Merge mit erster Fensterkollision und Enemy-Implementation.

Conflicts:
	src/de/teamteamteam/spacescooter/Main.java
	src/de/teamteamteam/spacescooter/background/StarBackground.java
	src/de/teamteamteam/spacescooter/entities/Player.java
This commit is contained in:
Jan Philipp Timme 2014-10-24 11:16:16 +02:00
commit 72b914cd3b
8 changed files with 73 additions and 68 deletions

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@ -4,6 +4,7 @@ import java.awt.EventQueue;
import de.teamteamteam.spacescooter.background.StarBackground;
import de.teamteamteam.spacescooter.entities.Player;
import de.teamteamteam.spacescooter.entities.TestEntity;
import de.teamteamteam.spacescooter.gui.GameFrame;
import de.teamteamteam.spacescooter.threads.GameThread;
@ -24,6 +25,7 @@ public class Main {
//Whatever.
new StarBackground();
new Player();
new TestEntity();
//Initialize the GameFrame properly within the AWT EventQueue
EventQueue.invokeLater(new Runnable() {

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@ -5,6 +5,7 @@ import java.util.ArrayList;
public abstract class Entity implements Updateable, Paintable {
public static ArrayList<Entity> entities = null;
private static boolean isEnemy = false;
/**
* We need to initialize the ArrayList, so the EntityUpdateThread won't beat us.
@ -14,6 +15,14 @@ public abstract class Entity implements Updateable, Paintable {
}
public static boolean isEnemy() {
return isEnemy;
}
protected void setEnemy(boolean isEnemy) {
this.isEnemy = isEnemy;
}
/**
* Constructor.
* All entities are within a static array list for our convenience.

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@ -32,18 +32,18 @@ public class Player extends Entity {
}
public void update(long millisecondsSinceLastCall) {
int offset = (int) ((3.0F/16.0F) * millisecondsSinceLastCall);
if(Keyboard.isKeyDown(KeyEvent.VK_UP)) {
this.y -= offset;
int off = 3;
if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.y > 0) {
this.y -= off;
}
if(Keyboard.isKeyDown(KeyEvent.VK_DOWN)) {
this.y += offset;
if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && this.y < (600 - Player.img.getHeight())) {
this.y += off;
}
if(Keyboard.isKeyDown(KeyEvent.VK_LEFT)) {
this.x -= offset;
if(Keyboard.isKeyDown(KeyEvent.VK_LEFT) && this.x > 0) {
this.x -= off;
}
if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT)) {
this.x += offset;
if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT) && this.x < (800 - Player.img.getWidth())) {
this.x += off;
}
}

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@ -3,31 +3,28 @@ package de.teamteamteam.spacescooter.entities;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.util.Random;
import de.teamteamteam.spacescooter.controls.Keyboard;
public class TestEntity extends Entity {
private Color color;
private Random random;
public TestEntity() {
super();
this.setEnemy(true);
this.color = new Color(255, 0, 0);
this.random = new Random();
}
public void paint(Graphics g) {
g.setColor(this.color);
g.drawRect(100, 200, 300, 300);
g.fillRect(300, 300, 100, 100);
}
public void update(long millisecondsSinceLastCall) {
if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
System.out.println("Hallo Welt!");
}
this.color = new Color(this.random.nextInt(255),this.random.nextInt(255),this.random.nextInt(255));
}
}

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@ -0,0 +1,48 @@
package de.teamteamteam.spacescooter.threads;
public class BasicTimer {
private int fps;
private long timeThen;
boolean newVersion = true;
public BasicTimer(int frameRate) {
if (System.getProperty("java.version").startsWith("1.4"))
newVersion = false;
if (newVersion) {
fps = frameRate;
timeThen = System.nanoTime();
}
else {
fps = frameRate;
System.out.println("Old Version Detected: Running Old Java Timer Version");
timeThen = System.currentTimeMillis();
}
}
public void changeFPS(int frameRate) {
fps = frameRate;
}
public void sync() {
if (newVersion) {
long gapTo = 1000000000L / fps + timeThen;
long timeNow = System.nanoTime();
while (gapTo > timeNow) {
try { Thread.sleep(1);
} catch (InterruptedException e) {}
timeNow = System.nanoTime();
}
timeThen = timeNow;
} else {
long gapTo = 1000 / fps + timeThen;
long timeNow = System.currentTimeMillis();
while (gapTo > timeNow) {
try { Thread.sleep(1);
} catch (InterruptedException e) {}
timeNow = System.currentTimeMillis();
}
timeThen = timeNow;
}
}
}

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@ -1,48 +0,0 @@
package de.teamteamteam.spacescooter.threads;
import java.util.Iterator;
import de.teamteamteam.spacescooter.background.Background;
import de.teamteamteam.spacescooter.entities.Entity;
import de.teamteamteam.spacescooter.gui.GameFrame;
/**
* This thread is responsible for updating all the entities.
* It runs about 60 times per second.
*/
public class EntityUpdateThread extends Thread {
private GameFrame gf;
public EntityUpdateThread(GameFrame gf) {
this.gf = gf;
}
public void run() {
while (true) {
try {
Thread.sleep(16);
} catch (InterruptedException e) {
System.err.println(e);
}
this.updateBackgrounds();
this.updateEntities();
}
}
private void updateBackgrounds() {
Iterator<Background> i = Background.backgrounds.iterator();
while(i.hasNext()) {
Background b = i.next();
b.update();
}
}
private void updateEntities() {
Iterator<Entity> i = Entity.entities.iterator();
while(i.hasNext()) {
Entity e = i.next();
e.update();
}
}
}

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@ -10,6 +10,7 @@ import de.teamteamteam.spacescooter.gui.GameFrame;
public class PaintThread extends Thread {
private GameFrame gf;
BasicTimer timer = new BasicTimer(120);
public PaintThread(GameFrame gf) {
this.gf = gf;
@ -18,11 +19,7 @@ public class PaintThread extends Thread {
public void run() {
final GameFrame gf = this.gf; // :'-(
while (true) {
try {
Thread.sleep(16);
} catch (InterruptedException e) {
System.err.println(e);
}
timer.sync();
//Trigger redrawing the things. Important: AWT-Context needed here!
EventQueue.invokeLater(new Runnable() {
public void run() {