Add ship attributes to the PlayerSession, reset PlayerSession on GameOver.
This commit is contained in:
parent
308ee0550f
commit
970ddb348f
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@ -3,6 +3,7 @@ package de.teamteamteam.spacescooter;
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import java.awt.EventQueue;
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import java.lang.reflect.InvocationTargetException;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.screen.LoadingScreen;
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import de.teamteamteam.spacescooter.screen.SuperScreen;
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import de.teamteamteam.spacescooter.thread.PaintThread;
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@ -69,5 +70,8 @@ public class Main {
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// Finally start loading and everything will follow up.
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// This has to happen after the AWT-Eventqueue is done initializing everything.
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Loader.load(loadingScreen);
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//Initialize the player session the first time.
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PlayerSession.reset();
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}
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}
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@ -40,6 +40,21 @@ public class GameConfig {
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*/
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public static int maximumPlayerScore = 99999999;
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/**
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* Initial health points the player will have.
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*/
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public static int initialPlayerHealthPoints = 100;
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/**
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* Initial shield points the player ship will have.
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*/
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public static int initialPlayerShieldPoints = 0;
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/**
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* Damage the player ships shots will cause initially.
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*/
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public static int initialPlayerShotDamage = 10;
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/**
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* Private constructor, this class will never be instantiated.
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*/
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@ -16,6 +16,39 @@ public class PlayerSession {
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* The players current amount of credits.
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*/
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private static int credits;
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/**
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* Damage value of the normal Shots the ship fires.
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* This can be changed by upgrades in the shop.
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*/
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private static int shipShotDamage;
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/**
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* The ships default maximum shield points.
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* This can be changed by upgrades in the shop.
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*/
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private static int shipShieldPoints;
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/**
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* The ships default maximum health points.
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* This can be changed by upgrades in the shop.
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*/
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private static int shipHealthPoints;
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/**
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* The number of health upgrades the player bought for the ship.
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*/
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private static int shipHealthUpgadesBought;
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/**
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* The number of shield upgrades the player bought for the ship.
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*/
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private static int shipShieldUpgadesBought;
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/**
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* The number of shot damage upgrades the player bought for the ship.
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*/
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private static int shipShotUpgadesBought;
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/**
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@ -78,14 +111,126 @@ public class PlayerSession {
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}
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}
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/**
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* Get the ships maximum health points.
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*/
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public static int getShipHealthPoints() {
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return PlayerSession.shipHealthPoints;
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}
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/**
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* Set the ships maximum health points.
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*/
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public static void setShipHealthPoints(int shipHealthPoints) {
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PlayerSession.shipHealthPoints = shipHealthPoints;
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}
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/**
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* Add to the ships maximum health points.
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*/
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public static void addShipHealthPoints(int shipHealthPoints) {
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PlayerSession.shipHealthPoints += shipHealthPoints;
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}
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/**
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* Get the ships maximum shield points.
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*/
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public static int getShipShieldPoints() {
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return PlayerSession.shipShieldPoints;
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}
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/**
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* Set the ships maximum shield points.
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*/
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public static void setShipShieldPoints(int shipShieldPoints) {
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PlayerSession.shipShieldPoints = shipShieldPoints;
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}
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/**
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* Add to the ships maximum shield points.
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*/
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public static void addShipShieldPoints(int shipShieldPoints) {
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PlayerSession.shipShieldPoints += shipShieldPoints;
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}
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/**
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* Get the ships shot damage value.
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*/
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public static int getShipShotDamage() {
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return PlayerSession.shipShotDamage;
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}
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/**
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* Set the ships shot damage value.
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*/
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public static void setShipShotDamage(int shipShotDamage) {
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PlayerSession.shipShotDamage = shipShotDamage;
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}
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/**
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* Add to the ships shot damage value.
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*/
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public static void addShipShotDamage(int shipShotDamage) {
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PlayerSession.shipShotDamage += shipShotDamage;
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}
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/**
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* Get the number of ship health upgrades the player bought in the shop.
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*/
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public static int getShipHealthUpgradesBought() {
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return PlayerSession.shipHealthUpgadesBought;
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}
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/**
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* Increment the number of ship health upgrades the player bought.
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*/
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public static void incrementShipHealthUpgradesBought() {
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PlayerSession.shipHealthUpgadesBought++;
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}
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/**
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* Get the number of ship shield upgrades the player bought in the shop.
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*/
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public static int getShipShieldUpgradesBought() {
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return PlayerSession.shipShieldUpgadesBought;
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}
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/**
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* Increment the number of ship shield upgrades the player bought.
