Jetzt neu, mit Hintergründen.
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@ -2,6 +2,7 @@ package de.teamteamteam.spacescooter;
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import java.awt.EventQueue;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.entities.Player;
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import de.teamteamteam.spacescooter.entities.TestEntity;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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@ -23,14 +24,14 @@ public class Main {
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final GameFrame gf = new GameFrame();
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//Whatever.
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new TestEntity();
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new StarBackground();
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new Player();
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//Initialize the GameFrame properly within the AWT EventQueue
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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gf.init();
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gf.drawEntities(); //Draw nothing for the first time.
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gf.draw(); //Draw nothing for the first time.
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}
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});
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@ -0,0 +1,29 @@
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package de.teamteamteam.spacescooter.background;
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import java.awt.Graphics;
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import java.util.ArrayList;
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public abstract class Background {
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public static ArrayList<Background> backgrounds = null;
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/**
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* We need to initialize the ArrayList, so the EntityUpdateThread won't beat us.
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*/
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static {
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Background.backgrounds = new ArrayList<Background>();
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}
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public Background() {
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Background.backgrounds.add(this);
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}
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public void paint(Graphics g) {
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}
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public void update() {
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//scroll shit
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}
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}
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@ -0,0 +1,38 @@
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package de.teamteamteam.spacescooter.background;
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import java.awt.Graphics;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import javax.imageio.ImageIO;
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import de.teamteamteam.spacescooter.entities.Player;
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public class StarBackground extends Background {
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private static BufferedImage img;
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static {
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try {
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img = ImageIO.read(Player.class.getClassLoader().getResourceAsStream("images/starbackground.png"));
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} catch (IOException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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private int offset = 0;
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public void update() {
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this.offset -= 15;
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if(Math.abs(this.offset) > this.img.getWidth()) {
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this.offset += this.img.getWidth();
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}
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}
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public void paint(Graphics g) {
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g.drawImage(this.img, 0+this.offset, 0, this.img.getWidth(), this.img.getHeight(), null);
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g.drawImage(this.img, this.img.getWidth()+this.offset, 0, this.img.getWidth(), this.img.getHeight(), null);
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}
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}
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@ -1,6 +1,8 @@
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package de.teamteamteam.spacescooter.entities;
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import java.awt.Graphics;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.util.ArrayList;
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public abstract class Entity {
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@ -14,16 +16,27 @@ public abstract class Entity {
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Entity.entities = new ArrayList<Entity>();
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}
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/**
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* Default hitbox for every entity
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*/
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protected Shape HitBox;
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/**
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* Constructor.
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* All entities are within a static array list for our convenience.
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*/
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public Entity() {
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Entity.entities.add(this);
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//
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}
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public abstract void update();
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public void update() {
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}
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public abstract void paint(Graphics g);
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public void paint(Graphics g) {
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}
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}
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@ -33,17 +33,18 @@ public class Player extends Entity {
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@Override
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public void update() {
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int off = 3;
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if(Keyboard.isKeyDown(KeyEvent.VK_UP)) {
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this.y -= 3;
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this.y -= off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN)) {
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this.y += 3;
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this.y += off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_LEFT)) {
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this.x -= 3;
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this.x -= off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT)) {
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this.x += 3;
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this.x += off;
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}
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}
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@ -7,6 +7,7 @@ import java.util.Iterator;
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import javax.swing.JFrame;
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import de.teamteamteam.spacescooter.background.Background;
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import de.teamteamteam.spacescooter.controls.Keyboard;
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import de.teamteamteam.spacescooter.entities.Entity;
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@ -41,7 +42,7 @@ public class GameFrame extends JFrame {
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* The pain, do not underestimate it!
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* @see http://content.gpwiki.org/index.php/Java:Tutorials:Double_Buffering for details.
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*/
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public void drawEntities() {
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public void draw() {
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this.createBufferStrategy(2);
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Graphics bufferedGraphics = null;
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BufferStrategy bufferStrategy = this.getBufferStrategy();
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@ -52,12 +53,9 @@ public class GameFrame extends JFrame {
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bufferedGraphics = bufferStrategy.getDrawGraphics();
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// Now we can use bufferedGraphics to actually draw stuff
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// ...
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Iterator<Entity> i = Entity.entities.iterator();
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while (i.hasNext()) {
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Entity e = i.next();
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e.paint(bufferedGraphics);
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}
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this.drawBackgrounds(bufferedGraphics);
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this.drawEntities(bufferedGraphics);
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} catch(Exception e) {
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System.out.println("Hier geht was schief");
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System.out.println(e);
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@ -73,4 +71,22 @@ public class GameFrame extends JFrame {
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}
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public void drawBackgrounds(Graphics g) {
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Iterator<Background> i = Background.backgrounds.iterator();
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while (i.hasNext()) {
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Background b = i.next();
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b.paint(g);
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}
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}
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public void drawEntities(Graphics g) {
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Iterator<Entity> i = Entity.entities.iterator();
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while (i.hasNext()) {
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Entity e = i.next();
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e.paint(g);
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}
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}
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}
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@ -2,6 +2,7 @@ package de.teamteamteam.spacescooter.threads;
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import java.util.Iterator;
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import de.teamteamteam.spacescooter.background.Background;
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import de.teamteamteam.spacescooter.entities.Entity;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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@ -24,10 +25,19 @@ public class EntityUpdateThread extends Thread {
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} catch (InterruptedException e) {
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System.err.println(e);
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}
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this.updateBackgrounds();
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this.updateEntities();
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}
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}
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private void updateBackgrounds() {
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Iterator<Background> i = Background.backgrounds.iterator();
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while(i.hasNext()) {
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Background b = i.next();
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b.update();
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}
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}
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private void updateEntities() {
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Iterator<Entity> i = Entity.entities.iterator();
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while(i.hasNext()) {
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@ -26,7 +26,7 @@ public class PaintThread extends Thread {
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//Trigger redrawing the things. Important: AWT-Context needed here!
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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gf.drawEntities();
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gf.draw();
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}
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});
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}
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