Refactor brain package to english variable names.
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@ -3,9 +3,7 @@ package de.teamteamteam.spacescooter;
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import java.awt.EventQueue;
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import java.lang.reflect.InvocationTargetException;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.screen.LoadingScreen;
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import de.teamteamteam.spacescooter.screen.Screen;
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import de.teamteamteam.spacescooter.screen.SuperScreen;
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import de.teamteamteam.spacescooter.thread.PaintThread;
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import de.teamteamteam.spacescooter.thread.UpdateThread;
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@ -30,9 +28,6 @@ public class Main {
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public void run() {
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GraphicsSettings gs = new GraphicsSettings(); //Get settings
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GameConfig.windowWidth = 800;
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GameConfig.windowHeight = 650;
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//Instantiate the GameFrame
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final GameFrame gameFrame = new GameFrame();
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@ -56,10 +51,11 @@ public class Main {
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updateThread.start();
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//Set up the LoadingScreen
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superScreen.setOverlay(new LoadingScreen(superScreen));
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LoadingScreen loadingScreen = new LoadingScreen(superScreen);
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superScreen.setOverlay(loadingScreen);
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//Start loading and everything will follow up.
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Loader.load((LoadingScreen) Screen.currentScreen);
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Loader.load(loadingScreen);
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}
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});
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} catch (InvocationTargetException e) {
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@ -44,5 +44,8 @@ public class Credits {
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*/
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public static void remove(int credits) {
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Credits.credits -= credits;
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if(Credits.credits < 0) {
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Credits.credits = 0;
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}
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}
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}
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@ -13,12 +13,12 @@ public class GameConfig {
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/**
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* Width of GameWindow.
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*/
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public static int windowWidth;
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public static int windowWidth = 800;
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/**
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* Height of GameWindow.
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*/
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public static int windowHeight;
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public static int windowHeight = 650;
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/**
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* Title of the game window.
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@ -1,43 +1,49 @@
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package de.teamteamteam.spacescooter.brain;
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/**
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* Score Class to represent the Player's Score
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* Score Class to represent the Players Score
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*/
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public class Score {
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/**
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* Score can be between 0 and 99999999
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* Score upper and lower boundaries.
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*/
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private static int score = 0;
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private static int maxScore = 99999999;
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/**
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* Getter for the Score
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* Private constructor, this class will never be instantiated.
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*/
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private Score() {}
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/**
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* Getter for the Score.
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*/
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public static int getScore() {
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return score;
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}
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/**
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* Setter for the Score
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* Setter for the Score.
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*/
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public static void setScore(int score) {
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Score.score = score;
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}
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/**
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* Method for adding Score
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* Method for adding Score, capping it at the maximum value.
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*/
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public static void addScore(int score) {
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if (Score.score + score >= Score.maxScore) {
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Score.score += score;
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if (Score.score >= Score.maxScore) {
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Score.setScore(Score.maxScore);
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} else if (Score.score != Score.maxScore) {
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Score.score += score;
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}
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}
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/**
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* Method for removing Score
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* Method for removing Score, capping it at zero.
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*/
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public static void removeScore(int score) {
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if (Score.score - score <= 0) {
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@ -10,31 +10,31 @@ public class StaticValue {
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/**
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* the ShootDamage of the Player
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*/
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public static int ShootDamage = 5;
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public static int shotDamage = 5;
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/**
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* the HealthPoints of the Player may be changed by the 1Up-Item
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*/
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public static int HealthPoints = 100;
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public static int healthPoints = 100;
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/**
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* the ShieldPoints of the Player
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*/
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public static int ShieldPoints = 100;
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public static int shieldPoints = 100;
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//Shop
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/**
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* The Damage Value of the Shop
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*/
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public static int schaden = 0;
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public static int damage = 0;
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/**
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* the Shield value of the Shop
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*/
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public static int schild = 0;
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public static int shield = 0;
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/**
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* the Health value of the Shop
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*/
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public static int leben = 0;
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public static int life = 0;
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}
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@ -49,14 +49,14 @@ public class Player extends ShootingEntity implements KeyboardListener {
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super(x, y);
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this.setImage("images/ship.png");
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this.setPrimaryShotImage("images/shots/laser_blue.png");
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this.setShootDamage(StaticValue.ShootDamage);
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this.setShootDamage(StaticValue.shotDamage);
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this.setShootDelay(20);
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this.setShootSpawn(50, 16);
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this.setShootDirection(Shot.RIGHT);
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this.setShootSpeed(10);
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this.setCollisionDamage(10);
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this.setShieldPoints(StaticValue.ShieldPoints);
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this.setHealthPoints(StaticValue.HealthPoints);
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this.setShieldPoints(StaticValue.shieldPoints);
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this.setHealthPoints(StaticValue.healthPoints);
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this.registerOnKeyboard(Keyboard.getInstance());
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}
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@ -72,11 +72,11 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* Standard update method
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*/
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public void update() {
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if (StaticValue.HealthPoints != 0) {
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this.healthPercent = ((double) this.getHealthPoints() / (double) StaticValue.HealthPoints) * 100;
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if (StaticValue.healthPoints != 0) {
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this.healthPercent = ((double) this.getHealthPoints() / (double) StaticValue.healthPoints) * 100;
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}
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if (StaticValue.ShieldPoints != 0) {
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this.shieldPercent = ((double) this.getShieldPoints() / (double) StaticValue.ShieldPoints) * 100;
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if (StaticValue.shieldPoints != 0) {
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this.shieldPercent = ((double) this.getShieldPoints() / (double) StaticValue.shieldPoints) * 100;
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}
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if(this.canMove()) {
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super.update();
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@ -201,10 +201,10 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* method for increasing the HealthPoints with the Heal-Item
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*/
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public void increaseHealthPoints(int inc) {
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if (this.getHealthPoints() <= (StaticValue.HealthPoints - 15)) {
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if (this.getHealthPoints() <= (StaticValue.healthPoints - 15)) {
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this.setHealthPoints(getHealthPoints() + inc);
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} else {
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this.setHealthPoints(StaticValue.HealthPoints);
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this.setHealthPoints(StaticValue.healthPoints);
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}
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}
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@ -212,10 +212,10 @@ public class Player extends ShootingEntity implements KeyboardListener {
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* method for increasing the ShieldPoints with the Shield-Item
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*/
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public void increaseShieldPoints(int inc) {
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if (this.getShieldPoints() <= (StaticValue.ShieldPoints - 5)) {
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if (this.getShieldPoints() <= (StaticValue.shieldPoints - 5)) {
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this.setShieldPoints(getShieldPoints() + inc);
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} else {
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this.setShieldPoints(StaticValue.ShieldPoints);
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this.setShieldPoints(StaticValue.shieldPoints);
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}
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}
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@ -6,19 +6,19 @@ import java.awt.Graphics2D;
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import de.teamteamteam.spacescooter.entity.Entity;
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public class ShopOffer extends Entity{
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public class ShopOffer extends Entity {
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private String offer;
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private int gekauft;
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private int bought;
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private int max;
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public ShopOffer(int x, int y, int max, int gekauft, String offer) {
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public ShopOffer(int x, int y, int max, int bought, String offer) {
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super(x, y);
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this.offer = offer;
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this.gekauft = gekauft;
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this.bought = bought;
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this.max = max;
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for (int i = 0; i<max; i++){
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if(i<gekauft){
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if(i<bought){
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new ShopOfferValue(x + 100 + i*35, y, "images/shopTest02.png");
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}else{
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new ShopOfferValue(x + 100 + i*35, y, "images/shopTest01.png");
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@ -36,12 +36,12 @@ public class ShopOffer extends Entity{
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public void update() {}
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public void buy(){
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new ShopOfferValue(this.getX() + 100 + gekauft*35, this.getY(), "images/shopTest02.png");
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gekauft++;
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new ShopOfferValue(this.getX() + 100 + bought*35, this.getY(), "images/shopTest02.png");
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bought++;
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}
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public int getGekauft() {
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return gekauft;
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public int getBought() {
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return bought;
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}
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public int getMax() {
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@ -23,17 +23,17 @@ public class ShopScreen extends Screen {
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private boolean keyPressed = false;
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private Player player;
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private int animationStatus = 0; //0 = Animation noch nicht gestartet, 1 = Animation laeuft, 2 = Animation beendet
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private ShopOffer schaden;
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private ShopOffer schild;
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private ShopOffer leben;
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private ShopOffer damage;
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private ShopOffer shield;
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private ShopOffer life;
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public ShopScreen(Screen parent) {
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super(parent);
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this.img = Loader.getBufferedImageByFilename("images/testbackground.png");
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new Button(GameConfig.windowWidth/2-125, 450);
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schaden = new ShopOffer(100, 160, 15, StaticValue.schaden, "Schaden");
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schild = new ShopOffer(100, 260, 15, StaticValue.schild, "Schild");
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leben = new ShopOffer(100, 360, 15, StaticValue.leben, "Leben");
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damage = new ShopOffer(100, 160, 15, StaticValue.damage, "Schaden");
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shield = new ShopOffer(100, 260, 15, StaticValue.shield, "Schild");
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life = new ShopOffer(100, 360, 15, StaticValue.life, "Leben");
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player = new Player(50, 159);
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player.setCanMove(false);
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player.setCanShoot(false);
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@ -76,26 +76,26 @@ public class ShopScreen extends Screen {
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///////////////////////////////////////////////////////////////
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switch (this.menuPoint) {
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case 0:
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if(Credits.getCredits() >= 5 && schaden.getGekauft() < schaden.getMax()){
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schaden.buy();
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StaticValue.ShootDamage += 5;
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StaticValue.schaden++;
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if(Credits.getCredits() >= 5 && damage.getBought() < damage.getMax()){
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damage.buy();
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StaticValue.shotDamage += 5;
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StaticValue.damage++;
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Credits.setCredits(Credits.getCredits() - 5);
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}
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break;
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case 1:
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if(Credits.getCredits() >= 10 && schild.getGekauft() < schild.getMax()){
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schild.buy();
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StaticValue.ShieldPoints += 10;
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StaticValue.schild++;
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if(Credits.getCredits() >= 10 && shield.getBought() < shield.getMax()){
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shield.buy();
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StaticValue.shieldPoints += 10;
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StaticValue.shield++;
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Credits.setCredits(Credits.getCredits() - 10);
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}
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break;
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case 2:
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if(Credits.getCredits() >= 10 && leben.getGekauft() < leben.getMax()){
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leben.buy();
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StaticValue.HealthPoints += 10;
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StaticValue.leben++;
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if(Credits.getCredits() >= 10 && life.getBought() < life.getMax()){
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life.buy();
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StaticValue.healthPoints += 10;
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StaticValue.life++;
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Credits.setCredits(Credits.getCredits() - 10);
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}
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break;
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