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*/
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public static void incrementShipShieldUpgradesBought() {
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PlayerSession.shipShieldUpgadesBought++;
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}
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/**
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* Get the number of ship shot upgrades the player bought in the shop.
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*/
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public static int getShipShotUpgradesBought() {
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return PlayerSession.shipShotUpgadesBought;
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}
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/**
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* Increment the number of ship shot upgrades the player bought.
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*/
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public static void incrementShipShotUpgradesBought() {
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PlayerSession.shipShotUpgadesBought++;
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}
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/**
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* This will reset all data from the players session.
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* Used to initialize the session at the beginning of the game or
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* after the player went game over and entered his name for the highscore.
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* (So the next player can start a fresh session.)
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*/
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public static void reset() {
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PlayerSession.score = 0;
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PlayerSession.credits = 0;
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PlayerSession.shipHealthPoints = GameConfig.initialPlayerHealthPoints;
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PlayerSession.shipShieldPoints = GameConfig.initialPlayerShieldPoints;
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PlayerSession.shipShotDamage = GameConfig.initialPlayerShotDamage;
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PlayerSession.shipHealthUpgadesBought = 0;
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PlayerSession.shipShieldUpgadesBought = 0;
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PlayerSession.shipShotUpgadesBought = 0;
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}
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}
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@ -1,40 +0,0 @@
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package de.teamteamteam.spacescooter.brain;
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/**
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* TODO: Rename and merge with other classes containing single static information.
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* Static Values for the Player and the Shop
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*
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*/
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public class StaticValue {
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//Player
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/**
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* the ShootDamage of the Player
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*/
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public static int shotDamage = 5;
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/**
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* the HealthPoints of the Player may be changed by the 1Up-Item
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*/
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public static int healthPoints = 100;
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/**
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* the ShieldPoints of the Player
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*/
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public static int shieldPoints = 100;
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//Shop
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/**
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* The Damage Value of the Shop
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*/
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public static int damage = 0;
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/**
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* the Shield value of the Shop
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*/
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public static int shield = 0;
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/**
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* the Health value of the Shop
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*/
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public static int life = 0;
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}
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@ -17,15 +17,25 @@ import de.teamteamteam.spacescooter.entity.spi.Hittable;
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public abstract class LivingEntity extends CollidableEntity implements Hittable {
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/**
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* The LivingEntities health points.
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* The LivingEntities current health points.
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*/
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private int healthPoints;
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/**
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* The LivingEntities shield points.
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* The LivingEntities current shield points.
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*/
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private int shieldPoints;
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/**
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* The LivingEntities maximum health points.
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*/
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private int maximumHealthPoints;
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/**
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* The LivingEntities maximum shield points.
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*/
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private int maximumShieldPoints;
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/**
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* The score points awarded if the LivingEntity dies.
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*/
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@ -131,6 +141,14 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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public int getHealthPoints() {
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return this.healthPoints;
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}
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/**
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* Get the current health percentage.
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* Returns an int in [0,100], divide by 100 for double percentage.
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*/
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public int getHealthPercentage() {
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return (this.healthPoints * 100) / this.maximumHealthPoints;
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}
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/**
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* Set the current shield points.
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@ -146,6 +164,42 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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return this.shieldPoints;
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}
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/**
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* Get the current shield percentage.
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* Returns an int in [0,100], divide by 100 for double percentage.
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*/
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public int getShieldPercentage() {
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return (this.shieldPoints * 100) / this.maximumShieldPoints;
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}
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/**
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* Set the maximum health points.
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*/
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public void setMaximumHealthPoints(int maxhp) {
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this.maximumHealthPoints = maxhp;
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}
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/**
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* Get the maximum health points.
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*/
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public int getMaximumHealthPoints() {
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return this.maximumHealthPoints;
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}
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/**
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* Set the maximum shield points.
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*/
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public void setMaximumShieldPoints(int maxsp) {
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this.maximumShieldPoints = maxsp;
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}
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/**
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* Get the maximum shield points.
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*/
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public int getMaximumShieldPoints() {
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return this.maximumShieldPoints;
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}
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/**
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* Set the current score points.
