[FEATURE] Player now blinks when invulnerable after collision.
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@ -121,13 +121,12 @@ public class Player extends ShootingEntity implements KeyboardListener {
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*/
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@Override
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public void paint(Graphics2D g) {
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// Todo: add blink effect
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if(this.currentCollisionCooldown > 0) {
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//g.setColor(Color.RED);
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//g.drawRect(this.getX(), this.getY(), this.getImageWidth(), this.getImageHeight());
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}
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if(this.currentCollisionCooldown % 3 == 0) super.paint(g);
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} else {
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super.paint(g);
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}
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}
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/**
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* Implement damage immunity logic after collisions with Enemy or Obstacle Entities.
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