Merge branch 'master' of https://github.com/teamteamteam/SpaceScooter
This commit is contained in:
commit
8048486fa6
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@ -1,10 +1,12 @@
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name:Lustiger Levelname
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backgroundMusic:music/bla.wav
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background:FooBackground
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background:StarBackground
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-
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[0-20]
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spawn:EnemyTwo,2,2
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[21-25]
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[0-4]
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spawn:EnemyOne,1,1
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[5-10]
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spawn:EnemyTwo,2,10
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[11-25]
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spawn:EnemyThree,2,4
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spawn:EnemyTwo,5,6
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[26-30]
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@ -109,8 +109,7 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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* The default way the LivingEntity explodes. Override this method for a
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* different explosion behaviour.
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*/
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public void explode() {
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}
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public abstract void explode();
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/**
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* The default way the LivingEntity dies. Override this method for a
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@ -126,7 +126,6 @@ public class Player extends ShootingEntity implements KeyboardListener {
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*/
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@Override
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public void explode() {
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super.explode();
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SoundSystem.playSound("sounds/abgang.wav");
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}
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@ -40,7 +40,7 @@ public abstract class Enemy extends ShootingEntity {
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if(willShoot == true){
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this.shoot();
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}
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if(this.getX() < 0-getWidth()){
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if(this.getX() < 0-this.getWidth()) {
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this.remove();
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}
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}
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@ -37,7 +37,6 @@ public class EnemyBossMinion extends Enemy{
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/**
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* Custom MultiExplosion for this enemy.
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*/
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@Override
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public void explode() {
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new MultiExplosion(this.getX(), this.getY());
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}
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@ -45,12 +44,12 @@ public class EnemyBossMinion extends Enemy{
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@Override
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public void update() {
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super.update();
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this.setPosition(this.getX()-1, this.getY());
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this.transpose(-1, 0);
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Player player = GameScreen.getPlayer();
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if(this.getY() < player.getY()){
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this.newY += ySpeed;
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this.setPosition(this.getX(), (int) newY);
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}else if(this.getY() > player.getY()){
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} else if(this.getY() > player.getY()) {
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this.newY -= ySpeed;
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this.setPosition(this.getX(), (int) newY);
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}
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@ -3,6 +3,8 @@ package de.teamteamteam.spacescooter.entity.enemy;
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import java.awt.Point;
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import java.util.ArrayList;
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import de.teamteamteam.spacescooter.entity.explosion.ExplosionOne;
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public class EnemyFour extends Enemy{
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private ArrayList<Point> points;
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@ -63,5 +65,10 @@ public class EnemyFour extends Enemy{
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this.remove();
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}
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}
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@Override
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public void explode() {
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new ExplosionOne(this.getX(), this.getY());
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}
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}
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@ -1,5 +1,7 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.entity.explosion.ExplosionOne;
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public class EnemyOne extends Enemy {
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public EnemyOne(int x, int y) {
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@ -20,5 +22,10 @@ public class EnemyOne extends Enemy {
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public void update() {
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super.update();
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}
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@Override
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public void explode() {
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new ExplosionOne(this.getX(), this.getY());
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}
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}
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@ -1,5 +1,6 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.entity.explosion.ExplosionTwo;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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import de.teamteamteam.spacescooter.utility.Random;
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@ -28,5 +29,10 @@ public class EnemyTwo extends Enemy{
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this.remove();
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}
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}
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@Override
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public void explode() {
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new ExplosionTwo(this.getX(), this.getY());
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}
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}
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@ -41,7 +41,6 @@ public final class Level {
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public Level(String levelConfig) {
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this.levelClock = 0;
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this.config = Loader.getLevelConfigByFilename(levelConfig);
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System.out.println(this.config);
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}
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@ -49,7 +48,7 @@ public final class Level {
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* Initialize the level based on the LevelConfig attributes.
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*/
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public void doBuildUp() {
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new StarBackground(0, 50);
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this.spawnEntityByAvailableName(Entity.availableNames.valueOf(this.config.background), 0, 50);
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GameScreen.setPlayer(new Player(200, 300));
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}
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@ -74,8 +73,6 @@ public final class Level {
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if (Keyboard.isKeyDown(KeyEvent.VK_0)) {
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new EnemyBoss(400,400);
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}
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//Increase levelClock
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this.levelClock++;
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//Check whether the current interval is configured
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int currentIntervalIndex = this.config.getIntervalIndexByCurrentTime(this.levelClock);
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if(currentIntervalIndex == -1) return; //Nothing to do
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@ -105,6 +102,8 @@ public final class Level {
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}
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}
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}
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//Increase levelClock
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this.levelClock++;
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}
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/**
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@ -122,6 +121,9 @@ public final class Level {
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*/
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private void spawnEntityByAvailableName(Entity.availableNames entity, int x, int y) {
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switch(entity) {
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case StarBackground:
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new StarBackground(x, y);
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break;
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case EnemyOne:
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new EnemyOne(x, y);
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break;
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@ -93,7 +93,7 @@ public class LevelConfig {
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*/
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public int getIntervalIndexByCurrentTime(int time) {
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for(int[] interval : this.intervalList) {
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if(interval[0] <= time && interval[1] >= time) {
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if(time >= interval[0] && time < interval[1]) {
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return this.intervalList.indexOf(interval);
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}
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}
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@ -104,7 +104,6 @@ public class LevelConfig {
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* Add a given EntitySpawnRule to the ruleList.
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*/
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public void addEntitySpawnRule(int intervalStart, int intervalEnd, String entityName, int amount, int spawnRate) {
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System.out.println("Adding rule for " + intervalStart + " to " + intervalEnd + ": " + entityName + ", " + amount + ", " + spawnRate);
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int intervalIndex = this.getIntervalIndexByBorders(intervalStart, intervalEnd);
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if(intervalIndex == -1) {
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System.err.println("No Interval for rule found!");
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