[FEATURE] Add optional (default off) dynamic scaling.
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@ -5,6 +5,7 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.Toolkit;
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import java.awt.geom.AffineTransform;
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import java.awt.image.BufferStrategy;
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import javax.swing.JFrame;
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@ -62,7 +63,7 @@ public class GameFrame extends JFrame {
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public void init() {
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this.setTitle(GameConfig.windowTitle);
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this.setSize(GameConfig.windowWidth, GameConfig.windowHeight);
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this.setResizable(false);
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this.setResizable(GameConfig.dynamicSize);
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this.setUndecorated(false);
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this.setDefaultCloseOperation(EXIT_ON_CLOSE);
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@ -138,6 +139,12 @@ public class GameFrame extends JFrame {
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//Apply translation since different platforms use different window decorations that mess
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//up our coordinates. The new origin shall be the first usable pixel in the top left corner.
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bufferedGraphics.translate(this.insetLeft, this.insetTop);
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//Optional code to perform upscaling.
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if(GameConfig.dynamicSize) {
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AffineTransform af = new AffineTransform();
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af.scale((this.getWidth() - this.getInsets().left) / (GameConfig.windowWidth*1.0), (this.getHeight() - this.getInsets().top) / (GameConfig.windowHeight*1.0));
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bufferedGraphics.setTransform(af);
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}
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this.superScreen.doPaint(bufferedGraphics); //Trigger the actual paint routines.
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} catch (Exception e) {
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System.err.println("Exception in GameFrame.draw() gefangen:");
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@ -82,6 +82,11 @@ public final class GameConfig {
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* The first level the game will start with.
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*/
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public static final String firstLevel = "levels/test.level";
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/**
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* Whether or not the window is resizable and scales dynamically.
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*/
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public static final boolean dynamicSize = false;
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/**
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* Private constructor, this class will never be instantiated.
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