make VK_SPACE an accepted select key
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9a3ac5c9af
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@ -6,9 +6,9 @@ import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.Random;
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/**
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* The Enemy class that handle all the Enemies out there.
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* The Enemy class that handles all the Enemies out there.
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* Including bosses and minibosses.
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* This class inherit all the properties of the enemies to every subclass
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* This class inherits all the properties of the enemies to every subclass
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*/
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public abstract class Enemy extends ShootingEntity {
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@ -41,6 +41,7 @@ public abstract class Enemy extends ShootingEntity {
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if(willShoot == true){
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this.shoot();
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}
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// ToDo: ???
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if(this.getX() < 0-this.getWidth()) {
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this.remove();
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}
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@ -82,7 +82,8 @@ public class GameOverScreen extends Screen {
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player.setPosition(player.getX(), 309);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER)) {
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// make a selection
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) || Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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this.animationStatus = 1;
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}
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if(this.animationStatus == 1) {
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@ -77,9 +77,11 @@ public class GamePausedScreen extends Screen {
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player.setPosition(player.getX(), 309);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER)) {
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this.animationStatus = 1;
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// make a selection
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) || Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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animationStatus = 1;
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}
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if(this.animationStatus == 1) {
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if(player.getX() <= GameConfig.windowWidth) {
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player.setPosition(player.getX() + (int)playerMoveSpeed, player.getY());
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@ -88,7 +88,8 @@ public class MainMenuScreen extends Screen {
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keyPressed = false;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER)) {
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// make a selection
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) || Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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animationStatus = 1;
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}
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@ -70,7 +70,7 @@ public class ShopScreen extends Screen {
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this.player.setPosition(50, this.player.getY());
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this.player.setPosition(this.player.getX(), 159+(this.menuPoint*100));
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}
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}else if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) && !this.keyPressed && this.animationStatus == 0) {
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}else if ( (Keyboard.isKeyDown(KeyEvent.VK_ENTER) || Keyboard.isKeyDown(KeyEvent.VK_SPACE)) && !this.keyPressed && this.animationStatus == 0) {
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this.keyPressed = true;
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///////////////////////////////////////////////////////////////
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switch (this.menuPoint) {
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