Feature: Add centered hitboxes that can have seperate dimensions.
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parent
be8f7a231f
commit
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@ -11,6 +11,7 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.item.ItemNuke;
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import de.teamteamteam.spacescooter.entity.item.ItemNuke;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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/**
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/**
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* This is our main control input source.
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* This is our main control input source.
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@ -126,6 +127,9 @@ public class Keyboard implements KeyListener {
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if(e.getKeyCode() == KeyEvent.VK_0) {
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if(e.getKeyCode() == KeyEvent.VK_0) {
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new EnemyBoss(400,400);
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new EnemyBoss(400,400);
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}
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}
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if(e.getKeyCode() == KeyEvent.VK_5) {
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GameScreen.getPlayer().setCollide(!GameScreen.getPlayer().canCollide());
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}
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}
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}
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@ -1,5 +1,9 @@
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package de.teamteamteam.spacescooter.entity;
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package de.teamteamteam.spacescooter.entity;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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/**
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@ -22,6 +26,16 @@ public abstract class CollidableEntity extends Entity implements Collidable {
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*/
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*/
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private boolean damaging;
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private boolean damaging;
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/**
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* Height of the hitbox.
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*/
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private int hitboxHeight;
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/**
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* Width of the hitbox.
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*/
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private int hitboxWidth;
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/**
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/**
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* Default constructor. Initializes sane defaults.
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* Default constructor. Initializes sane defaults.
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@ -32,6 +46,78 @@ public abstract class CollidableEntity extends Entity implements Collidable {
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this.setDamaging(true);
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this.setDamaging(true);
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}
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}
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/**
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* Get X-Position of the Collidable.
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*/
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public int getHitboxX() {
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return this.getCenteredX() - (this.hitboxWidth / 2);
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}
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/**
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* Get Y-Position of the Collidable.
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*/
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public int getHitboxY() {
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return this.getCenteredY() - (this.hitboxHeight / 2);
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}
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/**
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* Get the width of the Collidable.
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*/
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public int getHitboxWidth() {
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return this.hitboxWidth;
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}
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/**
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* Set the width of the Collidable.
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*/
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public void setHitboxWidth(int hitboxWidth) {
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this.hitboxWidth = hitboxWidth;
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}
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/**
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* Get the height of the Collidable.
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*/
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public int getHitboxHeight() {
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return this.hitboxHeight;
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}
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/**
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* Set the height of the Collidable.
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*/
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public void setHitboxHeight(int hitboxHeight) {
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this.hitboxHeight = hitboxHeight;
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}
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/**
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* Set the dimensions of the CollidableEntities hitbox.
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*/
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public void setHitboxDimenstions(int width, int height) {
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this.hitboxWidth = width;
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this.hitboxHeight = height;
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}
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/**
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* Overriding the Entities setImageDimension to (ab)use their width/height
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* for reuse in the hitbox.
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*/
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@Override
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public void setImageDimensions(int width, int height) {
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super.setImageDimensions(width, height);
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this.hitboxWidth = this.getImageWidth();
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this.hitboxHeight = this.getImageHeight();
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}
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/**
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* Adding a debugging option to draw the hitbox in red.
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*/
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@Override
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public void paint(Graphics2D g) {
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super.paint(g);
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if(GameConfig.DEBUG) {
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g.setColor(new Color(255,0,0));
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g.drawRect(this.getHitboxX(), this.getHitboxY(), this.hitboxWidth, this.hitboxHeight);
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}
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}
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/**
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/**
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* Handle collisions based on what the LivingEntity collided with.
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* Handle collisions based on what the LivingEntity collided with.
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@ -53,12 +53,12 @@ public abstract class Entity implements Updateable, Paintable {
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/**
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/**
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* Entity width.
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* Entity width.
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*/
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*/
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private int width;
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private int imageWidth;
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/**
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/**
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* Entity height.
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* Entity height.
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*/
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*/
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private int height;
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private int imageHeight;
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/**
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/**
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* Whether or not the Entity is able to move using transpose.
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* Whether or not the Entity is able to move using transpose.
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@ -106,14 +106,14 @@ public abstract class Entity implements Updateable, Paintable {
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* Get the centered X-Position of the Entity.
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* Get the centered X-Position of the Entity.
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*/
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*/
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public int getCenteredX() {
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public int getCenteredX() {
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return this.x + (this.width / 2);
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return this.x + (this.imageWidth / 2);
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}
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}
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/**
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/**
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* Get the centered Y-Position of the Entity.
