Rename DamageValue to ShootDamage to avoid confusion with Shot logic.
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3c5e96791b
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@ -18,6 +18,7 @@ public class Player extends ShootingEntity implements KeyboardListener {
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super(x, y);
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this.setImage("images/ship.png");
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this.setPrimaryShotImage("images/shots/laser_blue.png");
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this.setShootDamage(5);
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this.setShootDelay(20);
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this.setShootSpawn(50, 16);
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this.setShootDirection(Shot.RIGHT);
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@ -47,7 +47,7 @@ public abstract class ShootingEntity extends LivingEntity {
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/**
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* The damage the fired Shots will cause.
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*/
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private int damageValue;
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private int shootDamage;
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/**
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* The speed the fired Shots will travel at.
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@ -145,15 +145,15 @@ public abstract class ShootingEntity extends LivingEntity {
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/**
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* Set the damage value the fired shots will cause.
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*/
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public void setDamageValue(int damageValue){
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this.damageValue = damageValue;
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public void setShootDamage(int shootDamage){
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this.shootDamage = shootDamage;
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}
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/**
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* Get the current damage the fired shots will cause.
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*/
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public int getDamageValue(){
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return this.damageValue;
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public int getShootDamage(){
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return this.shootDamage;
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}
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/**
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@ -173,7 +173,7 @@ public abstract class ShootingEntity extends LivingEntity {
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this.getY() + this.shootSpawnY,
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this.shootDirection,
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this.shootSpeed,
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this.damageValue,
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this.shootDamage,
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this.primaryShotImage
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);
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}
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@ -11,6 +11,6 @@ public class TestItem1 extends Items{
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@Override
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public void itemCollected(Player player) {
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player.setDamageValue(player.getDamageValue()+5);
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player.setShootDamage(player.getShootDamage()+5);
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}
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}
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@ -13,6 +13,6 @@ public class TestItem2 extends Items{
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@Override
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public void itemCollected(Player player) {
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player.setDamageValue(player.getDamageValue()+5);
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player.setShootDamage(player.getShootDamage()+5);
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}
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}
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@ -13,6 +13,6 @@ public class TestItem3 extends Items{
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@Override
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public void itemCollected(Player player) {
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player.setDamageValue(player.getDamageValue()+5);
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player.setShootDamage(player.getShootDamage()+5);
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}
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}
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@ -13,6 +13,6 @@ public class TestItem4 extends Items{
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@Override
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public void itemCollected(Player player) {
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player.setDamageValue(player.getDamageValue()+5);
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player.setShootDamage(player.getShootDamage()+5);
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}
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}
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