Merge branch 'master' of ssh://github.com/teamteamteam/SpaceScooter
Conflicts: src/de/teamteamteam/spacescooter/entity/LivingEntity.java src/de/teamteamteam/spacescooter/entity/Player.java
This commit is contained in:
commit
d36e1901e6
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@ -0,0 +1,69 @@
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package de.teamteamteam.spacescooter.entity;
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/**
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* A very simple image slideshow animation.
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* Given a list of images and an interval, it does a (fast) slideshow
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* through all the images, changing them after <interval> ticks.
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*/
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public class Animation extends Entity {
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/**
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* The list of images to display
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*/
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private String[] images;
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/**
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* Internal counter to check whether the interval is over.
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*/
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private int counter;
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/**
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* Interval parameter - change the image after each interval.
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*/
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private int interval;
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/**
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* Index of the current image that is displayed.
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*/
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private int currentImage;
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/**
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* Default constructor.
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*/
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public Animation(int x, int y) {
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super(x, y);
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}
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/**
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* Set the list of images to display plus the interval.
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*/
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public void configure(String[] images, int interval) {
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this.images = images;
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this.interval = interval;
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this.counter = 0;
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this.currentImage = 0;
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this.setImage(this.images[this.currentImage]);
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}
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/**
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* Increase the counter every tick, then check whether the interval is over.
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* If the interval is over, check whether there are more images to display.
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* If there is one, display the next image, else it is just over and the
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* Animation removes itself.
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*/
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public void update() {
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this.counter++;
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if(this.counter % this.interval == 0) {
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this.currentImage++;
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if(this.currentImage == this.images.length) {
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this.remove();
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} else {
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this.setImage(this.images[this.currentImage]);
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}
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}
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}
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}
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@ -4,10 +4,10 @@ import java.awt.Rectangle;
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import de.teamteamteam.spacescooter.datastructure.Score;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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import de.teamteamteam.spacescooter.entity.explosion.Explosion;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.entity.spi.Hittable;
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import de.teamteamteam.spacescooter.gui.Credits;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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/**
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|
@ -65,6 +65,8 @@ public abstract class LivingEntity extends Entity implements Collidable, Hittabl
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public void collideWith(Collidable entity) {
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if(entity instanceof Shot) {
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Shot s = (Shot) entity;
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if(this instanceof Enemy && s.getDirection() == Shot.LEFT) return;
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if(this instanceof Player && s.getDirection() == Shot.RIGHT) return;
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this.takeDamage(s.getDamageValue());
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}
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if(entity instanceof Player && (!(this instanceof Player))) {
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|
@ -113,6 +115,9 @@ public abstract class LivingEntity extends Entity implements Collidable, Hittabl
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this.healthPoints = 0;
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this.shieldPoints = 0;
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Score.addScore(ScorePoints);
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if(this instanceof Enemy){ // Add 1 credit for the shop
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Credits.setCredits(Credits.getCredits() + 1);
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}
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if(GameConfig.DEBUG) System.out.println(this + " ist gestorben. RIP");
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this.die();
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}
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|
@ -122,9 +127,7 @@ public abstract class LivingEntity extends Entity implements Collidable, Hittabl
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* The default way the LivingEntity explodes.
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* Override this method for a different explosion behaviour.
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*/
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public void explode() {
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new Explosion(this.getX(), this.getY());
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}
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public void explode() {}
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/**
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* The default way the LivingEntity dies.