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*/
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@ -3,7 +3,7 @@ package de.teamteamteam.spacescooter.entity;
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import java.awt.event.KeyEvent;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.brain.StaticValue;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.KeyboardListener;
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import de.teamteamteam.spacescooter.entity.item.Item;
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@ -21,16 +21,6 @@ public class Player extends ShootingEntity implements KeyboardListener {
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*/
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private Keyboard keyboard = null;
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/**
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* the Players Health Points in percent
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*/
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private double healthPercent = 0;
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/**
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* the Players ShieldPoints in percent
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*/
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private double shieldPercent = 0;
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/**
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* the Players Rocket Ammunition
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*/
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@ -49,14 +39,16 @@ public class Player extends ShootingEntity implements KeyboardListener {
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super(x, y);
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this.setImage("images/ship.png");
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this.setPrimaryShotImage("images/shots/laser_blue.png");
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this.setShootDamage(StaticValue.shotDamage);
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this.setShootDelay(20);
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this.setShootSpawn(50, 16);
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this.setShootDirection(Shot.RIGHT);
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this.setShootSpeed(10);
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this.setCollisionDamage(10);
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this.setShieldPoints(StaticValue.shieldPoints);
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this.setHealthPoints(StaticValue.healthPoints);
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this.setHealthPoints(PlayerSession.getShipHealthPoints());
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this.setMaximumHealthPoints(PlayerSession.getShipHealthPoints());
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this.setShieldPoints(PlayerSession.getShipShieldPoints());
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this.setMaximumShieldPoints(PlayerSession.getShipShieldPoints());
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this.setShootDamage(PlayerSession.getShipShotDamage());
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this.registerOnKeyboard(Keyboard.getInstance());
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}
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@ -72,41 +64,30 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* Standard update method
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*/
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public void update() {
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if (StaticValue.healthPoints != 0) {
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this.healthPercent = ((double) this.getHealthPoints() / (double) StaticValue.healthPoints) * 100;
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if(this.canMove() == false) return;
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super.update();
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int offset = 3;
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if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.getY() > 51) {
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this.transpose(0, -1 * offset);
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}
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if (StaticValue.shieldPoints != 0) {
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this.shieldPercent = ((double) this.getShieldPoints() / (double) StaticValue.shieldPoints) * 100;
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && this.getY() < (GameConfig.windowHeight - this.getImage().getHeight())) {
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this.transpose(0, offset);
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}
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if(this.canMove()) {
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super.update();
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int offset = 3;
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if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.getY() > 51) {
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this.transpose(0, -1 * offset);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && this.getY() < (GameConfig.windowHeight - this.getImage().getHeight())) {
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this.transpose(0, offset);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_LEFT) && this.getX() > 0) {
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this.transpose(-1 * offset, 0);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT) && this.getX() < (GameConfig.windowWidth - this.getImage().getWidth())) {
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this.transpose(offset, 0);
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}
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//continuous fire takes place here
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if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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this.shoot();
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_Y)) {
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if(rocketAmount > 0){
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this.shootRocket();
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}
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_X)) {
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if(this.beamAmount > 0){
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this.shootBeam();
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}
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_LEFT) && this.getX() > 0) {
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this.transpose(-1 * offset, 0);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_RIGHT) && this.getX() < (GameConfig.windowWidth - this.getImage().getWidth())) {
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this.transpose(offset, 0);
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}
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//continuous fire takes place here
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if(Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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this.shoot();
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_Y) && this.rocketAmount > 0) {
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this.shootRocket();
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_X) && this.beamAmount > 0) {
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this.shootBeam();
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}
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}
