Move level buildup logic into Level.
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af5bc93004
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e17e3414cd
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@ -1,5 +1,18 @@
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package de.teamteamteam.spacescooter.level;
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package de.teamteamteam.spacescooter.level;
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import java.awt.Point;
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import java.util.ArrayList;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.item.ItemChance;
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import de.teamteamteam.spacescooter.gui.HealthBar;
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import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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import de.teamteamteam.spacescooter.gui.ShieldBar;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.utility.Loader;
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import de.teamteamteam.spacescooter.utility.Loader;
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@ -27,6 +40,27 @@ public final class Level {
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}
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}
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/**
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* Initialize the level based on the LevelConfig attributes.
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*/
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public void doBuildUp() {
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GameScreen.setPlayer(new Player(200, 300));
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new ItemChance();
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ArrayList<Point> points = new ArrayList<Point>();
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points.add(new Point(300,300));
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points.add(new Point(600,100));
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points.add(new Point(0,500));
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new EnemyFour(800, 400, points);
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new StarBackground(0, 50);
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new EnemyThree(450, 100);
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new EnemyBoss(200, 300);
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}
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/**
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/**
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* The magic will happen in here.
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* The magic will happen in here.
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* Each time the Level will receive its updateTick,
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* Each time the Level will receive its updateTick,
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@ -1,17 +1,10 @@
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package de.teamteamteam.spacescooter.screen;
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package de.teamteamteam.spacescooter.screen;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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import de.teamteamteam.spacescooter.background.StarBackground;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.control.Keyboard;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.Player;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.item.ItemChance;
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import de.teamteamteam.spacescooter.gui.HealthBar;
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import de.teamteamteam.spacescooter.gui.HealthBar;
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import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.InterfaceBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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import de.teamteamteam.spacescooter.gui.ScoreBar;
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@ -27,11 +20,6 @@ import de.teamteamteam.spacescooter.utility.CollisionHandler;
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*/
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*/
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public class GameScreen extends Screen {
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public class GameScreen extends Screen {
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/**
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* Road points for EnemyFour
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*/
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private ArrayList<Point> points = new ArrayList<Point>();
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private static Player player;
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private static Player player;
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/**
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/**
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@ -47,24 +35,19 @@ public class GameScreen extends Screen {
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public GameScreen(Screen parent, String levelConfigName) {
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public GameScreen(Screen parent, String levelConfigName) {
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super(parent);
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super(parent);
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this.level = new Level(levelConfigName);
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this.level = new Level(levelConfigName);
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this.level.doBuildUp(); //Have the level build up the whole setting.
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//Old style adding stuff
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//Basic UI buildup - it's the same across all levels.
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new ItemChance();
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points.add(new Point(300,300));
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points.add(new Point(600,100));
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points.add(new Point(0,500));
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new StarBackground(0, 50);
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GameScreen.player = new Player(200, 300);
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new InterfaceBar(0, 0);
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new InterfaceBar(0, 0);
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new HealthBar(10, 5);
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new HealthBar(10, 5);
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new ShieldBar(10, 27);
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new ShieldBar(10, 27);
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new ScoreBar(575, 33);
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new ScoreBar(575, 33);
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new EnemyFour(800, 400, points);
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new EnemyThree(450, 100);
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new EnemyBoss(200, 300);
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}
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}
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/**
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* This part is simple: Paint all the Entities!
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*/
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@Override
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@Override
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protected void paint(Graphics2D g) {
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protected void paint(Graphics2D g) {
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this.entityPaintIterator.reset();
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this.entityPaintIterator.reset();
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@ -103,5 +86,9 @@ public class GameScreen extends Screen {
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return GameScreen.player;
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return GameScreen.player;
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}
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}
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public static void setPlayer(Player player) {
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GameScreen.player = player;
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}
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}
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}
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