Added a second boss
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 371 B |
Before Width: | Height: | Size: 484 B After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 7.4 KiB |
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@ -19,4 +19,4 @@ spawn:EnemyTwo,1,10,60
|
||||||
spawn:EnemyThree,2,4,33
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spawn:EnemyThree,2,4,33
|
||||||
spawn:EnemyTwo,5,6,10
|
spawn:EnemyTwo,5,6,10
|
||||||
[25-30]
|
[25-30]
|
||||||
spawn:EnemyBoss,1,1,50
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spawn:EnemyBigBoss,1,1,1
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||||||
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|
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@ -31,7 +31,7 @@ public abstract class Entity implements Updateable, Paintable {
|
||||||
/* Enemies */
|
/* Enemies */
|
||||||
EnemyOne, EnemyTwo, EnemyThree, EnemyFour,
|
EnemyOne, EnemyTwo, EnemyThree, EnemyFour,
|
||||||
/* Boss Enemies and belongings */
|
/* Boss Enemies and belongings */
|
||||||
EnemyBoss, EnemyBossMinion,
|
EnemyBoss, EnemyBossMinion, EnemyBigBoss,
|
||||||
/* Explosions */
|
/* Explosions */
|
||||||
ExplosionOne, ExplosionTwo, MultiExplosion,
|
ExplosionOne, ExplosionTwo, MultiExplosion,
|
||||||
/* Stones */
|
/* Stones */
|
||||||
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@ -222,4 +222,8 @@ public abstract class Entity implements Updateable, Paintable {
|
||||||
this.disposed = true;
|
this.disposed = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean isAlive() {
|
||||||
|
return !disposed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
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@ -1,6 +1,5 @@
|
||||||
package de.teamteamteam.spacescooter.entity;
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package de.teamteamteam.spacescooter.entity;
|
||||||
|
|
||||||
import java.awt.Color;
|
|
||||||
import java.awt.Graphics2D;
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import java.awt.Graphics2D;
|
||||||
import java.awt.event.KeyEvent;
|
import java.awt.event.KeyEvent;
|
||||||
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|
||||||
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@ -0,0 +1,149 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.enemy;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.brain.GameConfig;
|
||||||
|
import de.teamteamteam.spacescooter.entity.FlashImage;
|
||||||
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import de.teamteamteam.spacescooter.entity.explosion.MultiExplosion;
|
||||||
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import de.teamteamteam.spacescooter.entity.shot.BossBeamShooting;
|
||||||
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import de.teamteamteam.spacescooter.entity.shot.BossEnemyTakeOff;
|
||||||
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import de.teamteamteam.spacescooter.entity.shot.BossRocket;
|
||||||
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import de.teamteamteam.spacescooter.gui.BossHealthBar;
|
||||||
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import de.teamteamteam.spacescooter.screen.GameScreen;
|
||||||
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import de.teamteamteam.spacescooter.utility.Random;
|
||||||
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|
||||||
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public class EnemyBigBoss extends Enemy{
|
||||||
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|
||||||
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private int move = 1;
|
||||||
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private int moveTickCounter = 0;
|
||||||
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private int shotTickCounter = 0;
|
||||||
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private int nextShot = 500;
|
||||||
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private int thisShot;
|
||||||
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private int lastShot;
|
||||||
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private FlashImage flashBossImage;
|
||||||
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private BossBeamShooting bbs;
|
||||||
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private BossEnemyTakeOff beto;
|
||||||
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private EnemyBigBossHitbox[] hitbox = new EnemyBigBossHitbox[3];
|
||||||
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private boolean hardmode = false;
|
||||||
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|
||||||
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public EnemyBigBoss(int x, int y) {
|
||||||
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super(x, y);
|
||||||
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this.setImage("images/bossBig.png");
|
||||||
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this.setHealthPoints(8000);
|
||||||
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this.setCollisionDamage(100);
|
||||||
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this.setScore(10000);
|
||||||
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this.setCollide(false);
|
||||||
|
this.willShoot = false;
|
||||||
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this.hitbox[0] = new EnemyBigBossHitbox(409, 136, this);
|
||||||
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this.hitbox[1] = new EnemyBigBossHitbox(192, 284, this);
|
||||||
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this.hitbox[2] = new EnemyBigBossHitbox(74, 398, this);
|
||||||
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new BossHealthBar(240, 5, this);
|
||||||
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}
|
||||||
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|
||||||
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@Override
|
||||||
|
public void die() {
|
||||||
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if(flashBossImage != null) flashBossImage.remove();
|
||||||
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if(bbs != null) bbs.remove();
|
||||||
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if(beto != null) beto.remove();
|
||||||
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for(int i =0; i<3; i++){
|
||||||
|
hitbox[i].remove();
|
||||||
|
}
|
||||||
|
super.die();
|
||||||
|
}
|
||||||
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|
||||||
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/**
|
||||||
|
* Custom MultiExplosion for this enemy.
