Comment the Shot class.

This commit is contained in:
Jan Philipp Timme 2014-11-06 23:27:03 +01:00
parent 506a5ae620
commit 76b7b33938
1 changed files with 38 additions and 3 deletions

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@ -3,35 +3,70 @@ package de.teamteamteam.spacescooter.entity.shot;
import de.teamteamteam.spacescooter.entity.LivingEntity; import de.teamteamteam.spacescooter.entity.LivingEntity;
import de.teamteamteam.spacescooter.utility.GameConfig; import de.teamteamteam.spacescooter.utility.GameConfig;
/**
* This class represents a Shot in the game.
* It takes care of its movements, contains information about its
* look and damage, and ends its life once it is out of the visible screen.
*/
public class Shot extends LivingEntity { public class Shot extends LivingEntity {
/**
* Valid value for shootDirection parameter.
* Makes the Shot travel to the right.
*/
public static final int RIGHT = 1; public static final int RIGHT = 1;
/**
* Valid value for shootDirection parameter.
* Makes the Shot travel to the left.
*/
public static final int LEFT= -1; public static final int LEFT= -1;
/**
* How much damage a shot will do to a LivingEntity that gets hit by it
*/
private int damageValue; private int damageValue;
protected int collisionCount;
/**
* Speed at which the shot travels.
*/
private int speed; private int speed;
/**
* Direction in which the shot travels. May be Shot.LEFT or Shot.RIGHT.
*/
private int direction; private int direction;
/**
* Constructor. Takes all information needed to create a new Shot object ready to hit things.
*/
public Shot(int x, int y, int shootDirection, int shootSpeed, int damageValue, String filename) { public Shot(int x, int y, int shootDirection, int shootSpeed, int damageValue, String filename) {
super(x, y); super(x, y);
this.direction = shootDirection; this.direction = shootDirection;
this.speed = shootSpeed; this.speed = shootSpeed;
this.collisionCount = 1;
this.damageValue = damageValue; this.damageValue = damageValue;
this.setImage(filename); this.setImage(filename);
this.setPosition(this.x - this.getImage().getWidth() / 2, this.y - this.getImage().getHeight() / 2); this.setPosition(this.x - this.getImage().getWidth() / 2, this.y - this.getImage().getHeight() / 2);
} }
/**
* Returns the damage this shot does to LivingEntities it hits.
*/
public int getDamageValue() { public int getDamageValue() {
return this.damageValue; return this.damageValue;
} }
/**
* Set a new damage value for this shot.
*/
public void setDamageValue(int dmg) { public void setDamageValue(int dmg) {
this.damageValue = dmg; this.damageValue = dmg;
} }
/**
* Make the shot travel in the right direction.
* Remove the shot once out of the visible area.
*/
public void update() { public void update() {
this.x += this.direction * this.speed; this.x += this.direction * this.speed;
//remove the shot in case it is out of the game window. //remove the shot in case it is out of the game window.