Remove menu from GameWonScreen, this is one way only.
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parent
56109f2774
commit
fbd83aa34e
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@ -5,5 +5,4 @@
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bin
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compiled
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game.jar
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./Highscore
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Highscore
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20
save
20
save
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@ -1,20 +0,0 @@
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200 Name
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190 Name
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180 Name
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170 Name
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160 Name
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150 Name
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140 Name
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130 Name
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120 Name
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110 Name
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100 Name
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90 Name
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80 Name
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70 Name
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60 Name
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50 Name
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40 Name
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30 Name
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20 Name
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10 Name
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@ -23,14 +23,12 @@ public class GameWonScreen extends Screen {
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private float playerMoveSpeed = 0;
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private int colorValue = 0;
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private boolean colorValueIncrease = true;
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private int menuPoint = 0;
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private int animationStatus = 0; //0 = Noch nicht gestartet, 1 = Animation läuft, 2 = Animation beendet
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public GameWonScreen(Screen parent) {
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super(parent);
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this.img = Loader.getBufferedImageByFilename("images/pausebackground.png");
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new Button(GameConfig.windowWidth/2-125, 300);
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new Button(GameConfig.windowWidth/2-125, 400);
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player = new Player(GameConfig.windowWidth/2-170, 309);
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player.setCanMove(false);
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player.setCanShoot(false);
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@ -65,15 +63,6 @@ public class GameWonScreen extends Screen {
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this.colorValue -= 2;
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if(this.colorValue < -70) this.colorValueIncrease = true;
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_DOWN) && this.animationStatus == 0){
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this.menuPoint = 1;
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player.setPosition(player.getX(), 409);
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}
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if(Keyboard.isKeyDown(KeyEvent.VK_UP) && this.animationStatus == 0){
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this.menuPoint = 0;
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player.setPosition(player.getX(), 309);
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}
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// make a selection
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if(Keyboard.isKeyDown(KeyEvent.VK_ENTER) || Keyboard.isKeyDown(KeyEvent.VK_SPACE)) {
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@ -83,13 +72,11 @@ public class GameWonScreen extends Screen {
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if(player.getX() <= GameConfig.windowWidth) {
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player.setPosition(player.getX() + (int) playerMoveSpeed, player.getY());
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playerMoveSpeed += 0.1;
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} else this.animationStatus = 2;
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} else if(this.animationStatus == 2) {
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switch (this.menuPoint) {
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case 0:
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this.parent.setOverlay(new ShopScreen(this.parent));
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break;
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} else {
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this.animationStatus = 2;
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}
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} else if(this.animationStatus == 2) {
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this.parent.setOverlay(new ShopScreen(this.parent));
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}
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}
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