|
||||||
|
*/
|
||||||
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@Override
|
||||||
|
public void explode() {
|
||||||
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new MultiExplosion(this.getCenteredX()-2*96, this.getCenteredY());
|
||||||
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new MultiExplosion(this.getCenteredX()-96, this.getCenteredY()-92);
|
||||||
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new MultiExplosion(this.getCenteredX()-96, this.getCenteredY());
|
||||||
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new MultiExplosion(this.getCenteredX()-96, this.getCenteredY()+92);
|
||||||
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new MultiExplosion(this.getCenteredX(), this.getCenteredY()-2*92);
|
||||||
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new MultiExplosion(this.getCenteredX(), this.getCenteredY()-92);
|
||||||
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new MultiExplosion(this.getCenteredX(), this.getCenteredY());
|
||||||
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new MultiExplosion(this.getCenteredX(), this.getCenteredY()+92);
|
||||||
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new MultiExplosion(this.getCenteredX(), this.getCenteredY()+2*92);
|
||||||
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new MultiExplosion(this.getCenteredX()+96, this.getCenteredY()-2*92);
|
||||||
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new MultiExplosion(this.getCenteredX()+96, this.getCenteredY()-92);
|
||||||
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new MultiExplosion(this.getCenteredX()+96, this.getCenteredY());
|
||||||
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new MultiExplosion(this.getCenteredX()+96, this.getCenteredY()+92);
|
||||||
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new MultiExplosion(this.getCenteredX()+96, this.getCenteredY()+2*92);
|
||||||
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new MultiExplosion(this.getCenteredX()+2*96, this.getCenteredY()-92);
|
||||||
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new MultiExplosion(this.getCenteredX()+2*96, this.getCenteredY());
|
||||||
|
new MultiExplosion(this.getCenteredX()+2*96, this.getCenteredY()+92);
|
||||||
|
}
|
||||||
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|
||||||
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@Override
|
||||||
|
public void update() {
|
||||||
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super.update();
|
||||||
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hitbox[0].setPosition(this.getCenteredX(), this.getCenteredY());
|
||||||
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hitbox[1].setPosition(this.getCenteredX()+15, this.getCenteredY());
|
||||||
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hitbox[2].setPosition(this.getCenteredX()+33, this.getCenteredY());
|
||||||
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|
||||||
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//Move into the Screen until it fits on X-Axis
|
||||||
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if(this.getX() > GameConfig.gameScreenWidth+GameConfig.gameScreenXOffset-this.getImageWidth()) {
|
||||||
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this.transpose(-1, 0);
|
||||||
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}else if(this.moveTickCounter > 2){//Move up and down with half speed
|
||||||
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//Move up or down within the GameScreen.
