Apply cool new position stuff to EnemyBoss.
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@ -2,7 +2,9 @@ name:Testlevel \o/
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backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
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backgroundMusic:music/ScooterFriendsTurbo8Bit.wav
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background:CloudBackground
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background:CloudBackground
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-
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-
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[0-2]
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[0-1]
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spawn:EnemyBoss,1,1,50
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[1-2]
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spawn:StoneOne,2,1,0
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spawn:StoneOne,2,1,0
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spawn:StoneOne,2,1,10
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spawn:StoneOne,2,1,10
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spawn:StoneOne,2,1,20
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spawn:StoneOne,2,1,20
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@ -2,7 +2,9 @@ package de.teamteamteam.spacescooter.entity.enemy;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.brain.PlayerSession;
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import de.teamteamteam.spacescooter.entity.ShootingEntity;
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import de.teamteamteam.spacescooter.entity.ShootingEntity;
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import de.teamteamteam.spacescooter.entity.obstacle.Obstacle;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.shot.Shot;
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import de.teamteamteam.spacescooter.entity.spi.Collidable;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.sound.SoundSystem;
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import de.teamteamteam.spacescooter.utility.Random;
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import de.teamteamteam.spacescooter.utility.Random;
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/**
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/**
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@ -50,6 +52,15 @@ public abstract class Enemy extends ShootingEntity {
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}
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}
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}
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}
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/**
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* Enemies are smart enough to dodge Obstacles.
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*/
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@Override
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public void collideWith(Collidable entity) {
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if(entity instanceof Obstacle) return;
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super.collideWith(entity);
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}
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/**
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/**
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* Every enemy that dies awards the Player one credit and points.
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* Every enemy that dies awards the Player one credit and points.
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*/
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*/
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@ -43,14 +43,23 @@ public class EnemyBoss extends Enemy{
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@Override
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@Override
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public void update() {
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public void update() {
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super.update();
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super.update();
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this.setPosition(GameConfig.windowWidth-65, this.getY()+move);
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//Move into the Screen until it fits on X-Axis
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if(this.getY() == 51){
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if(this.getX() > GameConfig.gameScreenWidth+GameConfig.gameScreenXOffset-this.getWidth()) {
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this.transpose(-1, 0);
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}
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//Move up or down within the GameScreen.
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this.transpose(0, move);
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if(this.getY() == GameConfig.gameScreenYOffset){
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move = 1;
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move = 1;
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}
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}
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if(this.getY() == 560){
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if(this.getY() == GameConfig.gameScreenHeight + GameConfig.gameScreenYOffset - this.getHeight()){
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move = -1;
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move = -1;
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}
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}
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if(Random.nextInt(1000) < 5) new EnemyBossMinion(730, this.getY());
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//Randomly spawn minions.
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if(Random.nextInt(1000) < 5) {
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new EnemyBossMinion(GameConfig.gameScreenWidth +GameConfig.gameScreenXOffset - this.getWidth(), this.getY());
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}
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//Randomly fire doubleshots.
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if(Random.nextInt(1000) < 50) {
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if(Random.nextInt(1000) < 50) {
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createCustomShot(-10, 3, 8, 5, "images/shots/laser_red.png");
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createCustomShot(-10, 3, 8, 5, "images/shots/laser_red.png");
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createCustomShot(-10, 59, 8, 5, "images/shots/laser_red.png");
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createCustomShot(-10, 59, 8, 5, "images/shots/laser_red.png");
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