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|
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|
@ -18,14 +18,14 @@ public class Player extends ShootingEntity implements KeyboardListener {
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super(x, y);
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this.setImage("images/ship.png");
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this.setPrimaryShotImage("images/shots/laser_blue.png");
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this.setShootDamage(5);
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this.setShootDamage(PlayerStatus.ShootDamage);
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this.setShootDelay(20);
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this.setShootSpawn(50, 16);
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this.setShootDirection(Shot.RIGHT);
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this.setShootSpeed(10);
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this.setCollisionDamage(10);
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this.setHealthPoints(100);
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this.setShieldPoints(100);
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this.setHealthPoints(PlayerStatus.HealthPoints);
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this.registerOnKeyboard(Keyboard.getInstance());
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}
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|
|
|
@ -0,0 +1,11 @@
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package de.teamteamteam.spacescooter.entity;
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public class PlayerStatus {
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/**
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* Status values for the player
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*/
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public static int ShootDamage = 5;
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public static int HealthPoints = 100;
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}
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@ -5,6 +5,7 @@ import java.util.Random;
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import de.teamteamteam.spacescooter.datastructure.ConcurrentIterator;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.explosion.MultiExplosion;
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import de.teamteamteam.spacescooter.entity.item.Items;
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import de.teamteamteam.spacescooter.screen.Screen;
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import de.teamteamteam.spacescooter.utility.GameConfig;
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|
@ -43,6 +44,14 @@ public class EnemyThree extends Enemy{
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super.die();
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}
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/**
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* Custom MultiExplosion for this enemy.
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*/
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@Override
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public void explode() {
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new MultiExplosion(this.getX(), this.getY());
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}
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@Override
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public void update() {
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super.update();
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|
@ -1,67 +0,0 @@
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package de.teamteamteam.spacescooter.entity.explosion;
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import java.util.Random;
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import de.teamteamteam.spacescooter.entity.Entity;
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public class Explosion extends Entity {
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/**
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* Time to 'live' in update ticks. Will be decreased with each update()-call.
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*/
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private int timeToLive;
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/**
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* Attributes for the 'spawn more' constructor.
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*/
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private int count;
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private int height;
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private int width;
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/**
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* Instance of Random, so we get good random numbers.
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*/
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private Random random;
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/**
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* Just be a single explosion.
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*/
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public Explosion(int x, int y) {
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super(x, y);
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this.setImage("images/explosions/explosion_proto.png");
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this.setPosition(x - (this.getWidth()/2), y - (this.getHeight()/2));
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Random rand = new Random();
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if (rand.nextInt(99) <= 70) {
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new ExplosionOne(x, y);
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} else {
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new ExplosionTwo(x, y);
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}
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}
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/**
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* Be an explosion that spawns even more explosions! :O
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*/
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public Explosion(int x, int y, int count, int width, int height) {
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super(x, y);
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System.out.println("Explosion with: " + count);
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this.setImage("images/explosions/explosion_proto.png");
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this.setPosition(x, y);
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this.random = new Random();
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this.count = 10;
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this.width = width;
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this.height = height;
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this.timeToLive = 100 * this.count; //Just a random value of ticks the explosion will take to spawn more explosions.
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}
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/**
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* Here, a countdown is happening. Every X ticks, a new Explosion is born.
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*/
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public void update() {
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this.timeToLive--;
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if(this.timeToLive <= 0) this.remove();
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if(this.count > 0 && this.timeToLive % this.count == 0) {
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new Explosion(this.getX() + (int) (this.width * this.random.nextDouble()), this.getY() + (int) (this.height * this.random.nextDouble()));
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this.count--;
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}
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}
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}
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@ -1,45 +1,21 @@
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package de.teamteamteam.spacescooter.entity.explosion;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Animation;
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public class ExplosionOne extends Entity {
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public class ExplosionOne extends Animation {
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private int count = 71;