|
||||||
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this.transpose(0, this.move);
|
||||||
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|
||||||
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if(bbs != null && bbs.isAlive()){
|
||||||
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bbs.positionUpdate(move);
|
||||||
|
}
|
||||||
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if(beto != null){
|
||||||
|
beto.positionUpdate(move);
|
||||||
|
}
|
||||||
|
if(this.getY() < GameConfig.gameScreenYOffset){
|
||||||
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this.move = 1;
|
||||||
|
}
|
||||||
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if(this.getY() > GameConfig.gameScreenHeight + GameConfig.gameScreenYOffset - this.getImageHeight()){
|
||||||
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this.move = -1;
|
||||||
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}
|
||||||
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this.moveTickCounter = 0;
|
||||||
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}else{
|
||||||
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this.moveTickCounter++;
|
||||||
|
}
|
||||||
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|
||||||
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//Randomly fire
|
||||||
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if(this.shotTickCounter == this.nextShot){
|
||||||
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|
||||||
|
do{
|
||||||
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thisShot = Random.nextInt(4);
|
||||||
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}while(thisShot == lastShot);
|
||||||
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lastShot = thisShot;
|
||||||
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switch (thisShot) {
|
||||||
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case 0://Fire the rocket
|
||||||
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if(!hardmode){
|
||||||
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if(GameScreen.getPlayer().getCenteredY() < this.getCenteredY()) new BossRocket(getCenteredX(), getCenteredY(), true);
|
||||||
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else new BossRocket(getCenteredX(), getCenteredY(), false);
|
||||||
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}else{
|
||||||
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new BossRocket(getCenteredX(), getCenteredY(), true);
|
||||||
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new BossRocket(getCenteredX(), getCenteredY(), false);
|
||||||
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}
|
||||||
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flashBossImage = new FlashImage(this.getCenteredX(), this.getCenteredY(), "images/bossBig.png", 12);
|
||||||
|
break;
|
||||||
|
case 1://Fire the beam
|
||||||
|
bbs = new BossBeamShooting(getX(), getY(), this, 0, hardmode);
|
||||||
|
break;
|
||||||
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case 2://Fire the shot wave
|
||||||
|
bbs = new BossBeamShooting(getX(), getY(), this, 1, hardmode);
|
||||||
|
break;
|
||||||
|
case 3://Enemy take off
|
||||||
|
beto = new BossEnemyTakeOff(getCenteredX()-7, getY(), hardmode);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
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if(getHealthPoints() >6000) this.nextShot = 400;
|
||||||
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else if(getHealthPoints() >4000) this.nextShot = 300;
|
||||||
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else if(getHealthPoints() >2000) this.nextShot = 250;
|
||||||
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else{
|
||||||
|
this.nextShot = 200;
|
||||||
|
hardmode = true;
|
||||||
|
}
|
||||||
|
this.shotTickCounter = 0;
|
||||||
|
}else{
|
||||||
|
this.shotTickCounter++;
|
||||||
|
}
|
||||||
|
if(flashBossImage != null && flashBossImage.isAlive()) flashBossImage.setPosition(this.getX(), this.getY());
|
||||||
|
}
|
||||||
|
}
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@ -0,0 +1,35 @@
|
||||||
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package de.teamteamteam.spacescooter.entity.enemy;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.LivingEntity;
|
||||||
|
import de.teamteamteam.spacescooter.entity.Player;
|
||||||
|
import de.teamteamteam.spacescooter.entity.shot.Shot;
|
||||||
|
import de.teamteamteam.spacescooter.entity.spi.Collidable;
|
||||||
|
|
||||||
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public class EnemyBigBossHitbox extends LivingEntity{
|
||||||
|
|
||||||
|
EnemyBigBoss enemyBigBoss;
|
||||||
|
|
||||||
|
public EnemyBigBossHitbox(int width, int height, EnemyBigBoss enemyBigBoss) {
|
||||||
|
super(0, 0);
|
||||||
|
this.setHitboxDimenstions(width, height);
|
||||||
|
this.enemyBigBoss = enemyBigBoss;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void collideWith(Collidable entity) {
|
||||||
|
if(entity instanceof EnemyBigBossHitbox) return;
|
||||||
|
if(entity instanceof Shot){
|
||||||
|
Shot shot = (Shot) entity;
|
||||||
|
if(shot.getDirection() == Shot.LEFT) return;
|
||||||
|
enemyBigBoss.takeDamage(shot.getDamageValue());
|
||||||
|
}
|
||||||
|
if (entity instanceof Player) {
|
||||||
|
Player player = (Player) entity;
|
||||||
|
enemyBigBoss.takeDamage(player.getCollisionDamage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void explode() {}
|
||||||
|
|
||||||
|
}
|
|
@ -63,9 +63,7 @@ public class EnemyFour extends Enemy{
|
||||||
nextPoint = points.get(index);
|
nextPoint = points.get(index);
|
||||||
index++;
|
index++;
|
||||||
neuerVektor();
|
neuerVektor();
|
||||||
}catch(IndexOutOfBoundsException e){
|
}catch(IndexOutOfBoundsException e){}
|
||||||
this.remove();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -17,7 +17,7 @@ public class ItemNuke extends Item {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gives every enemy 20 damage. Most enemies do not survive this.
