
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*/
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private EffectMaster() {}
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/**
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* Set initial values here.
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*/
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public static void init() {
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EffectMaster.x = 0.34;
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}
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/**
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* Apply effects to the Graphics2D object here.
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*/
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public static void applyEffects(Graphics2D g) {
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//EffectMaster.rotationEffect(g);
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}
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/**
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* A very simple effect that rotates the whole screen continuously.
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* @param g
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*/
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@SuppressWarnings("unused")
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private static void rotationEffect(Graphics2D g) {
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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if(EffectMaster.timer == 0 && EffectMaster.percentage < 100) {
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EffectMaster.percentage++;
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} else if (EffectMaster.timer > 500 && EffectMaster.percentage > 0) {
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EffectMaster.percentage--;
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} else if (EffectMaster.percentage == 100){
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EffectMaster.timer++;
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} else if (EffectMaster.percentage == 0) {
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EffectMaster.timer--;
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}
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//EffectMaster.x += 0.005;
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g.rotate(EffectMaster.x * EffectMaster.percentage / 100, GameConfig.windowWidth/2, GameConfig.windowHeight/2);
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}
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}
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@ -7,6 +7,7 @@ import de.teamteamteam.spacescooter.brain.Highscore;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.fx.EffectMaster;
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import de.teamteamteam.spacescooter.gui.HealthBar;
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import de.teamteamteam.spacescooter.gui.HealthBar;
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import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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@ -60,6 +61,7 @@ public class GameScreen extends Screen {
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*/
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*/
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@Override
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@Override
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protected void paint(Graphics2D g) {
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protected void paint(Graphics2D g) {
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EffectMaster.applyEffects(g); //Apply optional effects.
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this.entityPaintIterator.reset();
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this.entityPaintIterator.reset();
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while (this.entityPaintIterator.hasNext()) {
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while (this.entityPaintIterator.hasNext()) {
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this.entityPaintIterator.next().paint(g);
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this.entityPaintIterator.next().paint(g);
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