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public ExplosionOne(int x, int y) {
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super(x, y);
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this.setImage("images/explosions/explosion_proto.png");
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String[] images = {
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"images/explosions/01/explosion1.png",
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"images/explosions/01/explosion2.png",
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"images/explosions/01/explosion3.png",
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"images/explosions/01/explosion4.png",
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"images/explosions/01/explosion5.png",
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"images/explosions/01/explosion6.png",
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"images/explosions/01/explosion7.png"
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};
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this.configure(images, 10);
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this.setPosition(x - (this.getWidth()/2), y - (this.getHeight()/2));
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}
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public void update() {
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if (count >= 0) {
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count--;
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} else {
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this.remove();
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}
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switch (count) {
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case 70:
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this.setImage("images/explosions/01/explosion1.png");
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break;
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case 60:
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this.setImage("images/explosions/01/explosion2.png");
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break;
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case 50:
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this.setImage("images/explosions/01/explosion3.png");
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break;
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case 40:
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this.setImage("images/explosions/01/explosion4.png");
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break;
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case 30:
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this.setImage("images/explosions/01/explosion5.png");
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break;
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case 20:
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this.setImage("images/explosions/01/explosion6.png");
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break;
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case 10:
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this.setImage("images/explosions/01/explosion7.png");
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break;
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}
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}
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}
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|
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|
@ -1,73 +1,31 @@
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package de.teamteamteam.spacescooter.entity.explosion;
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import de.teamteamteam.spacescooter.entity.Entity;
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import de.teamteamteam.spacescooter.entity.Animation;
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public class ExplosionTwo extends Entity {
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public class ExplosionTwo extends Animation {
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private int count = 141;
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public ExplosionTwo(int x, int y) {
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super(x, y);
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this.setImage("images/explosions/explosion_proto.png");
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String[] images = {
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"images/explosions/02/explosion2_1.png",
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"images/explosions/02/explosion2_2.png",
|
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"images/explosions/02/explosion2_3.png",
|
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"images/explosions/02/explosion2_4.png",
|
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"images/explosions/02/explosion2_5.png",
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"images/explosions/02/explosion2_6.png",
|
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"images/explosions/02/explosion2_7.png",
|
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"images/explosions/02/explosion2_8.png",
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"images/explosions/02/explosion2_9.png",
|
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"images/explosions/02/explosion2_10.png",
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"images/explosions/02/explosion2_11.png",
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"images/explosions/02/explosion2_12.png",
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"images/explosions/02/explosion2_13.png",
|
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"images/explosions/02/explosion2_14.png",
|
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"images/explosions/02/explosion2_15.png",
|
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"images/explosions/02/explosion2_16.png"
|
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};
|
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this.configure(images, 10);
|
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this.setPosition(x - (this.getWidth()/2), y - (this.getHeight()/2));
|
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}
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public void update() {
|
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if (count >= 0) {
|
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count--;
|
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} else {
|
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this.remove();
|
||||
}
|
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switch (count) {
|
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case 150:
|
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this.setImage("images/explosions/02/explosion2_1.png");
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break;
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case 140:
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this.setImage("images/explosions/02/explosion2_2.png");
|
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break;
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case 130:
|
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this.setImage("images/explosions/02/explosion2_3.png");
|
||||
break;
|
||||
case 120:
|
||||
this.setImage("images/explosions/02/explosion2_4.png");
|
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break;
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||||
case 110:
|
||||
this.setImage("images/explosions/02/explosion2_5.png");
|
||||
break;
|
||||
case 100:
|
||||
this.setImage("images/explosions/02/explosion2_6.png");
|
||||
break;
|
||||
case 90:
|
||||
this.setImage("images/explosions/02/explosion2_7.png");
|
||||
break;
|
||||
case 80:
|
||||
this.setImage("images/explosions/02/explosion2_8.png");
|
||||
break;
|
||||
case 70:
|
||||
this.setImage("images/explosions/02/explosion2_9.png");
|
||||
break;
|
||||
case 60:
|
||||
this.setImage("images/explosions/02/explosion2_10.png");
|
||||
break;
|
||||
case 50:
|
||||
this.setImage("images/explosions/02/explosion2_11.png");
|
||||
break;
|
||||
case 40:
|
||||
this.setImage("images/explosions/02/explosion2_12.png");
|
||||
break;
|
||||
case 30:
|
||||
this.setImage("images/explosions/02/explosion2_13.png");
|
||||
break;
|
||||
case 20:
|
||||
this.setImage("images/explosions/02/explosion2_14.png");
|
||||
break;
|
||||
case 10:
|
||||
this.setImage("images/explosions/02/explosion2_15.png");
|
||||
break;
|
||||
case 1:
|
||||
this.setImage("images/explosions/02/explosion2_16.png");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
package de.teamteamteam.spacescooter.entity.explosion;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Extends the functionality of the simple ExplosionOne to randomly
|
||||
* spawn more explosions in the area.
