Wechsel auf Graphics2D mit mehr Features für später.
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@ -1,6 +1,6 @@
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package de.teamteamteam.spacescooter.background;
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package de.teamteamteam.spacescooter.background;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.IOException;
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@ -35,7 +35,7 @@ public class StarBackground extends Background {
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}
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}
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}
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}
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public void paint(Graphics g) {
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public void paint(Graphics2D g) {
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g.drawImage(StarBackground.img, (0+this.offset), 0, null);
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g.drawImage(StarBackground.img, (0+this.offset), 0, null);
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g.drawImage(StarBackground.img, (StarBackground.img.getWidth()+this.offset), 0, null);
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g.drawImage(StarBackground.img, (StarBackground.img.getWidth()+this.offset), 0, null);
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}
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}
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@ -1,7 +1,7 @@
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package de.teamteamteam.spacescooter.entity;
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package de.teamteamteam.spacescooter.entity;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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@ -53,7 +53,7 @@ public abstract class Entity implements Updateable, Paintable {
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this.img = img;
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this.img = img;
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}
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}
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public void paint(Graphics g) {
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public void paint(Graphics2D g) {
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//DEBUG ONLY
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//DEBUG ONLY
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if(GameConfig.DEBUG) {
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if(GameConfig.DEBUG) {
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g.setColor(new Color(255,0,0));
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g.setColor(new Color(255,0,0));
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@ -1,9 +1,9 @@
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package de.teamteamteam.spacescooter.entity;
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package de.teamteamteam.spacescooter.entity;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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public interface Paintable {
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public interface Paintable {
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public void paint(Graphics g);
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public void paint(Graphics2D g);
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}
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}
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@ -1,6 +1,6 @@
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package de.teamteamteam.spacescooter.gui;
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package de.teamteamteam.spacescooter.gui;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Toolkit;
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import java.awt.Toolkit;
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import java.awt.image.BufferStrategy;
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import java.awt.image.BufferStrategy;
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import javax.swing.JFrame;
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import javax.swing.JFrame;
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@ -65,11 +65,11 @@ public class GameFrame extends JFrame {
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* @see http://content.gpwiki.org/index.php/Java:Tutorials:Double_Buffering for details.
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* @see http://content.gpwiki.org/index.php/Java:Tutorials:Double_Buffering for details.
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*/
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*/
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public void draw() {
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public void draw() {
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Graphics bufferedGraphics = null;
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Graphics2D bufferedGraphics = null;
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do { // while bufferStrategy.contentsLost()
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do { // while bufferStrategy.contentsLost()
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do { // bufferStrategy.contentsRestored()
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do { // bufferStrategy.contentsRestored()
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try {
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try {
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bufferedGraphics = this.bufferStrategy.getDrawGraphics();
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bufferedGraphics = (Graphics2D) this.bufferStrategy.getDrawGraphics();
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this.superScreen.doPaint(bufferedGraphics);
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this.superScreen.doPaint(bufferedGraphics);
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@ -2,7 +2,7 @@ package de.teamteamteam.spacescooter.screen;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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@ -15,7 +15,7 @@ public class GamePausedScreen extends Screen {
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}
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}
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@Override
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@Override
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protected void paint(Graphics g) {
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protected void paint(Graphics2D g) {
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g.setColor(new Color(0,0,120));
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g.setColor(new Color(0,0,120));
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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g.setColor(new Color(255,255,255));
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g.setColor(new Color(255,255,255));
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@ -1,6 +1,6 @@
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package de.teamteamteam.spacescooter.screen;
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package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.util.Iterator;
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import java.util.Iterator;
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@ -25,7 +25,7 @@ public class GameScreen extends Screen {
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}
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}
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@Override
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@Override
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protected void paint(Graphics g) {
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protected void paint(Graphics2D g) {
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LinkedList<Entity> list = this.getEntities();
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LinkedList<Entity> list = this.getEntities();
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Iterator<Entity> i = list.iterator();
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Iterator<Entity> i = list.iterator();
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while (i.hasNext()) {
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while (i.hasNext()) {
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@ -2,7 +2,7 @@ package de.teamteamteam.spacescooter.screen;
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import java.awt.Color;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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@ -16,7 +16,7 @@ public class MainMenuScreen extends Screen {
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}
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}
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@Override
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@Override
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public void paint(Graphics g) {
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public void paint(Graphics2D g) {
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g.setColor(new Color(0,0,120));
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g.setColor(new Color(0,0,120));
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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g.fillRect(0, 0, GameConfig.windowWidth, GameConfig.windowHeight);
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g.setColor(new Color(255,255,255));
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g.setColor(new Color(255,255,255));
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@ -1,6 +1,6 @@
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package de.teamteamteam.spacescooter.screen;
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package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.util.LinkedList;
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import java.util.LinkedList;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Entity;
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@ -32,10 +32,10 @@ public abstract class Screen {
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return new LinkedList<Entity>(this.entities);
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return new LinkedList<Entity>(this.entities);
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}
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}
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protected abstract void paint(Graphics g);
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protected abstract void paint(Graphics2D g);
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protected abstract void update();
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protected abstract void update();
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public void doPaint(Graphics g) {
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public void doPaint(Graphics2D g) {
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this.paint(g);
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this.paint(g);
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if(this.overlay != null) this.overlay.doPaint(g);
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if(this.overlay != null) this.overlay.doPaint(g);
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}
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}
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package de.teamteamteam.spacescooter.screen;
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package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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public class SuperScreen extends Screen {
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public class SuperScreen extends Screen {
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@ -10,7 +10,7 @@ public class SuperScreen extends Screen {
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}
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}
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@Override
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@Override
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public void paint(Graphics g) {
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public void paint(Graphics2D g) {
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//nothing to paint, we're so meta meta.
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//nothing to paint, we're so meta meta.
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}
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}
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