[FEATURE] Player now blinks when invulnerable after collision.

This commit is contained in:
Jan Philipp Timme 2015-01-30 11:23:56 +01:00
parent 25a27282f5
commit af4c22c0fd
1 changed files with 3 additions and 4 deletions

View File

@ -121,13 +121,12 @@ public class Player extends ShootingEntity implements KeyboardListener {
*/ */
@Override @Override
public void paint(Graphics2D g) { public void paint(Graphics2D g) {
// Todo: add blink effect
if(this.currentCollisionCooldown > 0) { if(this.currentCollisionCooldown > 0) {
//g.setColor(Color.RED); if(this.currentCollisionCooldown % 3 == 0) super.paint(g);
//g.drawRect(this.getX(), this.getY(), this.getImageWidth(), this.getImageHeight()); } else {
}
super.paint(g); super.paint(g);
} }
}
/** /**
* Implement damage immunity logic after collisions with Enemy or Obstacle Entities. * Implement damage immunity logic after collisions with Enemy or Obstacle Entities.