More Error Handling for Health and ShieldBar
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680aa57997
commit
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@ -14,6 +14,7 @@ public class HealthBar extends Entity {
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private int width = 150;
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private int width = 150;
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private int height = 14;
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private int height = 14;
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private int health = 0;
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private int health = 0;
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private int healthwidth = 0;
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private ConcurrentIterator<Entity> entityIterator;
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private ConcurrentIterator<Entity> entityIterator;
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@ -31,18 +32,23 @@ public class HealthBar extends Entity {
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player = ((Player) e);
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player = ((Player) e);
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}
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}
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}
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}
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this.health = ((this.width) * player.getHealthPoints());
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try {
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this.health = player.getHealthPoints();
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this.healthwidth = ((this.width) * this.health) / 100;
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} catch(Exception e) {
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this.healthwidth = 0;
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}
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g.setColor(Color.WHITE);
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g.setColor(Color.WHITE);
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g.setFont(new Font("Monospace", 0, 16));
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g.setFont(new Font("Monospace", 0, 16));
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g.drawString("Health:", this.getX(), this.getY()+12);
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g.drawString("Health:", this.getX(), this.getY()+12);
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if (player.getHealthPoints() <= 15) {
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if (this.health <= 15) {
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g.setColor(Color.RED);
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g.setColor(Color.RED);
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} else if (player.getHealthPoints() <= 50) {
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} else if (this.health <= 50) {
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g.setColor(Color.YELLOW);
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g.setColor(Color.YELLOW);
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} else {
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} else {
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g.setColor(Color.GREEN);
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g.setColor(Color.GREEN);
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}
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}
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g.fillRect(this.getX()+70, this.getY(), this.health / 100, this.height);
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g.fillRect(this.getX()+70, this.getY(), this.healthwidth, this.height);
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g.setColor(Color.WHITE);
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g.setColor(Color.WHITE);
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g.drawRect(this.getX()+70, this.getY(), this.width, this.height);
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g.drawRect(this.getX()+70, this.getY(), this.width, this.height);
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}
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}
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@ -14,6 +14,7 @@ public class ShieldBar extends Entity {
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private int width = 150;
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private int width = 150;
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private int height = 14;
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private int height = 14;
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private int shield = 0;
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private int shield = 0;
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private int shieldwidth = 0;
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private ConcurrentIterator<Entity> entityIterator;
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private ConcurrentIterator<Entity> entityIterator;
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@ -31,12 +32,17 @@ public class ShieldBar extends Entity {
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player = ((Player) e);
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player = ((Player) e);
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}
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}
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}
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}
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this.shield = ((this.width) * player.getShieldPoints());
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try {
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this.shield = player.getShieldPoints();
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this.shieldwidth = ((this.width) * this.shield) / 100;
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} catch(Exception e) {
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this.shieldwidth = 0;
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}
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g.setColor(Color.WHITE);
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g.setColor(Color.WHITE);
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g.setFont(new Font("Monospace", 0, 16));
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g.setFont(new Font("Monospace", 0, 16));
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g.drawString("Shield:", this.getX(), this.getY()+12);
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g.drawString("Shield:", this.getX(), this.getY()+12);
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g.setColor(Color.BLUE);
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g.setColor(Color.BLUE);
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g.fillRect(this.getX()+70, this.getY(), this.shield / 100, this.height);
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g.fillRect(this.getX()+70, this.getY(), this.shieldwidth, this.height);
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g.setColor(Color.WHITE);
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g.setColor(Color.WHITE);
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g.drawRect(this.getX()+70, this.getY(), this.width, this.height);
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g.drawRect(this.getX()+70, this.getY(), this.width, this.height);
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}
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}
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