Add first obstacle as proof of concept.
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de685366ee
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@ -5,6 +5,7 @@ background:CloudBackground
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-
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[0-4]
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spawn:EnemyOne,1,5
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spawn:StoneOne,4,5
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[4-10]
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spawn:EnemyTwo,1,10
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[10-25]
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@ -34,6 +34,8 @@ public abstract class Entity implements Updateable, Paintable {
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EnemyBoss, EnemyBossMinion,
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/* Explosions */
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ExplosionOne, ExplosionTwo, MultiExplosion,
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/* Stones */
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StoneOne,
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/* Items */
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ItemCredit, ItemHeal, ItemIncreaseDamage, ItemNuke, ItemOneUp, ItemRocket, ItemShield,
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}
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@ -3,6 +3,7 @@ package de.teamteamteam.spacescooter.entity;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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import de.teamteamteam.spacescooter.entity.obstacle.Obstacle;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.entity.spi.Hittable;
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@ -69,6 +70,10 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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return;
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this.takeDamage(s.getDamageValue());
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}
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if (entity instanceof Obstacle) {
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Obstacle o = (Obstacle) entity;
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this.takeDamage(o.getCollisionDamage());
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}
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if (entity instanceof Player && (!(this instanceof Player))) {
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Player player = (Player) entity;
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this.takeDamage(player.getCollisionDamage());
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@ -1,25 +0,0 @@
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package de.teamteamteam.spacescooter.entity;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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* Obstacles are static or floating things that do damage on collision.
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*/
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public abstract class Obstacle extends CollidableEntity {
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public Obstacle(int x, int y) {
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super(x, y);
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}
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public void update() {
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// TODO Auto-generated method stub
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}
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@Override
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public void collideWith(Collidable entity) {
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// TODO Auto-generated method stub
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}
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}
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@ -9,6 +9,7 @@ import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.KeyboardListener;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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import de.teamteamteam.spacescooter.entity.obstacle.Obstacle;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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@ -0,0 +1,14 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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import de.teamteamteam.spacescooter.entity.CollidableEntity;
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/**
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* Obstacles are static or floating things that do damage on collision.
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*/
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public abstract class Obstacle extends CollidableEntity {
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public Obstacle(int x, int y) {
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super(x, y);
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}
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}
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@ -0,0 +1,26 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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* First proof of concept obstacle.
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* A simple stone that moves to the left.
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*/
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public class StoneOne extends Obstacle {
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public StoneOne(int x, int y) {
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super(x, y);
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this.setImage("images/stones/stone01.png");
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this.setCollisionDamage(9001);
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}
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public void update() {
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this.transpose(-1, 0);
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}
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@Override
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public void collideWith(Collidable entity) {
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}
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}
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@ -10,6 +10,7 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.obstacle.StoneOne;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.Loader;
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@ -140,6 +141,9 @@ public final class Level {
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case EnemyBoss:
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new EnemyBoss(x, y);
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break;
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case StoneOne:
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new StoneOne(x, y);
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break;
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default:
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System.err.println("I don't know how to spawn this: " + entity);
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break;
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