Added DEBUG Code for the NUKE
Fix Boss Spawn at the End of the Level
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@ -25,4 +25,4 @@ spawn:EnemyTwo,1,10,60
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spawn:EnemyThree,2,4,33
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spawn:EnemyTwo,5,6,10
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[25-30]
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spawn:EnemyBoss,1,1,100
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spawn:EnemyBoss,1,1,50
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@ -10,6 +10,7 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.item.ItemNuke;
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/**
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* This is our main control input source.
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@ -102,7 +103,8 @@ public class Keyboard implements KeyListener {
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Keyboard.activeKeys.add((Integer) e.getKeyCode());
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for(KeyboardListener kl : Keyboard.listener) kl.keyPressed(e);
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//Debug Spawn Enemy on Press
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//Debug Spawn Enemy on Press or Items
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//TODO: Remove the Code when game is ready
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if(e.getKeyCode() == KeyEvent.VK_1) {
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new EnemyOne(400,400);
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}
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@ -118,6 +120,9 @@ public class Keyboard implements KeyListener {
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points.add(new Point(10,300));
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new EnemyFour(700,51,points);
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}
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if(e.getKeyCode() == KeyEvent.VK_9) {
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new ItemNuke(400,400);
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}
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if(e.getKeyCode() == KeyEvent.VK_0) {
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new EnemyBoss(400,400);
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}
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