balancing
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f4699e28ee
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ced2501c84
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@ -16,7 +16,7 @@ public class EnemyBossMinion extends Enemy{
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this.setImage("images/enemybossminion.png");
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this.setPrimaryShotImage("images/shots/laser_green.png");
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(30);
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this.setShootSpawn(-10, 10);
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this.setShootDamage(5);
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this.setHealthPoints(15);
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@ -21,7 +21,7 @@ public class EnemyFour extends Enemy{
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this.setImage("images/enemy01.png");
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this.setPrimaryShotImage("images/shots/laser_yellow.png");
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(62);
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this.setShootSpawn(-10, 10);
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this.setShootDamage(5);
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this.setCollisionDamage(5);
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@ -9,7 +9,7 @@ public class EnemyOne extends Enemy {
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this.setImage("images/nyancat.png");
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this.setPrimaryShotImage("images/shots/laser_red.png");
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this.setShootSpeed(2);
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this.setShootDelay(42);
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this.setShootDelay(62);
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this.setShootSpawn(-8, 10);
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this.setShootDamage(5);
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this.setCollisionDamage(5);
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@ -16,7 +16,7 @@ public class EnemyThree extends Enemy{
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this.setImage("images/enemy03.png");
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this.setPrimaryShotImage("images/shots/laser_red.png");
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(62);
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this.setShootSpawn(-10, 10);
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this.setShootDamage(5);
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this.setHealthPoints(15);
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@ -9,7 +9,7 @@ public class EnemyTwo extends Enemy{
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this.setImage("images/enemy02.png");
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this.setPrimaryShotImage("images/shots/laser_green.png");
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this.setShootSpeed(4);
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this.setShootDelay(42);
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this.setShootDelay(62);
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this.setShootSpawn(-10, 10);
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this.setShootDamage(5);
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this.setCollisionDamage(5);
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@ -60,7 +60,7 @@ public abstract class Item extends CollidableEntity {
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int[] items = new int[6];
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items[0] = 1; //ItemNuke
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items[1] = 4; //ItemCredit
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items[2] = 2; //ItemHeal
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items[2] = 3; //ItemHeal
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items[3] = 2; //ItemShield
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items[4] = 2; //ItemRocket or ItemBeam
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items[5] = 3; //ItemIncreaseDamage
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@ -11,6 +11,6 @@ public class ItemHeal extends Item {
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@Override
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public void itemCollected(Player player) {
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player.addHealthPoints(15);
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player.addHealthPoints(20);
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}
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}
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