Actually make the instance of GraphicsSettings private.
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@ -25,7 +25,7 @@ public class Main {
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* @param args Command line arguments.
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*/
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public static void main(String[] args) {
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final GraphicsSettings gs = GraphicsSettings.instance; // Get settings
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final GraphicsSettings gs = GraphicsSettings.getInstance(); // Get settings
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// Initialize SuperScreen and add to GameFrame, so we can call doPaint()
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// on it.
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@ -44,7 +44,7 @@ public class GraphicsSettings {
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/**
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* Instance holder for GraphicsSettings.
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*/
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public static GraphicsSettings instance;
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private static GraphicsSettings instance;
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/**
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@ -124,4 +124,10 @@ public class GraphicsSettings {
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return compatibleImage;
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}
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/**
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* Get the instance of GraphicsSettings
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*/
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public static GraphicsSettings getInstance() {
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return GraphicsSettings.instance;
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}
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}
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@ -185,10 +185,10 @@ public class Loader {
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* current ScreenDevice.
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*/
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private static BufferedImage createCompatibleImage(BufferedImage storedImage) {
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if(GraphicsSettings.instance.getColorModel().equals(storedImage.getColorModel())) {
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if(GraphicsSettings.getInstance().getColorModel().equals(storedImage.getColorModel())) {
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return storedImage;
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} else {
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return GraphicsSettings.instance.createCompatibleBufferedImage(storedImage);
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return GraphicsSettings.getInstance().createCompatibleBufferedImage(storedImage);
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}
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}
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