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	Better builtin avatar generator (#17707)
This PR fixes the builtin avatar generator. 1. The random background color makes some images very dirty. So now we only use white background for avatars. 2. We use left-right mirror avatars to satisfy #14799 3. Fix a small padding error in the algorithm
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				| @ -50,7 +50,7 @@ import ( | ||||
| 	"bytes" | ||||
| 	"fmt" | ||||
| 	"image" | ||||
| 	"image/color/palette" | ||||
| 	"image/color" | ||||
| 
 | ||||
| 	_ "image/gif"  // for processing gif images | ||||
| 	_ "image/jpeg" // for processing jpeg images | ||||
| @ -76,7 +76,7 @@ import ( | ||||
| 	"bytes" | ||||
| 	"fmt" | ||||
| 	"image" | ||||
| 	"image/color/palette" | ||||
| 	"image/color" | ||||
| 
 | ||||
| 	_ "image/gif"  // for processing gif images | ||||
| 	_ "image/jpeg" // for processing jpeg images | ||||
|  | ||||
							
								
								
									
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							| @ -63,7 +63,6 @@ require ( | ||||
| 	github.com/hashicorp/go-version v1.3.1 | ||||
| 	github.com/hashicorp/golang-lru v0.5.4 | ||||
| 	github.com/huandu/xstrings v1.3.2 | ||||
| 	github.com/issue9/identicon v1.2.0 | ||||
| 	github.com/jaytaylor/html2text v0.0.0-20200412013138-3577fbdbcff7 | ||||
| 	github.com/json-iterator/go v1.1.11 | ||||
| 	github.com/kballard/go-shellquote v0.0.0-20180428030007-95032a82bc51 | ||||
|  | ||||
							
								
								