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* empty keyTyped method, maybe useful for cheatcodes later
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*/
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public void keyTyped(KeyEvent e) {}
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/**
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* return the Healthpercentage of the Player
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*/
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public int getHealthPercent() {
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return (int) this.healthPercent;
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}
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/**
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* return the Shieldpercentage of the Player
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*/
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public int getShieldPercent() {
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return (int) this.shieldPercent;
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}
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/**
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* method for increasing the HealthPoints with the Heal-Item
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*/
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public void increaseHealthPoints(int inc) {
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if (this.getHealthPoints() <= (StaticValue.healthPoints - 15)) {
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if (this.getHealthPoints() <= (PlayerSession.getShipHealthPoints() - 15)) {
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this.setHealthPoints(getHealthPoints() + inc);
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} else {
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this.setHealthPoints(StaticValue.healthPoints);
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this.setHealthPoints(PlayerSession.getShipHealthPoints());
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}
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}
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* method for increasing the ShieldPoints with the Shield-Item
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*/
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public void increaseShieldPoints(int inc) {
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if (this.getShieldPoints() <= (StaticValue.shieldPoints - 5)) {
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if (this.getShieldPoints() <= (PlayerSession.getShipShieldPoints() - 5)) {
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this.setShieldPoints(getShieldPoints() + inc);
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} else {
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this.setShieldPoints(StaticValue.shieldPoints);
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this.setShieldPoints(PlayerSession.getShipShieldPoints());
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}
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}
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@ -22,7 +22,7 @@ public class HealthBar extends Entity {
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public void paint(Graphics2D g) {
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Player player = GameScreen.getPlayer();
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try {
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this.health = player.getHealthPercent();
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this.health = player.getHealthPercentage();
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this.healthwidth = ((this.width) * this.health) / 100;
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} catch(Exception e) {
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this.healthwidth = 0;
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@ -23,7 +23,7 @@ public class ShieldBar extends Entity {
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public void paint(Graphics2D g) {
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Player player = GameScreen.getPlayer();
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try {
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this.shield = player.getShieldPercent();
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this.shield = player.getShieldPercentage();
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this.shieldwidth = ((this.width) * this.shield) / 100;
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} catch(Exception e) {
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this.shieldwidth = 0;
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@ -7,6 +7,7 @@ import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
|
||||
|
||||
import de.teamteamteam.spacescooter.brain.GameConfig;
|
||||
import de.teamteamteam.spacescooter.brain.PlayerSession;
|
||||
import de.teamteamteam.spacescooter.control.Keyboard;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.gui.Button;
|
||||
|
@ -35,6 +36,10 @@ public class GameOverScreen extends Screen {
|
|||
player = new Player(GameConfig.windowWidth/2-170, 309);
|
||||
player.setCanMove(false);
|
||||
player.setCanShoot(false);
|
||||
|
||||
//Reset the player session for the next player.
|
||||
//TODO: Make sure highscore "enter name" stuff happened before!
|
||||
PlayerSession.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -8,7 +8,6 @@ import java.awt.image.BufferedImage;
|
|||
|
||||
import de.teamteamteam.spacescooter.brain.GameConfig;
|
||||
import de.teamteamteam.spacescooter.brain.PlayerSession;
|
||||
import de.teamteamteam.spacescooter.brain.StaticValue;
|
||||
import de.teamteamteam.spacescooter.control.Keyboard;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.gui.Button;
|
||||
|
@ -31,9 +30,9 @@ public class ShopScreen extends Screen {
|
|||
super(parent);
|
||||
this.img = Loader.getBufferedImageByFilename("images/testbackground.png");
|
||||
new Button(GameConfig.windowWidth/2-125, 450);
|
||||
damage = new ShopOffer(100, 160, 15, StaticValue.damage, "Schaden");
|
||||
shield = new ShopOffer(100, 260, 15, StaticValue.shield, "Schild");
|
||||
life = new ShopOffer(100, 360, 15, StaticValue.life, "Leben");
|
||||
damage = new ShopOffer(100, 160, 15, PlayerSession.getShipShotUpgradesBought(), "Schaden");
|
||||
shield = new ShopOffer(100, 260, 15, PlayerSession.getShipShieldUpgradesBought(), "Schild");
|
||||
life = new ShopOffer(100, 360, 15, PlayerSession.getShipHealthUpgradesBought(), "Leben");
|
||||
player = new Player(50, 159);
|
||||
player.setCanMove(false);
|
||||
player.setCanShoot(false);
|
||||
|
@ -78,24 +77,24 @@ public class ShopScreen extends Screen {
|
|||
case 0:
|
||||
if(PlayerSession.getCredits() >= 5 && damage.getBought() < damage.getMax()){
|
||||
damage.buy();
|
||||
StaticValue.shotDamage += 5;
|
||||
StaticValue.damage++;
|
||||
PlayerSession.addShipShotDamage(5);
|
||||
PlayerSession.incrementShipShotUpgradesBought();
|
||||
PlayerSession.removeCredits(5);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(PlayerSession.getCredits() >= 10 && shield.getBought() < shield.getMax()){
|
||||
shield.buy();
|
||||
StaticValue.shieldPoints += 10;
|
||||
StaticValue.shield++;
|
||||
PlayerSession.addShipShieldPoints(10);
|
||||
PlayerSession.incrementShipShieldUpgradesBought();
|
||||
PlayerSession.removeCredits(10);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if(PlayerSession.getCredits() >= 10 && life.getBought() < life.getMax()){
|
||||
life.buy();
|
||||
StaticValue.healthPoints += 10;
|
||||
StaticValue.life++;
|
||||
PlayerSession.addShipHealthPoints(10);
|
||||
PlayerSession.incrementShipHealthUpgradesBought();
|
||||
PlayerSession.removeCredits(10);
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue