Move level buildup logic into Level.
This commit is contained in:
parent
af5bc93004
commit
e17e3414cd
|
@ -1,5 +1,18 @@
|
|||
package de.teamteamteam.spacescooter.level;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import de.teamteamteam.spacescooter.background.StarBackground;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
|
||||
import de.teamteamteam.spacescooter.entity.item.ItemChance;
|
||||
import de.teamteamteam.spacescooter.gui.HealthBar;
|
||||
import de.teamteamteam.spacescooter.gui.InterfaceBar;
|
||||
import de.teamteamteam.spacescooter.gui.ScoreBar;
|
||||
import de.teamteamteam.spacescooter.gui.ShieldBar;
|
||||
import de.teamteamteam.spacescooter.screen.GameScreen;
|
||||
import de.teamteamteam.spacescooter.utility.Loader;
|
||||
|
||||
|
@ -27,6 +40,27 @@ public final class Level {
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the level based on the LevelConfig attributes.
|
||||
*/
|
||||
public void doBuildUp() {
|
||||
GameScreen.setPlayer(new Player(200, 300));
|
||||
|
||||
|
||||
new ItemChance();
|
||||
ArrayList<Point> points = new ArrayList<Point>();
|
||||
points.add(new Point(300,300));
|
||||
points.add(new Point(600,100));
|
||||
points.add(new Point(0,500));
|
||||
new EnemyFour(800, 400, points);
|
||||
|
||||
new StarBackground(0, 50);
|
||||
|
||||
|
||||
new EnemyThree(450, 100);
|
||||
new EnemyBoss(200, 300);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic will happen in here.
|
||||
* Each time the Level will receive its updateTick,
|
||||
|
|
|
@ -1,17 +1,10 @@
|
|||
package de.teamteamteam.spacescooter.screen;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import de.teamteamteam.spacescooter.background.StarBackground;
|
||||
import de.teamteamteam.spacescooter.control.Keyboard;
|
||||
import de.teamteamteam.spacescooter.entity.Player;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyBoss;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyFour;
|
||||
import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
|
||||
import de.teamteamteam.spacescooter.entity.item.ItemChance;
|
||||
import de.teamteamteam.spacescooter.gui.HealthBar;
|
||||
import de.teamteamteam.spacescooter.gui.InterfaceBar;
|
||||
import de.teamteamteam.spacescooter.gui.ScoreBar;
|
||||
|
@ -27,11 +20,6 @@ import de.teamteamteam.spacescooter.utility.CollisionHandler;
|
|||
*/
|
||||
public class GameScreen extends Screen {
|
||||
|
||||
/**
|
||||
* Road points for EnemyFour
|
||||
*/
|
||||
private ArrayList<Point> points = new ArrayList<Point>();
|
||||
|
||||
private static Player player;
|
||||
|
||||
/**
|
||||
|
@ -47,24 +35,19 @@ public class GameScreen extends Screen {
|
|||
public GameScreen(Screen parent, String levelConfigName) {
|
||||
super(parent);
|
||||
this.level = new Level(levelConfigName);
|
||||
this.level.doBuildUp(); //Have the level build up the whole setting.
|
||||
|
||||
//Old style adding stuff
|
||||
new ItemChance();
|
||||
points.add(new Point(300,300));
|
||||
points.add(new Point(600,100));
|
||||
points.add(new Point(0,500));
|
||||
new StarBackground(0, 50);
|
||||
GameScreen.player = new Player(200, 300);
|
||||
//Basic UI buildup - it's the same across all levels.
|
||||
new InterfaceBar(0, 0);
|
||||
new HealthBar(10, 5);
|
||||
new ShieldBar(10, 27);
|
||||
new ScoreBar(575, 33);
|
||||
new EnemyFour(800, 400, points);
|
||||
new EnemyThree(450, 100);
|
||||
new EnemyBoss(200, 300);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This part is simple: Paint all the Entities!
|
||||
*/
|
||||
@Override
|
||||
protected void paint(Graphics2D g) {
|
||||
this.entityPaintIterator.reset();
|
||||
|
@ -103,5 +86,9 @@ public class GameScreen extends Screen {
|
|||
return GameScreen.player;
|
||||
}
|
||||
|
||||
public static void setPlayer(Player player) {
|
||||
GameScreen.player = player;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue