zwei enemies gepixelt
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@ -15,7 +15,7 @@ public class EnemyFour extends Enemy{
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public EnemyFour(int x, int y, ArrayList<Point> points) {
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public EnemyFour(int x, int y, ArrayList<Point> points) {
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super(x, y);
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super(x, y);
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this.setImage("images/nyancat.png");
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this.setImage("images/enemy01.png");
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this.setShootSpeed(4);
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(42);
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this.setShootSpawn(-10, 10);
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this.setShootSpawn(-10, 10);
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@ -19,7 +19,7 @@ public class EnemyThree extends Enemy{
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public EnemyThree(int x, int y) {
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public EnemyThree(int x, int y) {
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super(x, y);
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super(x, y);
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random = new Random();
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random = new Random();
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this.setImage("images/nyancat.png");
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this.setImage("images/enemy02.png");
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this.setShootSpeed(4);
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(42);
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this.setShootSpawn(-10, 10);
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this.setShootSpawn(-10, 10);
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@ -9,7 +9,7 @@ public class EnemyTwo extends Enemy{
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public EnemyTwo(int x, int y) {
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public EnemyTwo(int x, int y) {
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super(x, y);
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super(x, y);
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Random random = new Random();
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Random random = new Random();
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this.setImage("images/nyancat.png");
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this.setImage("images/enemy02.png");
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this.setShootSpeed(4);
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(42);
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this.setShootSpawn(-10, 10);
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this.setShootSpawn(-10, 10);
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