Change error output in GameFrame.draw() to something more explanatory.
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@ -99,16 +99,16 @@ public class GameFrame extends JFrame {
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bufferedGraphics = (Graphics2D) this.bufferStrategy.getDrawGraphics();
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this.superScreen.doPaint(bufferedGraphics); //Trigger the actual paint routines.
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} catch (Exception e) {
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System.out.println("Hier geht was schief");
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System.err.println("Exception in GameFrame.draw() gefangen:");
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e.printStackTrace();
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} finally {
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// We are done, dispose the pen and celebrate the result!
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if (bufferedGraphics != null)
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bufferedGraphics.dispose();
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}
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} while (this.bufferStrategy.contentsRestored());
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this.bufferStrategy.show();
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} while (this.bufferStrategy.contentsLost());
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} while (this.bufferStrategy.contentsRestored()); //Redraw in case the VolatileImage was restored
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this.bufferStrategy.show(); //Show the drawn image
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} while (this.bufferStrategy.contentsLost()); //Redraw in case the VolatileImage got lost
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Toolkit.getDefaultToolkit().sync(); //Tell the OS to update its graphics of the window.
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}
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