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* Get the centered Y-Position of the Entity.
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*/
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*/
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public int getCenteredY() {
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public int getCenteredY() {
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return this.y + (this.height / 2);
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return this.y + (this.imageHeight / 2);
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}
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}
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/**
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/**
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@ -138,23 +138,23 @@ public abstract class Entity implements Updateable, Paintable {
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/**
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/**
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* Get the Entities width.
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* Get the Entities width.
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*/
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*/
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public int getWidth() {
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public int getImageWidth() {
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return this.width;
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return this.imageWidth;
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}
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}
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/**
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/**
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* Get the Entities height.
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* Get the Entities height.
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*/
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*/
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public int getHeight() {
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public int getImageHeight() {
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return this.height;
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return this.imageHeight;
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}
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}
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/**
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/**
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* Set the entities width and height.
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* Set the entities width and height.
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*/
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*/
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public void setDimensions(int width, int height) {
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public void setImageDimensions(int width, int height) {
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this.width = width;
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this.imageWidth = width;
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this.height = height;
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this.imageHeight = height;
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}
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}
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/**
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/**
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@ -170,7 +170,7 @@ public abstract class Entity implements Updateable, Paintable {
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public void setImage(String filename) {
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public void setImage(String filename) {
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this.img = Loader.getBufferedImageByFilename(filename);
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this.img = Loader.getBufferedImageByFilename(filename);
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//set the entities dimensions using the dimensions of the image.
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//set the entities dimensions using the dimensions of the image.
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this.setDimensions(this.img.getWidth(), this.img.getHeight());
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this.setImageDimensions(this.img.getWidth(), this.img.getHeight());
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}
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}
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/**
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/**
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@ -190,11 +190,12 @@ public abstract class Entity implements Updateable, Paintable {
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/**
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/**
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* The default way to paint the Entity.
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* The default way to paint the Entity.
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* Simply draw the Entities image on its current position.
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* Simply draw the Entities image on its current position.
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* Debugging option: draw the image border in green.
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*/
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*/
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public void paint(Graphics2D g) {
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public void paint(Graphics2D g) {
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if(GameConfig.DEBUG) {
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if(GameConfig.DEBUG) {
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g.setColor(new Color(255,0,0));
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g.setColor(new Color(0,255,0));
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g.drawRect(this.x, this.y, this.width, this.height);
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g.drawRect(this.x, this.y, this.imageWidth, this.imageHeight);
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}
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}
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g.drawImage(this.img, this.x, this.y, null);
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g.drawImage(this.img, this.x, this.y, null);
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}
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}
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@ -128,7 +128,7 @@ public class Player extends ShootingEntity implements KeyboardListener {
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public void paint(Graphics2D g) {
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public void paint(Graphics2D g) {
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if(this.currentCollisionCooldown > 0) {
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if(this.currentCollisionCooldown > 0) {
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g.setColor(Color.RED);
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g.setColor(Color.RED);
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g.drawRect(this.getX(), this.getY(), this.getWidth(), this.getHeight());
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g.drawRect(this.getX(), this.getY(), this.getImageWidth(), this.getImageHeight());
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}
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}
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super.paint(g);
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super.paint(g);
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}
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}
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@ -42,7 +42,7 @@ public abstract class Enemy extends ShootingEntity {
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super.update();
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super.update();
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// enemy has fully left the screen ..to the left!
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// enemy has fully left the screen ..to the left!
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if(this.getX() + this.getWidth() < 0){
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if(this.getX() + this.getImageWidth() < 0){
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this.remove();
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this.remove();
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return;
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return;
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}
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}
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@ -44,7 +44,7 @@ public class EnemyBoss extends Enemy{
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public void update() {
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public void update() {
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super.update();
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super.update();
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//Move into the Screen until it fits on X-Axis
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//Move into the Screen until it fits on X-Axis
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if(this.getX() > GameConfig.gameScreenWidth+GameConfig.gameScreenXOffset-this.getWidth()) {
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if(this.getX() > GameConfig.gameScreenWidth+GameConfig.gameScreenXOffset-this.getImageWidth()) {
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this.transpose(-1, 0);
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this.transpose(-1, 0);
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}
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}
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//Move up or down within the GameScreen.
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//Move up or down within the GameScreen.
