Solved the boss hitpoint bar issue rather nicely :)
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@ -21,7 +21,7 @@ public class EnemyBoss extends Enemy{
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this.setCollisionDamage(50);
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this.setScore(5000);
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this.willShoot = true;
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new BossHealthBar(10, 44, this);
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new BossHealthBar(240, 10, this);
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}
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/**
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