|
||||
*/
|
||||
public class MultiExplosion extends ExplosionOne {
|
||||
|
||||
/**
|
||||
* Internal tick counter.
|
||||
*/
|
||||
private int counter;
|
||||
|
||||
/**
|
||||
* Instance of Random, so we get good random numbers.
|
||||
*/
|
||||
private Random random;
|
||||
|
||||
/**
|
||||
* Just be a single explosion.
|
||||
*/
|
||||
public MultiExplosion(int x, int y) {
|
||||
super(x, y);
|
||||
this.random = new Random();
|
||||
}
|
||||
|
||||
/**
|
||||
* Decide every 10 ticks whether or not to spawn a random explosion.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
if(this.counter % 10 == 0) {
|
||||
if(this.random.nextBoolean()) {
|
||||
this.spawnExplosion();
|
||||
}
|
||||
}
|
||||
this.counter++;
|
||||
super.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Randomly spawn a new random explosion at a random location.
|
||||
*/
|
||||
private void spawnExplosion() {
|
||||
int x_offset = this.random.nextInt(35);
|
||||
if(this.random.nextBoolean()) x_offset *= -1;
|
||||
int y_offset = this.random.nextInt(35);
|
||||
if(this.random.nextBoolean()) y_offset *= -1;
|
||||
int explosionType = this.random.nextInt(2);
|
||||
switch(explosionType) {
|
||||
case 0:
|
||||
new ExplosionOne(this.getX() + x_offset, this.getY() + y_offset);
|
||||
break;
|
||||
case 1:
|
||||
new ExplosionTwo(this.getX() + x_offset, this.getY() + y_offset);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
package de.teamteamteam.spacescooter.entity.shot;
|
||||
|
||||
import de.teamteamteam.spacescooter.entity.LivingEntity;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.Enemy;
|
||||
import de.teamteamteam.spacescooter.entity.spi.Collidable;
|
||||
import de.teamteamteam.spacescooter.utility.GameConfig;
|
||||
|
||||
|
@ -49,6 +51,14 @@ public class Shot extends LivingEntity {
|
|||
this.setImage(filename);
|
||||
this.setPosition(this.getX() - this.getImage().getWidth() / 2, this.getY() - this.getImage().getHeight() / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the direction the Shot is traveling into.
|
||||
* Returns Shot.LEFT or Shot.RIGHT
|
||||
*/
|
||||
public int getDirection() {
|
||||
return this.direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the damage this shot does to LivingEntities it hits.
|
||||
|
@ -85,6 +95,8 @@ public class Shot extends LivingEntity {
|
|||
*/
|
||||
@Override
|
||||
public void collideWith(Collidable entity) {
|
||||
if(this.direction == LEFT && entity instanceof Enemy) return;
|
||||
if(this.direction == RIGHT && entity instanceof Player) return;
|
||||
super.collideWith(entity);
|
||||
this.explode();
|
||||
this.remove();
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
package de.teamteamteam.spacescooter.gui;
|
||||
|
||||
public class Credits {
|
||||
/**
|
||||
* Credit points for the shop
|
||||
*/
|
||||
private static int credits = 1000;
|
||||
|
||||
public static int getCredits() {
|
||||
return credits;
|
||||
}
|
||||
|
||||
public static void setCredits(int credits) {
|
||||
Credits.credits = credits;
|
||||
System.out.println(credits);
|
||||
}
|
||||
}
|
|
@ -101,6 +101,7 @@ public class MainMenuScreen extends Screen {
|
|||
this.parent.setOverlay(new GameScreen(this.parent));
|
||||
break;
|
||||
case 1:
|
||||
this.parent.setOverlay(new ShopScreen(this.parent));
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
|
|
|
@ -0,0 +1,101 @@
|
|||
package de.teamteamteam.spacescooter.screen;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.image.BufferedImage;
|
||||
|
||||
import de.teamteamteam.spacescooter.control.Keyboard;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.entity.PlayerStatus;