|
* Gives every enemy 250 damage. Most enemies do not survive this.
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void itemCollected(Player player) {
|
public void itemCollected(Player player) {
|
||||||
|
@ -26,7 +26,7 @@ public class ItemNuke extends Item {
|
||||||
while (entityIterator.hasNext()) {
|
while (entityIterator.hasNext()) {
|
||||||
Entity entity = entityIterator.next();
|
Entity entity = entityIterator.next();
|
||||||
if(entity instanceof Enemy) {
|
if(entity instanceof Enemy) {
|
||||||
((LivingEntity) entity).takeDamage(9001);
|
((LivingEntity) entity).takeDamage(250);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,28 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.spi.Collidable;
|
||||||
|
|
||||||
|
public class BossBeam extends Shot{
|
||||||
|
|
||||||
|
private int lifetime = 0;
|
||||||
|
|
||||||
|
public BossBeam(int x, int y) {
|
||||||
|
super(x-240, y, Shot.LEFT, 0, 1, "images/shots/bossBeam.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
this.lifetime++;
|
||||||
|
if(this.lifetime>100){
|
||||||
|
this.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void collideWith(Collidable entity) {}
|
||||||
|
|
||||||
|
|
||||||
|
public void positionUpdate(int y_delta){
|
||||||
|
this.transpose(0, y_delta);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,68 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.Entity;
|
||||||
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyBigBoss;
|
||||||
|
import de.teamteamteam.spacescooter.gui.ImageEntity;
|
||||||
|
|
||||||
|
public class BossBeamShooting extends Entity{
|
||||||
|
|
||||||
|
private int lifetime = 0;
|
||||||
|
private ImageEntity front1;
|
||||||
|
private ImageEntity front2;
|
||||||
|
private ImageEntity bossGun;
|
||||||
|
private ImageEntity bossImage;
|
||||||
|
private EnemyBigBoss boss;
|
||||||
|
private BossBeam bb;
|
||||||
|
private BossShotWave bsw;
|
||||||
|
private int mode;
|
||||||
|
private boolean hardmode;
|
||||||
|
|
||||||
|
public BossBeamShooting(int x, int y, EnemyBigBoss boss, int mode, boolean hardmode) {
|
||||||
|
super(x, y);
|
||||||
|
boss.setImage("images/bossBigShooting1.png");
|
||||||
|
this.boss = boss;
|
||||||
|
this.bossGun = new ImageEntity(getX()+10, getY()+190, "images/bossGun.png");
|
||||||
|
this.bossImage = new ImageEntity(x, y, "images/bossBigShooting1.png");
|
||||||
|
this.front1 = new ImageEntity(getX(), getY(), "images/bossBigShooting2.png");
|
||||||
|
this.front2 = new ImageEntity(getX(), getY(), "images/bossBigShooting3.png");
|
||||||
|
this.mode = mode;
|
||||||
|
this.hardmode = hardmode;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void remove() {
|
||||||
|
front1.remove();
|
||||||
|
front2.remove();
|
||||||
|
bossGun.remove();
|
||||||
|
bossImage.remove();
|
||||||
|
if(bb != null) bb.remove();
|
||||||
|
super.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
this.lifetime++;
|
||||||
|
if(this.lifetime<40){
|
||||||
|
front1.transpose(0, -1);
|
||||||
|
front2.transpose(0, 1);
|
||||||
|
}else if(this.lifetime == 50){
|
||||||
|
if(mode == 0) bb = new BossBeam(this.getX(), this.getY()+200);
|
||||||
|
else bsw = new BossShotWave(this.getX()-10, this.getY()+200, hardmode);
|
||||||
|