									
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							| @ -661,10 +661,6 @@ github.com/imdario/mergo v0.3.12 h1:b6R2BslTbIEToALKP7LxUvijTsNI9TAe80pLWN2g/HU= | ||||
| github.com/imdario/mergo v0.3.12/go.mod h1:jmQim1M+e3UYxmgPu/WyfjB3N3VflVyUjjjwH0dnCYA= | ||||
| github.com/inconshreveable/mousetrap v1.0.0/go.mod h1:PxqpIevigyE2G7u3NXJIT2ANytuPF1OarO4DADm73n8= | ||||
| github.com/influxdata/influxdb1-client v0.0.0-20191209144304-8bf82d3c094d/go.mod h1:qj24IKcXYK6Iy9ceXlo3Tc+vtHo9lIhSX5JddghvEPo= | ||||
| github.com/issue9/assert v1.4.1 h1:gUtOpMTeaE4JTe9kACma5foOHBvVt1p5XTFrULDwdXI= | ||||
| github.com/issue9/assert v1.4.1/go.mod h1:Yktk83hAVl1SPSYtd9kjhBizuiBIqUQyj+D5SE2yjVY= | ||||
| github.com/issue9/identicon v1.2.0 h1:ek+UcTTyMW/G0iNbLOAlrPC13eSzXTWhbJSs8PHhHGQ= | ||||
| github.com/issue9/identicon v1.2.0/go.mod h1:A9toNT0ky/1WP5iNFyDmrkNiYH6eX3HcN5V6uH0g0ec= | ||||
| github.com/jackc/chunkreader v1.0.0 h1:4s39bBR8ByfqH+DKm8rQA3E1LHZWB9XWcrz8fqaZbe0= | ||||
| github.com/jackc/chunkreader v1.0.0/go.mod h1:RT6O25fNZIuasFJRyZ4R/Y2BbhasbmZXF9QQ7T3kePo= | ||||
| github.com/jackc/chunkreader/v2 v2.0.0/go.mod h1:odVSm741yZoC3dpHEUXIqA9tQRhFrgOHwnPIn9lDKlk= | ||||
|  | ||||
| @ -8,16 +8,15 @@ import ( | ||||
| 	"bytes" | ||||
| 	"fmt" | ||||
| 	"image" | ||||
| 	"image/color/palette" | ||||
| 	"image/color" | ||||
| 
 | ||||
| 	_ "image/gif"  // for processing gif images | ||||
| 	_ "image/jpeg" // for processing jpeg images | ||||
| 	_ "image/png"  // for processing png images | ||||
| 
 | ||||
| 	"code.gitea.io/gitea/modules/avatar/identicon" | ||||
| 	"code.gitea.io/gitea/modules/setting" | ||||
| 	"code.gitea.io/gitea/modules/util" | ||||
| 
 | ||||
| 	"github.com/issue9/identicon" | ||||
| 	"github.com/nfnt/resize" | ||||
| 	"github.com/oliamb/cutter" | ||||
| ) | ||||
| @ -28,20 +27,8 @@ const AvatarSize = 290 | ||||
| // RandomImageSize generates and returns a random avatar image unique to input data | ||||
| // in custom size (height and width). | ||||
| func RandomImageSize(size int, data []byte) (image.Image, error) { | ||||
| 	randExtent := len(palette.WebSafe) - 32 | ||||
| 	integer, err := util.RandomInt(int64(randExtent)) | ||||
| 	if err != nil { | ||||
| 		return nil, fmt.Errorf("util.RandomInt: %v", err) | ||||
| 	} | ||||
| 	colorIndex := int(integer) | ||||
| 	backColorIndex := colorIndex - 1 | ||||
| 	if backColorIndex < 0 { | ||||
| 		backColorIndex = randExtent - 1 | ||||
| 	} | ||||
| 
 | ||||
| 	// Define size, background, and forecolor | ||||
| 	imgMaker, err := identicon.New(size, | ||||
| 		palette.WebSafe[backColorIndex], palette.WebSafe[colorIndex:colorIndex+32]...) | ||||
| 	// we use white as background, and use dark colors to draw blocks | ||||
| 	imgMaker, err := identicon.New(size, color.White, identicon.DarkColors...) | ||||
| 	if err != nil { | ||||
| 		return nil, fmt.Errorf("identicon.New: %v", err) | ||||
| 	} | ||||
|  | ||||
| @ -1,25 +1,26 @@ | ||||
| // SPDX-License-Identifier: MIT | ||||
| // Copyright 2021 The Gitea Authors. All rights reserved. | ||||
| // Use of this source code is governed by a MIT-style | ||||
| // license that can be found in the LICENSE file. | ||||
| 
 | ||||
| // Copied and modified from https://github.com/issue9/identicon/ (MIT License) | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| import "image" | ||||
| 
 | ||||
| var ( | ||||
| 	// 可以出现在中间的方块,一般为了美观,都是对称图像。 | ||||
| 	// the blocks can appear in center, these blocks can be more beautiful | ||||
| 	centerBlocks = []blockFunc{b0, b1, b2, b3, b19, b26, b27} | ||||
| 
 | ||||
| 	// 所有方块 | ||||
| 	// all blocks | ||||