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@ -52,12 +52,12 @@ public class EnemyBoss extends Enemy{
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if(this.getY() == GameConfig.gameScreenYOffset){
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if(this.getY() == GameConfig.gameScreenYOffset){
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move = 1;
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move = 1;
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}
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}
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if(this.getY() == GameConfig.gameScreenHeight + GameConfig.gameScreenYOffset - this.getHeight()){
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if(this.getY() == GameConfig.gameScreenHeight + GameConfig.gameScreenYOffset - this.getImageHeight()){
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move = -1;
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move = -1;
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}
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}
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//Randomly spawn minions.
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//Randomly spawn minions.
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if(Random.nextInt(1000) < 5) {
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if(Random.nextInt(1000) < 5) {
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new EnemyBossMinion(GameConfig.gameScreenWidth +GameConfig.gameScreenXOffset - this.getWidth(), this.getY());
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new EnemyBossMinion(GameConfig.gameScreenWidth +GameConfig.gameScreenXOffset - this.getImageWidth(), this.getY());
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}
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}
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//Randomly fire doubleshots.
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//Randomly fire doubleshots.
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if(Random.nextInt(1000) < 50) {
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if(Random.nextInt(1000) < 50) {
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@ -17,7 +17,7 @@ public class ExplosionOne extends Animation {
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"images/explosions/01/explosion7.png"
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"images/explosions/01/explosion7.png"
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};
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};
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this.configure(images, 10);
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this.configure(images, 10);
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this.setPosition(x - (this.getWidth()/2), y - (this.getHeight()/2));
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this.setPosition(x - (this.getImageWidth()/2), y - (this.getImageHeight()/2));
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SoundSystem.playSound("sounds/bad_explosion1.wav");
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SoundSystem.playSound("sounds/bad_explosion1.wav");
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}
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}
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}
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}
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@ -26,7 +26,7 @@ public class ExplosionTwo extends Animation {
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"images/explosions/02/explosion2_16.png"
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"images/explosions/02/explosion2_16.png"
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};
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};
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this.configure(images, 10);
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this.configure(images, 10);
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this.setPosition(x - (this.getWidth()/2), y - (this.getHeight()/2));
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this.setPosition(x - (this.getImageWidth()/2), y - (this.getImageHeight()/2));
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SoundSystem.playSound("sounds/bad_explosion2.wav");
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SoundSystem.playSound("sounds/bad_explosion2.wav");
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}
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}
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@ -38,7 +38,7 @@ public abstract class Item extends CollidableEntity {
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*/
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*/
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public void update(){
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public void update(){
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this.transpose(-1, 0);
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this.transpose(-1, 0);
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if(this.getX() < this.getWidth()) {
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if(this.getX() < this.getImageWidth()) {
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this.remove();
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this.remove();
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}
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}
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}
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}
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@ -9,6 +9,7 @@ public class StoneOne extends MovingObstacle {
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super(x, y);
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super(x, y);
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this.setImage("images/stones/stone01.png");
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this.setImage("images/stones/stone01.png");
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this.setCollisionDamage(9001);
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this.setCollisionDamage(9001);
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this.setHitboxDimenstions(this.getImageWidth() - 5, this.getImageHeight() - 5);
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}
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}
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}
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}
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@ -9,6 +9,7 @@ public class StoneThree extends MovingObstacle {
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super(x, y);
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super(x, y);
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this.setImage("images/stones/stone03.png");
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this.setImage("images/stones/stone03.png");
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this.setCollisionDamage(9001);
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this.setCollisionDamage(9001);
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this.setHitboxDimenstions(this.getImageWidth() - 5, this.getImageHeight() - 5);
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}
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}
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}
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}
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super(x, y);
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super(x, y);
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this.setImage("images/stones/stone02.png");
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this.setImage("images/stones/stone02.png");
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this.setCollisionDamage(9001);
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this.setCollisionDamage(9001);
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this.setHitboxDimenstions(this.getImageWidth() - 5, this.getImageHeight() - 5);
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}
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}
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}
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}
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@ -15,7 +15,6 @@ public class BeamImage extends Entity {
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this.setImage("images/shots/beam.png");
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this.setImage("images/shots/beam.png");
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}
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}
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@Override
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public void update() {
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public void update() {
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this.lifetime++;
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this.lifetime++;
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if(this.lifetime>30){
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if(this.lifetime>30){
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@ -90,8 +90,8 @@ public class Shot extends CollidableEntity {
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public void update() {
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public void update() {
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this.transpose(this.direction * this.speed, 0);
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this.transpose(this.direction * this.speed, 0);
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//remove the shot in case it is out of the game window.