}else if(this.lifetime>160 && this.lifetime<200){
|
||||||
|
front1.transpose(0, 1);
|
||||||
|
front2.transpose(0, -1);
|
||||||
|
}else if(this.lifetime == 200){
|
||||||
|
boss.setImage("images/bossBig.png");
|
||||||
|
this.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void positionUpdate(int y_delta){
|
||||||
|
front1.transpose(0, y_delta);
|
||||||
|
front2.transpose(0, y_delta);
|
||||||
|
bossGun.transpose(0, y_delta);
|
||||||
|
bossImage.transpose(0, y_delta);
|
||||||
|
if(bb != null && bb.isAlive()) bb.positionUpdate(y_delta);
|
||||||
|
if(bsw != null && bsw.isAlive()) bsw.positionUpdate(y_delta);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,90 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
import java.awt.Point;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.Entity;
|
||||||
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
|
||||||
|
import de.teamteamteam.spacescooter.gui.ImageEntity;
|
||||||
|
import de.teamteamteam.spacescooter.screen.GameScreen;
|
||||||
|
|
||||||
|
public class BossEnemyTakeOff extends Entity{
|
||||||
|
|
||||||
|
private boolean hardmode;
|
||||||
|
private ImageEntity image1;
|
||||||
|
private ImageEntity image2;
|
||||||
|
private ImageEntity image3;
|
||||||
|
private ImageEntity image4;
|
||||||
|
private ImageEntity imageEnemyFour;
|
||||||
|
private int lifetime;
|
||||||
|
private ArrayList<Point> points = new ArrayList<Point>();
|
||||||
|
|
||||||
|
public BossEnemyTakeOff(int x, int y, boolean hardmode) {
|
||||||
|
super(x, y);
|
||||||
|
this.setImageDimensions(57, 399);
|
||||||
|
this.hardmode = hardmode;
|
||||||
|
this.image4 = new ImageEntity(x, y, "images/bossEnemyTakeOff4.png");
|
||||||
|
this.imageEnemyFour = new ImageEntity(getCenteredX()-10, getCenteredY()-15, "images/enemy01.png");
|
||||||
|
this.image2 = new ImageEntity(x, y, "images/bossEnemyTakeOff2.png");
|
||||||
|
this.image3 = new ImageEntity(x, y, "images/bossEnemyTakeOff3.png");
|
||||||
|
this.image1 = new ImageEntity(x, y, "images/bossEnemyTakeOff1.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void remove() {
|
||||||
|
this.image1.remove();
|
||||||
|
this.image2.remove();
|
||||||
|
this.image3.remove();
|
||||||
|
this.image4.remove();
|
||||||
|
this.imageEnemyFour.remove();
|
||||||
|
super.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
this.lifetime++;
|
||||||
|
if(this.lifetime<40){
|
||||||
|
this.image2.transpose(0, -1);
|
||||||
|
this.image3.transpose(0, 1);
|
||||||
|
}else if(this.lifetime == 50){
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime == 65 && hardmode){
|
||||||
|
points.remove(0);
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime == 80){
|
||||||
|
points.remove(0);
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime == 95 && hardmode){
|
||||||
|
points.remove(0);
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime == 110){
|
||||||
|
points.remove(0);
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
if(!hardmode) imageEnemyFour.remove();
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime == 125 && hardmode){
|
||||||
|
points.remove(0);
|
||||||
|
points.add(new Point(GameScreen.getPlayer().getCenteredX(), GameScreen.getPlayer().getCenteredY()));
|
||||||
|
imageEnemyFour.remove();
|
