EnemyFour überarbeitet
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@ -12,6 +12,7 @@ public class EnemyFour extends Enemy{
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private double y;
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private double y;
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private double vektorX;
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private double vektorX;
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private double vektorY;
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private double vektorY;
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private int speed = 2;
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public EnemyFour(int x, int y, ArrayList<Point> points) {
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public EnemyFour(int x, int y, ArrayList<Point> points) {
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super(x, y);
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super(x, y);
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@ -35,11 +36,12 @@ public class EnemyFour extends Enemy{
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public void update() {
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public void update() {
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super.update();
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super.update();
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this.x -= vektorX;
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this.x -= vektorX*speed;
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this.y -= vektorY;
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this.y -= vektorY*speed;
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this.setPosition((int)x, (int)y);
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this.setPosition((int)x, (int)y);
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if(this.getX() == (int)nextPoint.getX() && this.getY() == (int)nextPoint.getY()){
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if(this.getX()+2 >= (int)nextPoint.getX() && this.getX()-2 <= (int)nextPoint.getX()
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&& this.getY()+2 >= (int)nextPoint.getY() && this.getY()+1 <= (int)nextPoint.getY()){
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getNextPoint();
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getNextPoint();
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}
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}
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}
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}
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