| 	blocks = []blockFunc{b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18, b19, b20, b21, b22, b23, b24, b25, b26, b27} | ||||
| ) | ||||
| 
 | ||||
| // 所有 block 函数的类型 | ||||
| type blockFunc func(img *image.Paletted, x, y, size int, angle int) | ||||
| 
 | ||||
| // 将多边形 points 旋转 angle 个角度,然后输出到 img 上,起点为 x,y 坐标 | ||||
| // | ||||
| // points 中的坐标是基于左上角是原点的坐标系。 | ||||
| // draw a polygon by points, and the polygon is rotated by angle. | ||||
| func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) { | ||||
| 	if angle > 0 { // 0 角度不需要转换 | ||||
| 	if angle != 0 { | ||||
| 		m := size / 2 | ||||
| 		rotate(points, m, m, angle) | ||||
| 	} | ||||
| @ -33,7 +34,7 @@ func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) { | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // 全空白 | ||||
| // blank | ||||
| // | ||||
| //  -------- | ||||
| //  |      | | ||||
| @ -42,7 +43,7 @@ func drawBlock(img *image.Paletted, x, y, size int, angle int, points []int) { | ||||
| //  -------- | ||||
| func b0(img *image.Paletted, x, y, size int, angle int) {} | ||||
| 
 | ||||
| // 全填充正方形 | ||||
| // full-filled | ||||
| // | ||||
| //  -------- | ||||
| //  |######| | ||||
| @ -57,7 +58,7 @@ func b1(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // 中间小方块 | ||||
| // a small block | ||||
| //  ---------- | ||||
| //  |        | | ||||
| //  |  ####  | | ||||
| @ -66,8 +67,8 @@ func b1(img *image.Paletted, x, y, size int, angle int) { | ||||
| //  ---------- | ||||
| func b2(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	l := size / 4 | ||||
| 	x = x + l | ||||
| 	y = y + l | ||||
| 	x += l | ||||
| 	y += l | ||||
| 
 | ||||
| 	for i := x; i < x+2*l; i++ { | ||||
| 		for j := y; j < y+2*l; j++ { | ||||
| @ -76,7 +77,7 @@ func b2(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // 菱形 | ||||
| // diamond | ||||
| // | ||||
| //  --------- | ||||
| //  |   #   | | ||||
| @ -133,7 +134,7 @@ func b5(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| // b6 矩形 | ||||
| // b6 | ||||
| // | ||||
| //  -------- | ||||
| //  |###   | | ||||
| @ -151,7 +152,7 @@ func b6(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| // b7 斜放的锥形 | ||||
| // b7 italic cone | ||||
| // | ||||
| //  --------- | ||||
| //  | #     | | ||||
| @ -170,7 +171,7 @@ func b7(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| // b8 三个堆叠的三角形 | ||||
| // b8 three small triangles | ||||
| // | ||||
| //  ----------- | ||||
| //  |    #    | | ||||
| @ -184,7 +185,7 @@ func b8(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	m := size / 2 | ||||
| 	mm := m / 2 | ||||
| 
 | ||||
| 	// 顶部三角形 | ||||
| 	// top | ||||
| 	drawBlock(img, x, y, size, angle, []int{ | ||||
| 		m, 0, | ||||
| 		3 * mm, m, | ||||
| @ -192,7 +193,7 @@ func b8(img *image.Paletted, x, y, size int, angle int) { | ||||
| 		m, 0, | ||||
| 	}) | ||||
| 
 | ||||
| 	// 底下左边 | ||||
| 	// bottom left | ||||
| 	drawBlock(img, x, y, size, angle, []int{ | ||||
| 		mm, m, | ||||
| 		m, size, | ||||
| @ -200,7 +201,7 @@ func b8(img *image.Paletted, x, y, size int, angle int) { | ||||
| 		mm, m, | ||||
| 	}) | ||||
| 
 | ||||
| 	// 底下右边 | ||||
| 	// bottom right | ||||
| 	drawBlock(img, x, y, size, angle, []int{ | ||||
| 		3 * mm, m, | ||||
| 		size, size, | ||||
| @ -209,7 +210,7 @@ func b8(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| // b9 斜靠的三角形 | ||||
| // b9 italic triangle | ||||
| // | ||||
| //  --------- | ||||
| //  |#      | | ||||
| @ -257,7 +258,7 @@ func b10(img *image.Paletted, x, y, size int, angle int) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| // b11 左上角1/4大小的方块 | ||||
| // b11 | ||||
| // | ||||
| //  ---------- | ||||
| //  |####    | | ||||
							
