Merge mit erster Fensterkollision und Enemy-Implementation.
Conflicts: src/de/teamteamteam/spacescooter/Main.java src/de/teamteamteam/spacescooter/background/StarBackground.java src/de/teamteamteam/spacescooter/entities/Player.java
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@ -4,6 +4,7 @@ import java.awt.EventQueue;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.entities.Player;
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import de.teamteamteam.spacescooter.entities.TestEntity;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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import de.teamteamteam.spacescooter.threads.GameThread;
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@ -24,6 +25,7 @@ public class Main {
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//Whatever.
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new StarBackground();
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new Player();
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new TestEntity();
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//Initialize the GameFrame properly within the AWT EventQueue
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EventQueue.invokeLater(new Runnable() {
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@ -5,6 +5,7 @@ import java.util.ArrayList;
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public abstract class Entity implements Updateable, Paintable {
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public static ArrayList<Entity> entities = null;
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private static boolean isEnemy = false;
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/**
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* We need to initialize the ArrayList, so the EntityUpdateThread won't beat us.
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@ -14,6 +15,14 @@ public abstract class Entity implements Updateable, Paintable {
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}
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public static boolean isEnemy() {
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return isEnemy;
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}
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protected void setEnemy(boolean isEnemy) {
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this.isEnemy = isEnemy;
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}
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/**
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* Constructor.
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* All entities are within a static array list for our convenience.
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@ -32,20 +32,20 @@ public class Player extends Entity {
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}
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public void update(long millisecondsSinceLastCall) {
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int offset = (int) ((3.0F/16.0F) * millisecondsSinceLastCall);
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if(Keyboard.isKeyDown(KeyEvent.VK_UP)) {
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this.y -= offset;
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int off = 3;
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if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.y > 0) {
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this.y -= off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN)) {
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this.y += offset;
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && this.y < (600 - Player.img.getHeight())) {
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this.y += off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_LEFT)) {
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this.x -= offset;
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if(Keyboard.isKeyDown(KeyEvent.VK_LEFT) && this.x > 0) {
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this.x -= off;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT)) {
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this.x += offset;
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if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT) && this.x < (800 - Player.img.getWidth())) {
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this.x += off;
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}
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}
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public void paint(Graphics g) {
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@ -3,31 +3,28 @@ package de.teamteamteam.spacescooter.entities;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.event.KeyEvent;
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import java.util.Random;
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import de.teamteamteam.spacescooter.controls.Keyboard;
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public class TestEntity extends Entity {
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private Color color;
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private Random random;
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public TestEntity() {
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super();
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this.setEnemy(true);
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this.color = new Color(255, 0, 0);
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this.random = new Random();
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}
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public void paint(Graphics g) {
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g.setColor(this.color);
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g.drawRect(100, 200, 300, 300);
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g.fillRect(300, 300, 100, 100);
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}
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public void update(long millisecondsSinceLastCall) {
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if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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System.out.println("Hallo Welt!");
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}
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this.color = new Color(this.random.nextInt(255),this.random.nextInt(255),this.random.nextInt(255));
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}
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}
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@ -0,0 +1,48 @@
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package de.teamteamteam.spacescooter.threads;
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public class BasicTimer {
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private int fps;
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private long timeThen;
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boolean newVersion = true;
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public BasicTimer(int frameRate) {
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if (System.getProperty("java.version").startsWith("1.4"))
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newVersion = false;
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if (newVersion) {
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fps = frameRate;
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timeThen = System.nanoTime();
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}
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else {
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fps = frameRate;
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System.out.println("Old Version Detected: Running Old Java Timer Version");
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timeThen = System.currentTimeMillis();
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}
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}
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public void changeFPS(int frameRate) {
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fps = frameRate;
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}
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public void sync() {
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if (newVersion) {
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long gapTo = 1000000000L / fps + timeThen;
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long timeNow = System.nanoTime();
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while (gapTo > timeNow) {
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try { Thread.sleep(1);
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} catch (InterruptedException e) {}
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timeNow = System.nanoTime();
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}
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timeThen = timeNow;
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} else {
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long gapTo = 1000 / fps + timeThen;
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long timeNow = System.currentTimeMillis();
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while (gapTo > timeNow) {
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try { Thread.sleep(1);
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} catch (InterruptedException e) {}
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timeNow = System.currentTimeMillis();
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}
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timeThen = timeNow;
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}
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}
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}
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@ -1,48 +0,0 @@
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package de.teamteamteam.spacescooter.threads;
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import java.util.Iterator;
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import de.teamteamteam.spacescooter.background.Background;
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import de.teamteamteam.spacescooter.entities.Entity;
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import de.teamteamteam.spacescooter.gui.GameFrame;
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/**
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* This thread is responsible for updating all the entities.
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* It runs about 60 times per second.
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*/
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public class EntityUpdateThread extends Thread {
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private GameFrame gf;
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public EntityUpdateThread(GameFrame gf) {
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this.gf = gf;
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}
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public void run() {
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while (true) {
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try {
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Thread.sleep(16);
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} catch (InterruptedException e) {
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System.err.println(e);
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}
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this.updateBackgrounds();
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this.updateEntities();
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}
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}
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private void updateBackgrounds() {
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Iterator<Background> i = Background.backgrounds.iterator();
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while(i.hasNext()) {
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Background b = i.next();
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b.update();
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}
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}
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private void updateEntities() {
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Iterator<Entity> i = Entity.entities.iterator();
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while(i.hasNext()) {
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Entity e = i.next();
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e.update();
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}
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}
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}
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@ -10,6 +10,7 @@ import de.teamteamteam.spacescooter.gui.GameFrame;
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public class PaintThread extends Thread {
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private GameFrame gf;
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BasicTimer timer = new BasicTimer(120);
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public PaintThread(GameFrame gf) {
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this.gf = gf;
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@ -18,11 +19,7 @@ public class PaintThread extends Thread {
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public void run() {
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final GameFrame gf = this.gf; // :'-(
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while (true) {
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try {
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Thread.sleep(16);
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} catch (InterruptedException e) {
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System.err.println(e);
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}
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timer.sync();
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//Trigger redrawing the things. Important: AWT-Context needed here!
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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