Add a config switch for antialiasing rendering hints.
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@ -159,8 +159,10 @@ public class GameFrame extends JFrame {
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* KEY_ANTIALIASING is very expensive and doesn't do much more over KEY_TEXT_ANTIALIASING
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* KEY_ANTIALIASING is very expensive and doesn't do much more over KEY_TEXT_ANTIALIASING
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*/
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*/
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private void applyRenderingHints(Graphics2D bufferedGraphics) {
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private void applyRenderingHints(Graphics2D bufferedGraphics) {
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//bufferedGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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if(GameConfig.antialiasing == true) {
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bufferedGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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bufferedGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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bufferedGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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}
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}
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}
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/**
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/**
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@ -25,6 +25,11 @@ public class GameConfig {
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*/
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*/
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public static String windowTitle = "SpaceScooter!";
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public static String windowTitle = "SpaceScooter!";
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/**
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* Whether or not anti aliasing rendering hints will be used.
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*/
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public static boolean antialiasing = false;
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/**
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/**
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* Private constructor, this class will never be instantiated.
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* Private constructor, this class will never be instantiated.
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