|
||||
import de.teamteamteam.spacescooter.gui.Button;
|
||||
import de.teamteamteam.spacescooter.gui.Credits;
|
||||
import de.teamteamteam.spacescooter.utility.GameConfig;
|
||||
import de.teamteamteam.spacescooter.utility.Loader;
|
||||
|
||||
public class ShopScreen extends Screen {
|
||||
|
||||
private BufferedImage img;
|
||||
private float playerMoveSpeed = 0;
|
||||
private int menuPoint = 0;
|
||||
private boolean keyPressed = false;
|
||||
private Player player;
|
||||
private int animationStatus = 0; //0 = Animation noch nicht gestartet, 1 = Animation laeuft, 2 = Animation beendet
|
||||
|
||||
public ShopScreen(Screen parent) {
|
||||
super(parent);
|
||||
this.img = Loader.getBufferedImageByFilename("images/testbackground.png");
|
||||
new Button(GameConfig.windowWidth/2-125, 250);
|
||||
new Button(GameConfig.windowWidth/2-125, 350);
|
||||
new Button(GameConfig.windowWidth/2-125, 450);
|
||||
player = new Player(GameConfig.windowWidth/2-170, 259);
|
||||
player.setCanMove(false);
|
||||
player.setCanShoot(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paint(Graphics2D g) {
|
||||
g.drawImage(this.img, 0, 0, null);
|
||||
this.entityPaintIterator.reset();
|
||||
while (this.entityPaintIterator.hasNext()) {
|
||||
this.entityPaintIterator.next().paint(g);
|
||||
}
|
||||
g.setFont(new Font("Monospace", 0, 20));
|
||||
g.setColor(new Color(255, 255, 255));
|
||||
g.drawString("Credits: " + String.valueOf(Credits.getCredits()), GameConfig.windowWidth/2-30, 200);
|
||||
g.setColor(new Color(0, 0, 0));
|
||||
g.drawString("Schaden", GameConfig.windowWidth/2-30, 282);
|
||||
g.drawString("Leben", GameConfig.windowWidth/2-50, 382);
|
||||
g.drawString("Hauptmen\u00fc", GameConfig.windowWidth/2-50, 482);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void update() {
|
||||
if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && !this.keyPressed && this.animationStatus == 0) {
|
||||
this.keyPressed = true;
|
||||
if(this.menuPoint<2){
|
||||
this.menuPoint++;
|
||||
this.player.setPosition(this.player.getX(), 259+(this.menuPoint*100));
|
||||
}
|
||||
}else if(Keyboard.isKeyDown(KeyEvent.VK_UP) && !this.keyPressed && this.animationStatus == 0) {
|
||||
this.keyPressed = true;
|
||||
if(this.menuPoint>0) {
|
||||
this.menuPoint--;
|
||||
this.player.setPosition(this.player.getX(), 259+(this.menuPoint*100));
|
||||
}
|
||||
}else if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) && !this.keyPressed && this.animationStatus == 0) {
|
||||
this.keyPressed = true;
|
||||
switch (this.menuPoint) {
|
||||
case 0:
|
||||
if(Credits.getCredits() >= 5){
|
||||
PlayerStatus.ShootDamage += 5;
|
||||
Credits.setCredits(Credits.getCredits() - 5);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if(Credits.getCredits() >= 10){
|
||||
PlayerStatus.HealthPoints += 10;
|
||||
Credits.setCredits(Credits.getCredits() - 10);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
this.animationStatus = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!Keyboard.isKeyDown(KeyEvent.VK_DOWN) && !Keyboard.isKeyDown(KeyEvent.VK_UP) && !Keyboard.isKeyDown(KeyEvent.VK_ENTER)) {
|
||||
this.keyPressed = false;
|
||||
}
|
||||
|
||||
if(this.animationStatus == 1) {
|
||||
if(this.player.getX() <= GameConfig.windowWidth) {
|
||||
this.player.setPosition(this.player.getX() + (int) playerMoveSpeed, this.player.getY());
|
||||
this.playerMoveSpeed += 0.1;
|
||||
} else this.animationStatus = 2;
|
||||
} else if(this.animationStatus == 2) {
|
||||
this.parent.setOverlay(new MainMenuScreen(this.parent));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue