Add the other two Stones to the game.

This commit is contained in:
Jan Philipp Timme 2014-12-02 13:04:51 +01:00
parent f1c95bf4d9
commit e8400f4f34
8 changed files with 95 additions and 20 deletions

View File

@ -7,15 +7,15 @@ spawn:EnemyBoss,1,1,50
[1-2]
spawn:StoneOne,2,1,0
spawn:StoneOne,2,1,10
spawn:StoneOne,2,1,20
spawn:StoneTwo,2,1,20
spawn:StoneOne,2,1,30
spawn:StoneOne,2,1,40
spawn:StoneTwo,2,1,40
spawn:EnemyOne,2,1,50
spawn:StoneOne,2,1,60
spawn:StoneOne,2,1,70
spawn:StoneThree,2,1,70
spawn:StoneOne,2,1,80
spawn:StoneOne,2,1,90
spawn:StoneOne,2,1,100
spawn:StoneThree,2,1,90
spawn:StoneThree,2,1,100
[2-4]
spawn:EnemyOne,1,5,20
spawn:StoneOne,4,5,50

View File

@ -35,7 +35,7 @@ public abstract class Entity implements Updateable, Paintable {
/* Explosions */
ExplosionOne, ExplosionTwo, MultiExplosion,
/* Stones */
StoneOne,
StoneOne, StoneTwo, StoneThree,
/* Items */
ItemCredit, ItemHeal, ItemIncreaseDamage, ItemNuke, ItemOneUp, ItemRocket, ItemShield,
}

View File

@ -0,0 +1,41 @@
package de.teamteamteam.spacescooter.entity.obstacle;
public abstract class MovingObstacle extends Obstacle {
/**
* Delta the Obstacle moves at on X-Axis.
* Defaults to -1.
*/
private int xDelta;
/**
* Delta the Obstacle moves at on Y-Axis.
* Defaults to 0.
*/
private int yDelta;
/**
* Default constructor.
*/
public MovingObstacle(int x, int y) {
super(x, y);
this.setMoveDeltas(-1, 0);
}
/**
* Make the Obstacle move at its defined X- and Y-Delta.
*/
public void update() {
this.transpose(this.xDelta, this.yDelta);
}
/**
* Set the deltas used to move this Obstacle.
*/
public void setMoveDeltas(int xDelta, int yDelta) {
this.xDelta = xDelta;
this.yDelta = yDelta;
}
}

View File

@ -1,6 +1,7 @@
package de.teamteamteam.spacescooter.entity.obstacle;
import de.teamteamteam.spacescooter.entity.CollidableEntity;
import de.teamteamteam.spacescooter.entity.spi.Collidable;
/**
* Obstacles are static or floating things that do damage on collision.
@ -10,5 +11,14 @@ public abstract class Obstacle extends CollidableEntity {
public Obstacle(int x, int y) {
super(x, y);
}
/**
* Obstacles do not care about collisions. Mostly.
* Override this if you think different.
*/
@Override
public void collideWith(Collidable entity) {
}
}

View File

@ -1,12 +1,9 @@
package de.teamteamteam.spacescooter.entity.obstacle;
import de.teamteamteam.spacescooter.entity.spi.Collidable;
/**
* First proof of concept obstacle.
* A simple stone that moves to the left.
* The first stone/meteor like object in the game!
*/
public class StoneOne extends Obstacle {
public class StoneOne extends MovingObstacle {
public StoneOne(int x, int y) {
super(x, y);
@ -14,13 +11,4 @@ public class StoneOne extends Obstacle {
this.setCollisionDamage(9001);
}
public void update() {
this.transpose(-1, 0);
}
@Override
public void collideWith(Collidable entity) {
}
}

View File

@ -0,0 +1,14 @@
package de.teamteamteam.spacescooter.entity.obstacle;
/**
* Yet another stony obstacle.
*/
public class StoneThree extends MovingObstacle {
public StoneThree(int x, int y) {
super(x, y);
this.setImage("images/stones/stone03.png");
this.setCollisionDamage(9001);
}
}

View File

@ -0,0 +1,14 @@
package de.teamteamteam.spacescooter.entity.obstacle;
/**
* Yet another stony obstacle.
*/
public class StoneTwo extends MovingObstacle {
public StoneTwo(int x, int y) {
super(x, y);
this.setImage("images/stones/stone02.png");
this.setCollisionDamage(9001);
}
}

View File

@ -11,6 +11,8 @@ import de.teamteamteam.spacescooter.entity.enemy.EnemyOne;
import de.teamteamteam.spacescooter.entity.enemy.EnemyThree;
import de.teamteamteam.spacescooter.entity.enemy.EnemyTwo;
import de.teamteamteam.spacescooter.entity.obstacle.StoneOne;
import de.teamteamteam.spacescooter.entity.obstacle.StoneThree;
import de.teamteamteam.spacescooter.entity.obstacle.StoneTwo;
import de.teamteamteam.spacescooter.screen.GameScreen;
import de.teamteamteam.spacescooter.sound.SoundSystem;
import de.teamteamteam.spacescooter.utility.Loader;
@ -189,6 +191,12 @@ public final class Level {
case StoneOne:
new StoneOne(x, y);
break;
case StoneTwo:
new StoneTwo(x, y);
break;
case StoneThree:
new StoneThree(x, y);
break;
default:
System.err.println("I don't know how to spawn this: " + entity);
break;