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//remove the shot in case it is out of the game window.
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if ((this.getX() + this.getWidth()) < 0 || this.getX() > GameConfig.windowWidth
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if ((this.getX() + this.getImageWidth()) < 0 || this.getX() > GameConfig.windowWidth
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|| (this.getY() + this.getHeight()) < 0
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|| (this.getY() + this.getImageHeight()) < 0
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|| this.getY() > GameConfig.windowHeight) {
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|| this.getY() > GameConfig.windowHeight) {
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this.remove();
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this.remove();
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}
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}
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@ -8,22 +8,32 @@ public interface Collidable {
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/**
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/**
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* Get X-Position of the Collidable.
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* Get X-Position of the Collidable.
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*/
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*/
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public int getX();
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public int getHitboxX();
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/**
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/**
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* Get Y-Position of the Collidable.
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* Get Y-Position of the Collidable.
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*/
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*/
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public int getY();
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public int getHitboxY();
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/**
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/**
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* Get the width of the Collidable.
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* Get the width of the Collidable.
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*/
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*/
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public int getWidth();
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public int getHitboxWidth();
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/**
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* Set the width of the Collidable.
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*/
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public void setHitboxWidth(int hitboxWidth);
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/**
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/**
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* Get the height of the Collidable.
|
* Get the height of the Collidable.
|
||||||
*/
|
*/
|
||||||
public int getHeight();
|
public int getHitboxHeight();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the height of the Collidable.
|
||||||
|
*/
|
||||||
|
public void setHitboxHeight(int hitboxHeight);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Notify the Collidable that a collision happened.
|
* Notify the Collidable that a collision happened.
|
||||||
|
@ -30,7 +30,6 @@ public class SecondaryWeaponAmount extends Entity{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void update() {}
|
public void update() {}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -70,18 +70,18 @@ public class CollisionHandler {
|
|||||||
* Check if two Collidables actually collided.
|
* Check if two Collidables actually collided.
|
||||||
*/
|
*/
|
||||||
private static boolean doCollide(Collidable cOne, Collidable cTwo) {
|
private static boolean doCollide(Collidable cOne, Collidable cTwo) {
|
||||||
int x1 = cOne.getX();
|
int x1 = cOne.getHitboxX();
|
||||||
int x2 = cOne.getX() + cOne.getWidth();
|
int x2 = cOne.getHitboxX() + cOne.getHitboxWidth();
|
||||||
int x3 = cTwo.getX();
|
int x3 = cTwo.getHitboxX();
|
||||||
int x4 = cTwo.getX() + cTwo.getWidth();
|
int x4 = cTwo.getHitboxX() + cTwo.getHitboxWidth();
|
||||||
int total_width = cOne.getWidth() + cTwo.getWidth();
|
int total_width = cOne.getHitboxWidth() + cTwo.getHitboxWidth();
|
||||||
boolean x_overlap = total_width > Math.abs(Math.max(x2, x4) - Math.min(x1, x3));
|
boolean x_overlap = total_width > Math.abs(Math.max(x2, x4) - Math.min(x1, x3));
|
||||||
|
|
||||||
int y1 = cOne.getY();
|
int y1 = cOne.getHitboxY();
|
||||||
int y2 = cOne.getY() + cOne.getHeight();
|
int y2 = cOne.getHitboxY() + cOne.getHitboxHeight();
|
||||||
int y3 = cTwo.getY();
|
int y3 = cTwo.getHitboxY();
|
||||||
int y4 = cTwo.getY() + cTwo.getHeight();
|
int y4 = cTwo.getHitboxY() + cTwo.getHitboxHeight();
|
||||||
int total_height = cOne.getHeight() + cTwo.getHeight();
|
int total_height = cOne.getHitboxHeight() + cTwo.getHitboxHeight();
|
||||||
boolean y_overlap = total_height > Math.abs(Math.max(y2, y4) - Math.min(y1, y3));
|
boolean y_overlap = total_height > Math.abs(Math.max(y2, y4) - Math.min(y1, y3));
|
||||||
|
|
||||||
return x_overlap && y_overlap;
|
return x_overlap && y_overlap;
|
||||||
|
Loading…
Reference in New Issue
Block a user