Verhindern von OutOfBounds bei dem Keyboard.
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@ -2,25 +2,26 @@ package de.teamteamteam.spacescooter.control;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.ArrayList;
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public class Keyboard implements KeyListener {
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private static boolean[] keys = new boolean[150]; //TODO: This might kill the game in case there are keycodes > 150
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private static ArrayList<Integer> activeKeys = new ArrayList<Integer>();
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public static boolean isKeyDown(int keyCode) {
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if (keyCode >= 0 && keyCode < keys.length) {
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return keys[keyCode];
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}
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return false;
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return Keyboard.activeKeys.contains((Integer) keyCode);
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}
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public void keyPressed(KeyEvent e) {
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keys[e.getKeyCode()] = true;
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if(Keyboard.activeKeys.contains((Integer) e.getKeyCode())) return;
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Keyboard.activeKeys.add((Integer) e.getKeyCode());
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}
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public void keyReleased(KeyEvent e) {
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keys[e.getKeyCode()] = false;
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if(Keyboard.activeKeys.contains((Integer) e.getKeyCode())) {
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Keyboard.activeKeys.remove((Integer) e.getKeyCode());
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}
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}
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public void keyTyped(KeyEvent e) {
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