Remove-Methode für Entity-Klasse hinzugefügt. Shots leben nicht außerhalb des Bildschirms weiter.
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@ -4,6 +4,7 @@ import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import de.teamteamteam.spacescooter.screen.Screen;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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import de.teamteamteam.spacescooter.utility.Loader;
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@ -63,4 +64,11 @@ public abstract class Entity implements Updateable, Paintable {
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g.drawImage(this.img, this.x, this.y, null);
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}
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/**
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* Removes entity from the game
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*/
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public void remove() {
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Screen.currentScreen.removeEntity(this);
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}
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}
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@ -79,7 +79,7 @@ public abstract class LivingEntity extends Entity implements Collidable {
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this.healthPoints -= damage;
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if (this.isAlive() == false) {
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if(GameConfig.DEBUG) System.out.println(this + " ist gestorben. RIP");
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Screen.currentScreen.removeEntity(this);
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this.remove();
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}
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}
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@ -1,5 +1,7 @@
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package de.teamteamteam.spacescooter.entity;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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public abstract class Shot extends LivingEntity {
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public static final int RIGHT = 1;
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@ -33,6 +35,12 @@ public abstract class Shot extends LivingEntity {
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public void update() {
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this.x += this.direction * this.speed;
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//remove the shot in case it is out of the game window.
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if ((this.x + this.getWidth()) < 0 || this.x > GameConfig.windowWidth
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|| (this.y + this.getHeight()) < 0
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|| this.y > GameConfig.windowHeight) {
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this.remove();
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}
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}
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}
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@ -1,7 +1,6 @@
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package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.util.Iterator;
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import java.util.LinkedList;
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@ -46,3 +45,4 @@ public class GameScreen extends Screen {
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}
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}
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