ircbot/Classes/Connection/ConnectionPool.php

214 lines
6.4 KiB
PHP

<?php
/**
* Connection pool class. Contains the SocketPool.
* @author jpt
* @package Connection
* @depends Socket
*/
class Connection_ConnectionPool {
/**
* SocketPool instance.
* @var Socket_SocketPool
*/
protected $socketPool;
/**
* Contains all ConnectionHandler instances.
* @var array
*/
protected $connectionHandlers;
/**
* @var int Next ID for a new ConnectionHandler
*/
protected $nextID;
/**
* Creates an Instance of SocketPool
* @return void
*/
public function __construct() {
$this->connectionHandlers = array();
$this->socketPool = new Socket_SocketPool();
$this->nextID = 1;
}
/**
* Destroys the SocketPool
* @return void
*/
public function __destruct() {
unset($this->socketPool);
}
/**
* Creates a new TcpConnection.
* @param boolean $IPv6 will determine whether the socket uses IPv4 or IPv6.
* @return Connection_ConnectionHandler
*/
public function createTcpConnection($group = "", $protocol = "RAW", $IPv6 = FALSE) {
$socket = $this->socketPool->createTcpSocket($IPv6);
$connectionHandler = new Connection_ConnectionHandler($socket, $this->nextID, $group, $protocol);
$connectionHandler->setIPv6($IPv6);
$connectionHandler->injectConnectionPool($this);
$this->addConnectionHandler($connectionHandler);
return $connectionHandler;
}
/**
* Returns the array with the current connectionHandlers.
* @return array
*/
public function getConnectionHandlers() {
return $this->connectionHandlers;
}
/**
* Adds a ConnectionHandler to the pool.
* @param Connection_ConnectionHandler $addConnectionHandler
* @return void
*/
public function addConnectionHandler($addConnectionHandler) {
array_push($this->connectionHandlers, $addConnectionHandler);
$this->nextID++;
}
/**
* Removes a ConnectionHandler from the pool.
* @param Connection_ConnectionHandler $removeConnectionHandler
* @return void
*/
public function removeConnectionHandler($removeConnectionHandler) {
foreach($this->connectionHandlers AS $key=>$connectionHandler) {
if($connectionHandler === $removeConnectionHandler) {
$this->socketPool->removeSocket($removeConnectionHandler->getSocket());
$removeConnectionHandler->close();
unset($this->connectionHandlers[$key]);
}
}
}
/**
* Returns ConnectionHandler for the given socket ressource.
* @param ressource $socketRessource
* @return Connection_ConnectionHandler
*/
protected function getConnectionHandlerForSocketRessource($socketRessource) {
foreach($this->connectionHandlers AS $connectionHandler) {
if($connectionHandler->getSocket() === $socketRessource) {
return $connectionHandler;
}
}
}
/**
* Calls select() on SocketPool and updates the ConnectionHandler.
* Will also accept incoming connections and add them to the pool.
* @return array An array containing the Connection_ConnectionHandler for each Socket with new data.
* @throws Exception_GeneralException
* @throws Exception_SocketException
*/
public function select() {
$read = array();
$write = array();
$except = array();
foreach($this->connectionHandlers AS $connectionHandler) {
$connectionSocket = $connectionHandler->getSocket();
$read[] = $connectionSocket;
if($connectionHandler->canWrite() === TRUE && $connectionHandler->isServer() === FALSE) {
$write[] = $connectionSocket;
//the line above does not work for freshly connected stuff.
//this is the fallback - just write the stuff - no matter what happens.
if($connectionHandler->writeFromBuffer() === FALSE) $this->removeConnectionHandler($connectionHandler);
}
}
$except = $read;
//Arrays are prepared, let's have socket_select() take a look and process its results.
$tempArray = array();
$selectedSockets = $this->socketPool->select($read, $write, $except);
foreach($selectedSockets AS $selectedType=>$selectedArray) { //read, write, except, this loop won't kill performance
foreach($selectedArray AS $socket) {
$connectionHandler = $this->getConnectionHandlerForSocketRessource($socket);
switch($selectedType) {
case "read":
if($connectionHandler->isServer() === TRUE) {
$acceptedSocket = $connectionHandler->accept();
$acceptedSocketHandler = new Connection_ConnectionHandler($acceptedSocket, $this->nextID, $connectionHandler->getGroup(), $connectionHandler->getProtocol());
$acceptedSocketHandler->hasBeenAccepted();
$this->addConnectionHandler($acceptedSocketHandler);
} else {
$connectionHandler->readToBuffer();
}
break;
case "write":
//this might still work on active connections that are "in use" and already received data.
//however, it does not for freshly connected ones.
if($connectionHandler->writeFromBuffer() === FALSE) $this->removeConnectionHandler($connectionHandler);
break;
case "except":
$connectionHandler->handleSocketError();
break;
default:
throw new Exception_GeneralException("Unknown select type: '" . $selectedType . "'", 1289737080);
break;
}
//Put the ConnectionHandler into the array. We'll return this for further operations.
$tempArray[$selectedType][] = $connectionHandler;
}
}
return $tempArray;
}
/**
* Writes the given data to all sockets in $group.
* @param string $group
* @param string $data
* @throws Exception_SocketException
* @return void
*/
public function writeToGroup($group, $data) {
foreach($this->connectionHandlers AS $connectionHandler) {
if($connectionHandler->getGroup() === $group && $connectionHandler->isServer() === FALSE) {
$connectionHandler->write($data);
}
}
}
/**
* Writes the given data to the socket with $id.
* @param int $id
* @param string $data
* @return void
*/
public function writeToID($id, $data) {
foreach($this->connectionHandlers AS $connectionHandler) {
if($connectionHandler->getID() === $id && $connectionHandler->isServer() === FALSE) {
$connectionHandler->write($data);
}
}
}
/**
* @see Socket_SocketPool
* @return int
*/
public function countSockets() {
return $this->socketPool->countSockets();
}
/**
* Returns the amount of active connections.
* A connection is active when the handler is connected.
* @return int
*/
public function countActiveConnections() {
$count = 0;
foreach($this->connectionHandlers AS $connectionHandler) {
if($connectionHandler->isConnected() === TRUE) $count++;
}
return $count;
}
}
?>