Verhindern von OutOfBounds bei dem Keyboard.

This commit is contained in:
Jan Philipp Timme 2014-10-28 13:19:08 +01:00
parent 6bec22dafe
commit 70ae98a4c7

View File

@ -2,25 +2,26 @@ package de.teamteamteam.spacescooter.control;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
public class Keyboard implements KeyListener {
private static boolean[] keys = new boolean[150]; //TODO: This might kill the game in case there are keycodes > 150
private static ArrayList<Integer> activeKeys = new ArrayList<Integer>();
public static boolean isKeyDown(int keyCode) {
if (keyCode >= 0 && keyCode < keys.length) {
return keys[keyCode];
}
return false;
return Keyboard.activeKeys.contains((Integer) keyCode);
}
public void keyPressed(KeyEvent e) {
keys[e.getKeyCode()] = true;
if(Keyboard.activeKeys.contains((Integer) e.getKeyCode())) return;
Keyboard.activeKeys.add((Integer) e.getKeyCode());
}
public void keyReleased(KeyEvent e) {
keys[e.getKeyCode()] = false;
if(Keyboard.activeKeys.contains((Integer) e.getKeyCode())) {
Keyboard.activeKeys.remove((Integer) e.getKeyCode());
}
}
public void keyTyped(KeyEvent e) {