This commit is contained in:
Licht 2014-11-18 12:19:19 +01:00
commit f75a93b5cf
1 changed files with 8 additions and 1 deletions

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@ -18,6 +18,11 @@ public abstract class TimedThread extends Thread {
*/ */
private long workTime; private long workTime;
/**
* This is a quick hack :)
*/
private long runloops;
/** /**
* This method sets the actual working interval based on hz. * This method sets the actual working interval based on hz.
* *
@ -32,6 +37,7 @@ public abstract class TimedThread extends Thread {
*/ */
public final void run() { public final void run() {
while (true) { while (true) {
this.runloops++;
long workStart = System.nanoTime(); long workStart = System.nanoTime();
// do the actual work // do the actual work
this.work(); this.work();
@ -41,8 +47,9 @@ public abstract class TimedThread extends Thread {
long timeToWait = this.workInterval - workTime; long timeToWait = this.workInterval - workTime;
//in case we are already running late, just print a warning and carry on! //in case we are already running late, just print a warning and carry on!
if(timeToWait < 0) { if(timeToWait < 0 && this.runloops > 50) { // runloops for filtering out game start delays
System.err.println("[" + this.getName() + "] workTime exceeds workInterval!:" + this.workTime + " > " + this.workInterval); System.err.println("[" + this.getName() + "] workTime exceeds workInterval!:" + this.workTime + " > " + this.workInterval);
runloops = 100; // overflow protect
continue; continue;
} }
long msToWait = timeToWait / 1000000; long msToWait = timeToWait / 1000000;