								
								
									
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							| @ -0,0 +1,135 @@ | ||||
| // Copyright 2021 The Gitea Authors. All rights reserved. | ||||
| // Use of this source code is governed by a MIT-style | ||||
| // license that can be found in the LICENSE file. | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| import "image/color" | ||||
| 
 | ||||
| // DarkColors are dark colors for avatar blocks, they come from image/color/palette.WebSafe, and light colors (0xff) are removed | ||||
| var DarkColors = []color.Color{ | ||||
| 	color.RGBA{0x00, 0x00, 0x33, 0xff}, | ||||
| 	color.RGBA{0x00, 0x00, 0x66, 0xff}, | ||||
| 	color.RGBA{0x00, 0x00, 0x99, 0xff}, | ||||
| 	color.RGBA{0x00, 0x00, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x00, 0x33, 0x00, 0xff}, | ||||
| 	color.RGBA{0x00, 0x33, 0x33, 0xff}, | ||||
| 	color.RGBA{0x00, 0x33, 0x66, 0xff}, | ||||
| 	color.RGBA{0x00, 0x33, 0x99, 0xff}, | ||||
| 	color.RGBA{0x00, 0x33, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x00, 0x66, 0x00, 0xff}, | ||||
| 	color.RGBA{0x00, 0x66, 0x33, 0xff}, | ||||
| 	color.RGBA{0x00, 0x66, 0x66, 0xff}, | ||||
| 	color.RGBA{0x00, 0x66, 0x99, 0xff}, | ||||
| 	color.RGBA{0x00, 0x66, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x00, 0x99, 0x00, 0xff}, | ||||
| 	color.RGBA{0x00, 0x99, 0x33, 0xff}, | ||||
| 	color.RGBA{0x00, 0x99, 0x66, 0xff}, | ||||
| 	color.RGBA{0x00, 0x99, 0x99, 0xff}, | ||||
| 	color.RGBA{0x00, 0x99, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x00, 0xcc, 0x00, 0xff}, | ||||
| 	color.RGBA{0x00, 0xcc, 0x33, 0xff}, | ||||
| 	color.RGBA{0x00, 0xcc, 0x66, 0xff}, | ||||
| 	color.RGBA{0x00, 0xcc, 0x99, 0xff}, | ||||
| 	color.RGBA{0x00, 0xcc, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x33, 0x00, 0x00, 0xff}, | ||||
| 	color.RGBA{0x33, 0x00, 0x33, 0xff}, | ||||
| 	color.RGBA{0x33, 0x00, 0x66, 0xff}, | ||||
| 	color.RGBA{0x33, 0x00, 0x99, 0xff}, | ||||
| 	color.RGBA{0x33, 0x00, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x33, 0x33, 0x00, 0xff}, | ||||
| 	color.RGBA{0x33, 0x33, 0x33, 0xff}, | ||||
| 	color.RGBA{0x33, 0x33, 0x66, 0xff}, | ||||
| 	color.RGBA{0x33, 0x33, 0x99, 0xff}, | ||||
| 	color.RGBA{0x33, 0x33, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x33, 0x66, 0x00, 0xff}, | ||||
| 	color.RGBA{0x33, 0x66, 0x33, 0xff}, | ||||
| 	color.RGBA{0x33, 0x66, 0x66, 0xff}, | ||||
| 	color.RGBA{0x33, 0x66, 0x99, 0xff}, | ||||
| 	color.RGBA{0x33, 0x66, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x33, 0x99, 0x00, 0xff}, | ||||
| 	color.RGBA{0x33, 0x99, 0x33, 0xff}, | ||||
| 	color.RGBA{0x33, 0x99, 0x66, 0xff}, | ||||
| 	color.RGBA{0x33, 0x99, 0x99, 0xff}, | ||||
| 	color.RGBA{0x33, 0x99, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x33, 0xcc, 0x00, 0xff}, | ||||
| 	color.RGBA{0x33, 0xcc, 0x33, 0xff}, | ||||
| 	color.RGBA{0x33, 0xcc, 0x66, 0xff}, | ||||
| 	color.RGBA{0x33, 0xcc, 0x99, 0xff}, | ||||
| 	color.RGBA{0x33, 0xcc, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x66, 0x00, 0x00, 0xff}, | ||||
| 	color.RGBA{0x66, 0x00, 0x33, 0xff}, | ||||
| 	color.RGBA{0x66, 0x00, 0x66, 0xff}, | ||||
| 	color.RGBA{0x66, 0x00, 0x99, 0xff}, | ||||
| 	color.RGBA{0x66, 0x00, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x66, 0x33, 0x00, 0xff}, | ||||
| 	color.RGBA{0x66, 0x33, 0x33, 0xff}, | ||||
| 	color.RGBA{0x66, 0x33, 0x66, 0xff}, | ||||
| 	color.RGBA{0x66, 0x33, 0x99, 0xff}, | ||||
