Erster, sehr simpler Player mit buntem Bild funktioniert.

This commit is contained in:
Jan Philipp Timme 2014-10-21 12:58:44 +02:00
parent 5ec52879ac
commit 2be8fa2bec
9 changed files with 146 additions and 18 deletions

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@ -2,3 +2,12 @@ SpaceScooter
============
This isn't the best game in the world. This is just a tribute.
Building with eclipse
---------------------
There are some minor things you need to set up to your project in eclipse:
* Tell your eclipse to use a new version of java.
* Add the folder res/ to your *build path*!

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res/images/nyancat.png Normal file

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@ -4,28 +4,35 @@ import java.awt.EventQueue;
import de.teamteamteam.spacescooter.gui.GameFrame;
import de.teamteamteam.spacescooter.threads.PaintThread;
import de.teamteamteam.spacescooter.threads.UpdateThread;
import de.teamteamteam.spacescooter.threads.EntityUpdateThread;
/**
* Nothing but a class containing the main method.
*/
public class Main {
/**
* @param args
* Main entry point of the game.
* "... for i am the Alpha and the Omega." - God
*
* @param args Command line arguments.
*/
public static void main(String[] args) {
final GameFrame gf = new GameFrame();
//Initialize the GameFrame properly within the AWT EventQueue
EventQueue.invokeLater(new Runnable() {
public void run() {
gf.init();
}
});
//Initialize PaintThread
PaintThread pt = new PaintThread(gf);
pt.start();
UpdateThread ut = new UpdateThread(gf);
ut.start();
//Initialize EntityUpdateThread
EntityUpdateThread ut = new EntityUpdateThread(gf);
ut.start();
}
}

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@ -0,0 +1,32 @@
package de.teamteamteam.spacescooter.controls;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Keyboard implements KeyListener {
private static boolean[] keys = new boolean[150]; //TODO: This might kill the game in case there are keycodes > 150
public static boolean isKeyDown(int keyCode) {
if (keyCode >= 0 && keyCode < keys.length) {
return keys[keyCode];
}
return false;
}
public void keyPressed(KeyEvent e) {
keys[e.getKeyCode()] = true;
}
public void keyReleased(KeyEvent e) {
keys[e.getKeyCode()] = false;
}
public void keyTyped(KeyEvent e) {
//Nice for cheatcodes and eastereggs later...
//System.out.println("keyTyped: " + e);
}
}

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@ -3,13 +3,9 @@ package de.teamteamteam.spacescooter.entities;
import java.awt.Graphics;
public abstract class Entity {
public void update() {
}
public abstract void update();
public void paint(Graphics g) {
}
public abstract void paint(Graphics g);
}

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@ -0,0 +1,60 @@
package de.teamteamteam.spacescooter.entities;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import javax.imageio.ImageIO;
import de.teamteamteam.spacescooter.controls.Keyboard;
public class Player extends Entity {
private int x;
private int y;
private static BufferedImage img;
static {
try {
InputStream res = Player.class.getClassLoader().getResourceAsStream("images/nyancat.png");
if(res == null) {
System.out.println("Kein res :/");
}
img = ImageIO.read(res);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Player() {
this.x = 200;
this.y = 300;
}
@Override
public void update() {
if(Keyboard.isKeyDown(KeyEvent.VK_UP)) {
this.y--;
}
if(Keyboard.isKeyDown(KeyEvent.VK_DOWN)) {
this.y++;
}
if(Keyboard.isKeyDown(KeyEvent.VK_LEFT)) {
this.x--;
}
if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT)) {
this.x++;
}
}
@Override
public void paint(Graphics g) {
g.drawImage(img, this.x, this.y, null);
}
}

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@ -2,8 +2,11 @@ package de.teamteamteam.spacescooter.entities;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.util.Random;
import de.teamteamteam.spacescooter.controls.Keyboard;
public class TestEntity extends Entity {
private Color color;
@ -21,7 +24,9 @@ public class TestEntity extends Entity {
}
public void update() {
System.out.println("TestEntity.update()!");
if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
System.out.println("Hallo Welt!");
}
this.color = new Color(this.random.nextInt(255),this.random.nextInt(255),this.random.nextInt(255));
}

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@ -6,9 +6,14 @@ import java.util.Iterator;
import javax.swing.JFrame;
import de.teamteamteam.spacescooter.controls.Keyboard;
import de.teamteamteam.spacescooter.entities.Entity;
import de.teamteamteam.spacescooter.entities.Player;
import de.teamteamteam.spacescooter.entities.TestEntity;
/**
* The game will take place in this beautiful window.
*/
public class GameFrame extends JFrame {
private ArrayList<Entity> entities;
@ -18,22 +23,32 @@ public class GameFrame extends JFrame {
this.entities = new ArrayList<Entity>();
//TODO: Remove this!
TestEntity t = new TestEntity();
this.entities.add(t);
this.entities.add(new TestEntity());
this.entities.add(new Player());
}
public ArrayList<Entity> getEntityList() {
return this.entities;
}
/**
* Set up the GameFrame before showing it to the world.
*/
public void init() {
this.setTitle("Unser schöner Titel");
this.setSize(800, 600);
this.setUndecorated(false);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
//Make sure we get the keyboard events. Use Keyboard.isKeyDown() to ask about keys status.
this.addKeyListener(new Keyboard());
this.setVisible(true);
}
/**
* Have the GameFrame repaint all the visible entities.
*/
@Override
public void paint(Graphics g) {
Iterator<Entity> i = this.entities.iterator();

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@ -7,11 +7,15 @@ import java.util.Iterator;
import de.teamteamteam.spacescooter.entities.Entity;
import de.teamteamteam.spacescooter.gui.GameFrame;
public class UpdateThread extends Thread {
/**
* This thread is responsible for updating all the entities.
* It runs about 60 times per second.
*/
public class EntityUpdateThread extends Thread {
private GameFrame gf;
public UpdateThread(GameFrame gf) {
public EntityUpdateThread(GameFrame gf) {
this.gf = gf;
}
@ -26,7 +30,7 @@ public class UpdateThread extends Thread {
}
}
public void updateEntities() {
private void updateEntities() {
ArrayList<Entity> entityList = this.gf.getEntityList();
Iterator<Entity> i = entityList.iterator();
while(i.hasNext()) {