Add damagable/vulnerable logic.
Also, add the other Backgrounds to spawnable Entities and stuff.
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@ -1,11 +1,12 @@
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name:Testlevel \o/
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backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
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background:StarBackground
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background:CloudBackground
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-
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[0-4]
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spawn:EnemyOne,1,1
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spawn:EnemyOne,1,5
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[4-10]
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spawn:EnemyTwo,2,10
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spawn:EnemyTwo,1,10
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[10-25]
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spawn:EnemyThree,2,4
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spawn:EnemyTwo,5,6
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@ -17,13 +17,19 @@ public abstract class CollidableEntity extends Entity implements Collidable {
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*/
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private boolean canCollide;
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/**
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* Whether this CollidableEntity will damage things it collides with.
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*/
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private boolean damaging;
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/**
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* Default constructor.
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* Default constructor. Initializes sane defaults.
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*/
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public CollidableEntity(int x, int y) {
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super(x, y);
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this.setCollide(true);
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this.setDamaging(true);
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}
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@ -60,7 +66,24 @@ public abstract class CollidableEntity extends Entity implements Collidable {
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* Get the current collision damage of the Entity.
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*/
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public int getCollisionDamage() {
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if(!this.getDamaging()) return 0;
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return this.collisionDamage;
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}
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/**
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* Set whether the Collidable will damage things it hits.
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* This defaults to true on construction and will only be changed manually.
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*/
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public void setDamaging(boolean damaging) {
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this.damaging = damaging;
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}
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/**
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* Tell whether the Collidable will damage things it hits.
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* This defaults to true on construction and will only be changed manually.
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*/
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public boolean getDamaging(){
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return this.damaging;
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}
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}
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@ -27,7 +27,7 @@ public abstract class Entity implements Updateable, Paintable {
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*/
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public static enum availableNames {
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/* Backgrounds */
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StarBackground,
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StarBackground, CloudBackground, EarthBackground,
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/* Enemies */
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EnemyOne, EnemyTwo, EnemyThree, EnemyFour,
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/* Boss Enemies and belongings */
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@ -41,12 +41,18 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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*/
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private int scorePoints;
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/**
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* Whether the LivingEntity will take damage.
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*/
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private boolean damagable;
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/**
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* Default constructor.
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* Default constructor. Initializes sane defaults.
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*/
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public LivingEntity(int x, int y) {
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super(x, y);
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this.setDamagable(true);
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}
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/**
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@ -85,6 +91,9 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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* points. Triggers die() method on death.
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*/
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public void takeDamage(int damage) {
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//Skip taking damage if not vulnerable.
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if(!this.getVulnerable())
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return;
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// Skip everything if already dead.
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if (this.isAlive() == false)
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return;
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@ -228,4 +237,20 @@ public abstract class LivingEntity extends CollidableEntity implements Hittable
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this.scorePoints = s;
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}
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/**
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* Set whether the LivingEntity is damagable.
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* This defaults to true on construction and will only be changed manually.
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*/
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public void setDamagable(boolean damagable) {
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this.damagable = damagable;
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}
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/**
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* Whether or not the LivingEntity is damagable.
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* This defaults to true on construction and will only be changed manually.
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*/
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public boolean getVulnerable() {
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return this.damagable;
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}
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}
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25
src/de/teamteamteam/spacescooter/entity/Obstacle.java
Normal file
25
src/de/teamteamteam/spacescooter/entity/Obstacle.java
Normal file
@ -0,0 +1,25 @@
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package de.teamteamteam.spacescooter.entity;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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* Obstacles are static or floating things that do damage on collision.
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*/
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public abstract class Obstacle extends CollidableEntity {
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public Obstacle(int x, int y) {
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super(x, y);
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}
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public void update() {
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// TODO Auto-generated method stub
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}
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@Override
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public void collideWith(Collidable entity) {
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// TODO Auto-generated method stub
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}
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}
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@ -8,6 +8,7 @@ import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.KeyboardListener;
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import de.teamteamteam.spacescooter.entity.enemy.Enemy;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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@ -88,9 +89,9 @@ public class Player extends ShootingEntity implements KeyboardListener {
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//Collision cooldown handling
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if(this.currentCollisionCooldown > 0) {
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this.currentCollisionCooldown--;
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if(this.currentCollisionCooldown == 0) {
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this.setCollide(true);
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}
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} else {
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this.setDamagable(true);
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this.setDamaging(true);
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}
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int offset = 3;
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if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.getY() > 51) {
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@ -130,13 +131,16 @@ public class Player extends ShootingEntity implements KeyboardListener {
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}
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/**
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* Determine what will happen if a Player collides with an Item.
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* Implement damage immunity logic after collisions with Enemy or Obstacle Entities.
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*/
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@Override
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public void collideWith(Collidable entity) {
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super.collideWith(entity);
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this.setCollide(false);
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this.currentCollisionCooldown = this.collisionCooldown;
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if(this.currentCollisionCooldown == 0 && (entity instanceof Enemy || entity instanceof Obstacle)) {
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this.currentCollisionCooldown = this.collisionCooldown;
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this.setDamagable(false);
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this.setDamaging(false);
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}
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}
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/**
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@ -1,6 +1,5 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.entity.explosion.MultiExplosion;
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import de.teamteamteam.spacescooter.gui.BossHealthBar;
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import de.teamteamteam.spacescooter.utility.Random;
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@ -30,7 +30,6 @@ public class EnemyFour extends Enemy{
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this.points = points;
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this.x = x;
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this.y = y;
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this.setCollisionDamage(this.getHealthPoints());
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getNextPoint();
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}
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@ -14,7 +14,6 @@ public class EnemyOne extends Enemy {
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this.setShootDamage(5);
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this.setCollisionDamage(5);
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this.setHealthPoints(5);
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this.setCollisionDamage(this.getHealthPoints());
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this.setScore(10);
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}
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@ -1,6 +1,5 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.explosion.MultiExplosion;
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import de.teamteamteam.spacescooter.entity.item.Item;
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@ -1,8 +1,6 @@
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package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.entity.explosion.ExplosionTwo;
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import de.teamteamteam.spacescooter.utility.Random;
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public class EnemyTwo extends Enemy{
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@ -17,7 +15,6 @@ public class EnemyTwo extends Enemy{
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this.setCollisionDamage(5);
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this.setHealthPoints(5);
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this.setScore(20);
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this.setCollisionDamage(this.getHealthPoints());
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}
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@Override
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* Set whether the Collidable is currently active.
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*/
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public void setCollide(boolean canCollide);
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/**
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* Set whether the Collidable will damage things it hits.
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*/
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public void setDamaging(boolean damaging);
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/**
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* Tell whether the Collidable will damage things it hits.
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*/
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public boolean getDamaging();
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}
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@ -1,5 +1,7 @@
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package de.teamteamteam.spacescooter.level;
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import de.teamteamteam.spacescooter.background.CloudBackground;
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import de.teamteamteam.spacescooter.background.EarthBackground;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.brain.GameConfig;
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import de.teamteamteam.spacescooter.entity.Entity;
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@ -117,6 +119,12 @@ public final class Level {
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case StarBackground:
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new StarBackground(x, y);
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break;
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case CloudBackground:
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new CloudBackground(x, y);
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break;
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case EarthBackground:
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new EarthBackground(x, y);
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break;
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case EnemyOne:
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new EnemyOne(x, y);
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break;
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