| 	color.RGBA{0x66, 0x33, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x66, 0x66, 0x00, 0xff}, | ||||
| 	color.RGBA{0x66, 0x66, 0x33, 0xff}, | ||||
| 	color.RGBA{0x66, 0x66, 0x66, 0xff}, | ||||
| 	color.RGBA{0x66, 0x66, 0x99, 0xff}, | ||||
| 	color.RGBA{0x66, 0x66, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x66, 0x99, 0x00, 0xff}, | ||||
| 	color.RGBA{0x66, 0x99, 0x33, 0xff}, | ||||
| 	color.RGBA{0x66, 0x99, 0x66, 0xff}, | ||||
| 	color.RGBA{0x66, 0x99, 0x99, 0xff}, | ||||
| 	color.RGBA{0x66, 0x99, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x66, 0xcc, 0x00, 0xff}, | ||||
| 	color.RGBA{0x66, 0xcc, 0x33, 0xff}, | ||||
| 	color.RGBA{0x66, 0xcc, 0x66, 0xff}, | ||||
| 	color.RGBA{0x66, 0xcc, 0x99, 0xff}, | ||||
| 	color.RGBA{0x66, 0xcc, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x99, 0x00, 0x00, 0xff}, | ||||
| 	color.RGBA{0x99, 0x00, 0x33, 0xff}, | ||||
| 	color.RGBA{0x99, 0x00, 0x66, 0xff}, | ||||
| 	color.RGBA{0x99, 0x00, 0x99, 0xff}, | ||||
| 	color.RGBA{0x99, 0x00, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x99, 0x33, 0x00, 0xff}, | ||||
| 	color.RGBA{0x99, 0x33, 0x33, 0xff}, | ||||
| 	color.RGBA{0x99, 0x33, 0x66, 0xff}, | ||||
| 	color.RGBA{0x99, 0x33, 0x99, 0xff}, | ||||
| 	color.RGBA{0x99, 0x33, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x99, 0x66, 0x00, 0xff}, | ||||
| 	color.RGBA{0x99, 0x66, 0x33, 0xff}, | ||||
| 	color.RGBA{0x99, 0x66, 0x66, 0xff}, | ||||
| 	color.RGBA{0x99, 0x66, 0x99, 0xff}, | ||||
| 	color.RGBA{0x99, 0x66, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x99, 0x99, 0x00, 0xff}, | ||||
| 	color.RGBA{0x99, 0x99, 0x33, 0xff}, | ||||
| 	color.RGBA{0x99, 0x99, 0x66, 0xff}, | ||||
| 	color.RGBA{0x99, 0x99, 0x99, 0xff}, | ||||
| 	color.RGBA{0x99, 0x99, 0xcc, 0xff}, | ||||
| 	color.RGBA{0x99, 0xcc, 0x00, 0xff}, | ||||
| 	color.RGBA{0x99, 0xcc, 0x33, 0xff}, | ||||
| 	color.RGBA{0x99, 0xcc, 0x66, 0xff}, | ||||
| 	color.RGBA{0x99, 0xcc, 0x99, 0xff}, | ||||
| 	color.RGBA{0x99, 0xcc, 0xcc, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x00, 0x00, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x00, 0x33, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x00, 0x66, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x00, 0x99, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x00, 0xcc, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x33, 0x00, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x33, 0x33, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x33, 0x66, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x33, 0x99, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x33, 0xcc, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x66, 0x00, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x66, 0x33, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x66, 0x66, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x66, 0x99, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x66, 0xcc, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x99, 0x00, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x99, 0x33, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x99, 0x66, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x99, 0x99, 0xff}, | ||||
| 	color.RGBA{0xcc, 0x99, 0xcc, 0xff}, | ||||
| 	color.RGBA{0xcc, 0xcc, 0x00, 0xff}, | ||||
| 	color.RGBA{0xcc, 0xcc, 0x33, 0xff}, | ||||
| 	color.RGBA{0xcc, 0xcc, 0x66, 0xff}, | ||||
| 	color.RGBA{0xcc, 0xcc, 0x99, 0xff}, | ||||
| 	color.RGBA{0xcc, 0xcc, 0xcc, 0xff}, | ||||
| } | ||||
							
