Add the other two Stones to the game.
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@ -7,15 +7,15 @@ spawn:EnemyBoss,1,1,50
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[1-2]
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spawn:StoneOne,2,1,0
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spawn:StoneOne,2,1,10
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spawn:StoneOne,2,1,20
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spawn:StoneTwo,2,1,20
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spawn:StoneOne,2,1,30
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spawn:StoneOne,2,1,40
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spawn:StoneTwo,2,1,40
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spawn:EnemyOne,2,1,50
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spawn:StoneOne,2,1,60
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spawn:StoneOne,2,1,70
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spawn:StoneThree,2,1,70
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spawn:StoneOne,2,1,80
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spawn:StoneOne,2,1,90
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spawn:StoneOne,2,1,100
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spawn:StoneThree,2,1,90
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spawn:StoneThree,2,1,100
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[2-4]
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spawn:EnemyOne,1,5,20
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spawn:StoneOne,4,5,50
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@ -35,7 +35,7 @@ public abstract class Entity implements Updateable, Paintable {
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/* Explosions */
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ExplosionOne, ExplosionTwo, MultiExplosion,
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/* Stones */
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StoneOne,
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StoneOne, StoneTwo, StoneThree,
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/* Items */
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ItemCredit, ItemHeal, ItemIncreaseDamage, ItemNuke, ItemOneUp, ItemRocket, ItemShield,
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}
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@ -0,0 +1,41 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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public abstract class MovingObstacle extends Obstacle {
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/**
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* Delta the Obstacle moves at on X-Axis.
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* Defaults to -1.
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*/
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private int xDelta;
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/**
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* Delta the Obstacle moves at on Y-Axis.
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* Defaults to 0.
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*/
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private int yDelta;
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/**
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* Default constructor.
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*/
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public MovingObstacle(int x, int y) {
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super(x, y);
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this.setMoveDeltas(-1, 0);
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}
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/**
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* Make the Obstacle move at its defined X- and Y-Delta.
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*/
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public void update() {
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this.transpose(this.xDelta, this.yDelta);
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}
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/**
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* Set the deltas used to move this Obstacle.
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*/
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public void setMoveDeltas(int xDelta, int yDelta) {
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this.xDelta = xDelta;
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this.yDelta = yDelta;
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}
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}
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@ -1,6 +1,7 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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import de.teamteamteam.spacescooter.entity.CollidableEntity;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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* Obstacles are static or floating things that do damage on collision.
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@ -10,5 +11,14 @@ public abstract class Obstacle extends CollidableEntity {
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public Obstacle(int x, int y) {
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super(x, y);
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}
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/**
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* Obstacles do not care about collisions. Mostly.
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* Override this if you think different.
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*/
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@Override
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public void collideWith(Collidable entity) {
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}
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}
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@ -1,12 +1,9 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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/**
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* First proof of concept obstacle.
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* A simple stone that moves to the left.
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* The first stone/meteor like object in the game!
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*/
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public class StoneOne extends Obstacle {
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public class StoneOne extends MovingObstacle {
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public StoneOne(int x, int y) {
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super(x, y);
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@ -14,13 +11,4 @@ public class StoneOne extends Obstacle {
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this.setCollisionDamage(9001);
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}
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public void update() {
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this.transpose(-1, 0);
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}
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@Override
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public void collideWith(Collidable entity) {
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}
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}
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@ -0,0 +1,14 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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/**
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* Yet another stony obstacle.
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*/
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public class StoneThree extends MovingObstacle {
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public StoneThree(int x, int y) {
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super(x, y);
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this.setImage("images/stones/stone03.png");
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this.setCollisionDamage(9001);
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}
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}
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@ -0,0 +1,14 @@
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package de.teamteamteam.spacescooter.entity.obstacle;
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/**
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* Yet another stony obstacle.
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*/
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public class StoneTwo extends MovingObstacle {
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public StoneTwo(int x, int y) {
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super(x, y);
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this.setImage("images/stones/stone02.png");
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this.setCollisionDamage(9001);
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}
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}
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@ -11,6 +11,8 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
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import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
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import de.teamteamteam.spacescooter.entity.obstacle.StoneOne;
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import de.teamteamteam.spacescooter.entity.obstacle.StoneThree;
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import de.teamteamteam.spacescooter.entity.obstacle.StoneTwo;
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import de.teamteamteam.spacescooter.screen.GameScreen;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.Loader;
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@ -189,6 +191,12 @@ public final class Level {
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case StoneOne:
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new StoneOne(x, y);
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break;
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case StoneTwo:
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new StoneTwo(x, y);
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break;
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case StoneThree:
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new StoneThree(x, y);
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break;
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default:
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System.err.println("I don't know how to spawn this: " + entity);
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break;
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