||||||
|
new EnemyFour(getCenteredX()-10, getCenteredY()-15, points);
|
||||||
|
}else if(this.lifetime>160 && this.lifetime<200){
|
||||||
|
this.image2.transpose(0, 1);
|
||||||
|
this.image3.transpose(0, -1);
|
||||||
|
}else if(this.lifetime == 200){
|
||||||
|
this.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void positionUpdate(int y_delta){
|
||||||
|
this.image1.transpose(0, y_delta);
|
||||||
|
this.image2.transpose(0, y_delta);
|
||||||
|
this.image3.transpose(0, y_delta);
|
||||||
|
this.image4.transpose(0, y_delta);
|
||||||
|
this.imageEnemyFour.transpose(0, y_delta);
|
||||||
|
this.transpose(0, y_delta);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,57 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
import java.awt.Graphics2D;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.enemy.Enemy;
|
||||||
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyBigBossHitbox;
|
||||||
|
import de.teamteamteam.spacescooter.entity.explosion.MultiExplosion;
|
||||||
|
import de.teamteamteam.spacescooter.entity.spi.Collidable;
|
||||||
|
import de.teamteamteam.spacescooter.screen.GameScreen;
|
||||||
|
|
||||||
|
public class BossRocket extends Shot {
|
||||||
|
|
||||||
|
private double rotation = 0;
|
||||||
|
private int lifeTime = 0;
|
||||||
|
|
||||||
|
public BossRocket(int x, int y, boolean upperRocket) {
|
||||||
|
super(x, y, Shot.LEFT, 3, 50, "images/shots/bossRocket.png");
|
||||||
|
if(upperRocket) this.setPosition(x-85, y-143);
|
||||||
|
else this.setPosition(x-85, y+93);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(){
|
||||||
|
if(lifeTime > 30){
|
||||||
|
if(GameScreen.getPlayer().getCenteredY() < this.getCenteredY() - 20){
|
||||||
|
this.transpose(0, -1);
|
||||||
|
rotation = 0.1;
|
||||||
|
}else if(GameScreen.getPlayer().getCenteredY() > this.getCenteredY() + 20){
|
||||||
|
this.transpose(0, 1);
|
||||||
|
rotation = -0.1;
|
||||||
|
}else{
|
||||||
|
rotation = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lifeTime++;
|
||||||
|
super.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void paint(Graphics2D g) {
|
||||||
|
g.rotate(rotation);
|
||||||
|
super.paint(g);
|
||||||
|
g.rotate(-rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void collideWith(Collidable entity) {
|
||||||
|
if(entity instanceof EnemyBigBossHitbox) return;
|
||||||
|
super.collideWith(entity);
|
||||||
|
if(this.getDirection() == LEFT && entity instanceof Enemy) return;
|
||||||
|
new MultiExplosion(this.getX(), this.getCenteredY());
|
||||||
|
new MultiExplosion(this.getX()+(int)(this.getHitboxWidth()*0.25), this.getCenteredY());
|
||||||
|
new MultiExplosion(this.getCenteredX(), this.getCenteredY());
|
||||||
|
new MultiExplosion(this.getX()+(int)(this.getHitboxWidth()*0.75), this.getCenteredY());
|
||||||
|
new MultiExplosion(this.getX()+this.getHitboxWidth(), this.getCenteredY());
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,40 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
|
||||||
|
public class BossShot extends Shot{
|
||||||
|
|
||||||
|
private double x;
|
||||||
|
private double y;
|
||||||
|
private double vektorX;
|
||||||
|
private double vektorY;
|
||||||
|
private int speed = 5;
|
||||||
|
private int counter;
|
||||||
|