								
								
									
										141
									
								
								modules/avatar/identicon/identicon.go
									
									
									
									
									
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								modules/avatar/identicon/identicon.go
									
									
									
									
									
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							| @ -0,0 +1,141 @@ | ||||
| // Copyright 2021 The Gitea Authors. All rights reserved. | ||||
| // Use of this source code is governed by a MIT-style | ||||
| // license that can be found in the LICENSE file. | ||||
| 
 | ||||
| // Copied and modified from https://github.com/issue9/identicon/ (MIT License) | ||||
| // Generate pseudo-random avatars by IP, E-mail, etc. | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| import ( | ||||
| 	"crypto/sha256" | ||||
| 	"fmt" | ||||
| 	"image" | ||||
| 	"image/color" | ||||
| ) | ||||
| 
 | ||||
| const minImageSize = 16 | ||||
| 
 | ||||
| // Identicon is used to generate pseudo-random avatars | ||||
| type Identicon struct { | ||||
| 	foreColors []color.Color | ||||
| 	backColor  color.Color | ||||
| 	size       int | ||||
| 	rect       image.Rectangle | ||||
| } | ||||
| 
 | ||||
| // New returns an Identicon struct with the correct settings | ||||
| // size image size | ||||
| // back background color | ||||
| // fore all possible foreground colors. only one foreground color will be picked randomly for one image | ||||
| func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { | ||||
| 	if len(fore) == 0 { | ||||
| 		return nil, fmt.Errorf("foreground is not set") | ||||
| 	} | ||||
| 
 | ||||
| 	if size < minImageSize { | ||||
| 		return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize) | ||||
| 	} | ||||
| 
 | ||||
| 	return &Identicon{ | ||||
| 		foreColors: fore, | ||||
| 		backColor:  back, | ||||
| 		size:       size, | ||||
| 		rect:       image.Rect(0, 0, size, size), | ||||
| 	}, nil | ||||
| } | ||||
| 
 | ||||
| // Make generates an avatar by data | ||||
| func (i *Identicon) Make(data []byte) image.Image { | ||||
| 	h := sha256.New() | ||||
| 	h.Write(data) | ||||
| 	sum := h.Sum(nil) | ||||
| 
 | ||||
| 	b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) | ||||
| 	b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) | ||||
| 	c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) | ||||
| 	b1Angle := int(sum[9]+sum[10]) % 4 | ||||
| 	b2Angle := int(sum[11]+sum[12]) % 4 | ||||
| 	foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) | ||||
| 
 | ||||
| 	return i.render(c, b1, b2, b1Angle, b2Angle, foreColor) | ||||
| } | ||||
| 
 | ||||
| func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { | ||||
| 	p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) | ||||
| 	drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) | ||||
| 	return p | ||||
| } | ||||
| 
 | ||||
| /* | ||||
| # Algorithm | ||||
| 
 | ||||
| Origin: An image is splitted into 9 areas | ||||
| 
 | ||||
| ``` | ||||
|   ------------- | ||||
|   | 1 | 2 | 3 | | ||||
|   ------------- | ||||
|   | 4 | 5 | 6 | | ||||
|   ------------- | ||||
|   | 7 | 8 | 9 | | ||||
|   ------------- | ||||
| ``` | ||||
| 
 | ||||
| Area 1/3/9/7 use a 90-degree rotating pattern. | ||||
| Area 1/3/9/7 use another 90-degree rotating pattern. | ||||
| Area 5 uses a random patter. | ||||
| 
 | ||||
| The Patched Fix: make the image left-right mirrored to get rid of something like "swastika" | ||||
| */ | ||||
| 
 | ||||
| // draw blocks to the paletted | ||||
| // c: the block drawer for the center block | ||||
| // b1,b2: the block drawers for other blocks (around the center block) | ||||
| // b1Angle,b2Angle: the angle for the rotation of b1/b2 | ||||
| func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { | ||||
| 	nextAngle := func(a int) int { | ||||
| 		return (a + 1) % 4 | ||||
| 	} | ||||
| 
 | ||||
| 	padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks. | ||||
| 
 | ||||
| 	blockSize := size / 3 | ||||
| 	twoBlockSize := 2 * blockSize | ||||
| 
 | ||||
| 	// center | ||||
| 	c(p, blockSize+padding, blockSize+padding, blockSize, 0) | ||||
| 
 | ||||
| 	// left top (1) | ||||
| 	b1(p, 0+padding, 0+padding, blockSize, b1Angle) | ||||
| 	// center top (2) | ||||
| 	b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = nextAngle(b1Angle) | ||||
| 	b2Angle = nextAngle(b2Angle) | ||||
| 	// right top (3) | ||||
| 	// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) | ||||
| 	// right middle (6) | ||||
| 	// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = nextAngle(b1Angle) | ||||
| 	b2Angle = nextAngle(b2Angle) | ||||
| 	// right bottom (9) | ||||
| 	// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) | ||||
| 	// center bottom (8) | ||||
| 	b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = nextAngle(b1Angle) | ||||
| 	b2Angle = nextAngle(b2Angle) | ||||
| 	// lef bottom (7) | ||||
| 	b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) | ||||
| 	// left middle (4) | ||||
| 	b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	// then we make it left-right mirror, so we didn't draw 3/6/9 before | ||||
| 	for x := 0; x < size/2; x++ { | ||||
| 		for y := 0; y < size; y++ { | ||||
| 			p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y)) | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								modules/avatar/identicon/identicon_test.go
									
