Changed Chance to Spawn for Explosions
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@ -81,14 +81,13 @@ public abstract class LivingEntity extends Entity implements Collidable {
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if (this.isAlive() == false) {
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if (this.isAlive() == false) {
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if(GameConfig.DEBUG) System.out.println(this + " ist gestorben. RIP");
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if(GameConfig.DEBUG) System.out.println(this + " ist gestorben. RIP");
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this.explode();
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this.explode();
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//Screen.currentScreen.addEntity(new Explosion(this.x, this.y));
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this.remove();
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this.remove();
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}
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}
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}
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}
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private void explode() {
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private void explode() {
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Random rnd = new Random();
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Random rnd = new Random();
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if (rnd.nextInt(10) < 7) {
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if (rnd.nextInt(99) < 70) {
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Screen.currentScreen.addEntity(new Explosion(this.x, this.y));
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Screen.currentScreen.addEntity(new Explosion(this.x, this.y));
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} else {
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} else {
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Screen.currentScreen.addEntity(new ExplosionBig(this.x, this.y));
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Screen.currentScreen.addEntity(new ExplosionBig(this.x, this.y));
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