private int mode;
|
||||||
|
|
||||||
|
public BossShot(int x, int y, int counter, int mode) {
|
||||||
|
super(x, y, Shot.LEFT, 0, 2, "images/shots/ballshot.png");
|
||||||
|
this.counter = counter;
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.mode = mode;
|
||||||
|
neuerVektor();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
super.update();
|
||||||
|
|
||||||
|
this.x -= this.vektorX*this.speed;
|
||||||
|
this.y -= this.vektorY*this.speed;
|
||||||
|
this.setPosition((int)this.x, (int)this.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void neuerVektor(){
|
||||||
|
this.vektorX = (this.getX());
|
||||||
|
if(mode == 0) this.vektorY = (this.getY() - (600-(counter*5)));
|
||||||
|
else this.vektorY = (this.getY() - (60+(counter*5)));
|
||||||
|
double laenge = Math.sqrt(this.vektorX * this.vektorX + this.vektorY * this.vektorY);
|
||||||
|
this.vektorX = vektorX/laenge;
|
||||||
|
this.vektorY = vektorY/laenge;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
package de.teamteamteam.spacescooter.entity.shot;
|
||||||
|
|
||||||
|
import de.teamteamteam.spacescooter.entity.Entity;
|
||||||
|
import de.teamteamteam.spacescooter.utility.Random;
|
||||||
|
|
||||||
|
public class BossShotWave extends Entity{
|
||||||
|
|
||||||
|
private int lifetime = 0;
|
||||||
|
private int rand;
|
||||||
|
private boolean hardmode;
|
||||||
|
|
||||||
|
public BossShotWave(int x, int y, boolean hardmode) {
|
||||||
|
super(x, y);
|
||||||
|
this.rand = Random.nextInt(2);
|
||||||
|
this.hardmode = hardmode;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
this.lifetime++;
|
||||||
|
if(!hardmode) new BossShot(getX(), getY(), lifetime, rand);
|
||||||
|
else{
|
||||||
|
new BossShot(getX(), getY(), lifetime, 0);
|
||||||
|
new BossShot(getX(), getY(), lifetime, 1);
|
||||||
|
}
|
||||||
|
if(lifetime == 100) this.remove();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void positionUpdate(int y_delta) {
|
||||||
|
this.transpose(0, y_delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -15,6 +15,7 @@ import de.teamteamteam.spacescooter.datastructure.ConcurrentIterator;
|
||||||
import de.teamteamteam.spacescooter.entity.Entity;
|
import de.teamteamteam.spacescooter.entity.Entity;
|
||||||
import de.teamteamteam.spacescooter.entity.Player;
|
import de.teamteamteam.spacescooter.entity.Player;
|
||||||
import de.teamteamteam.spacescooter.entity.enemy.Enemy;
|
import de.teamteamteam.spacescooter.entity.enemy.Enemy;
|
||||||
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyBigBoss;
|
||||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
|
||||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
|
||||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
|
import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
|
||||||
|
@ -281,6 +282,9 @@ public final class Level {
|
||||||
case EnemyBoss:
|
case EnemyBoss:
|
||||||
spawnedEntity = new EnemyBoss(x, y);
|
spawnedEntity = new EnemyBoss(x, y);
|
||||||
break;
|
break;
|
||||||
|
case EnemyBigBoss:
|
||||||
|
spawnedEntity = new EnemyBigBoss(x, y);
|
||||||
|
break;
|
||||||
case StoneOne:
|
case StoneOne:
|
||||||
spawnedEntity = new StoneOne(x, y);
|
spawnedEntity = new StoneOne(x, y);
|
||||||
break;
|
break;
|
||||||
|
|