									
									
									
									
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								modules/avatar/identicon/identicon_test.go
									
									
									
									
									
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							| @ -0,0 +1,42 @@ | ||||
| // Copyright 2021 The Gitea Authors. All rights reserved. | ||||
| // Use of this source code is governed by a MIT-style | ||||
| // license that can be found in the LICENSE file. | ||||
| 
 | ||||
| //go:build test_avatar_identicon | ||||
| //  +build test_avatar_identicon | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| import ( | ||||
| 	"image/color" | ||||
| 	"image/png" | ||||
| 	"os" | ||||
| 	"strconv" | ||||
| 	"testing" | ||||
| 
 | ||||
| 	"github.com/stretchr/testify/assert" | ||||
| ) | ||||
| 
 | ||||
| func TestGenerate(t *testing.T) { | ||||
| 	dir, _ := os.Getwd() | ||||
| 	dir = dir + "/testdata" | ||||
| 	if st, err := os.Stat(dir); err != nil || !st.IsDir() { | ||||
| 		t.Errorf("can not save generated images to %s", dir) | ||||
| 	} | ||||
| 
 | ||||
| 	backColor := color.White | ||||
| 	imgMaker, err := New(64, backColor, DarkColors...) | ||||
| 	assert.NoError(t, err) | ||||
| 	for i := 0; i < 100; i++ { | ||||
| 		s := strconv.Itoa(i) | ||||
| 		img := imgMaker.Make([]byte(s)) | ||||
| 
 | ||||
| 		f, err := os.Create(dir + "/" + s + ".png") | ||||
| 		if !assert.NoError(t, err) { | ||||
| 			continue | ||||
| 		} | ||||
| 		defer f.Close() | ||||
| 		err = png.Encode(f, img) | ||||
| 		assert.NoError(t, err) | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								modules/avatar/identicon/polygon.go
									
									
									
									
									
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										69
									
								
								modules/avatar/identicon/polygon.go
									
									
									
									
									
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							| @ -0,0 +1,69 @@ | ||||
| // Copyright 2021 The Gitea Authors. All rights reserved. | ||||
| // Use of this source code is governed by a MIT-style | ||||
| // license that can be found in the LICENSE file. | ||||
| 
 | ||||
| // Copied and modified from https://github.com/issue9/identicon/ (MIT License) | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| var ( | ||||
| 	// cos(0),cos(90),cos(180),cos(270) | ||||
| 	cos = []int{1, 0, -1, 0} | ||||
| 
 | ||||
| 	// sin(0),sin(90),sin(180),sin(270) | ||||
| 	sin = []int{0, 1, 0, -1} | ||||
| ) | ||||
| 
 | ||||
| // rotate the points by center point (x,y) | ||||
| // angle: [0,1,2,3] means [0,90,180,270] degree | ||||
| func rotate(points []int, x, y int, angle int) { | ||||
| 	// the angle is only used internally, and it has been guaranteed to be 0/1/2/3, so we do not check it again | ||||
| 	for i := 0; i < len(points); i += 2 { | ||||
| 		px, py := points[i]-x, points[i+1]-y | ||||
| 		points[i] = px*cos[angle] - py*sin[angle] + x | ||||
| 		points[i+1] = px*sin[angle] + py*cos[angle] + y | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // check whether the point is inside the polygon (defined by the points) | ||||
| // the first and the last point must be the same | ||||
| func pointInPolygon(x, y int, polygonPoints []int) bool { | ||||
| 	if len(polygonPoints) < 8 { // a valid polygon must have more than 2 points | ||||
| 		return false | ||||
| 	} | ||||
| 
 | ||||
| 	// reference: nonzero winding rule, https://en.wikipedia.org/wiki/Nonzero-rule | ||||
| 	// split the plane into two by the check point horizontally: | ||||
| 	//   y>0,includes (x>0 && y==0) | ||||
| 	//   y<0,includes (x<0 && y==0) | ||||
| 	// | ||||
| 	// then scan every point in the polygon. | ||||
| 	// | ||||
| 	// if current point and previous point are in different planes (eg: curY>0 && prevY<0), | ||||
| 	// check the clock-direction from previous point to current point (use check point as origin). | ||||
| 	// if the direction is clockwise, then r++, otherwise then r-- | ||||
| 	// finally, if 2==abs(r), then the check point is inside the polygon | ||||
| 
 | ||||
| 	r := 0 | ||||
| 	prevX, prevY := polygonPoints[0], polygonPoints[1] | ||||
| 	prev := (prevY > y) || ((prevX > x) && (prevY == y)) | ||||
| 	for i := 2; i < len(polygonPoints); i += 2 { | ||||
| 		currX, currY := polygonPoints[i], polygonPoints[i+1] | ||||
| 		curr := (currY > y) || ((currX > x) && (currY == y)) | ||||
| 
 | ||||
| 		if curr == prev { | ||||
| 			prevX, prevY = currX, currY | ||||
| 			continue | ||||
| 		} | ||||
| 
 | ||||
| 		if mul := (prevX-x)*(currY-y) - (currX-x)*(prevY-y); mul >= 0 { | ||||
| 			r++ | ||||
| 		} else { // mul < 0 | ||||
| 			r-- | ||||
| 		} | ||||
| 		prevX, prevY = currX, currY | ||||
| 		prev = curr | ||||
| 	} | ||||
| 
 | ||||
| 	return r == 2 || r == -2 | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1 @@ | ||||
| * | ||||
							
								
								
									
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							| @ -1,23 +0,0 @@ | ||||
| # Compiled Object files, Static and Dynamic libs (Shared Objects) | ||||
| *.o | ||||
| *.a | ||||
| *.so | ||||
| 
 | ||||
| # Folders | ||||
| _obj | ||||
| _test | ||||
| 
 | ||||
| *.exe | ||||
| *.test | ||||
| *.prof | ||||
| 
 | ||||
| #vim | ||||
| *.swp | ||||
| 
 | ||||
| #osx | ||||
| .DS_Store | ||||
| 
 | ||||
| /testdata/*.png | ||||
| 
 | ||||
| .idea | ||||
| .vscode | ||||
							
								
								
									
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								vendor/github.com/issue9/identicon/LICENSE
									
									
									
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								vendor/github.com/issue9/identicon/LICENSE
									
									
									
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							| @ -1,22 +0,0 @@ | ||||
| The MIT License (MIT) | ||||
| 
 | ||||
| Copyright (c) 2015 caixw | ||||
| 
 | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| 
 | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
| 
 | ||||
							
								
								
									
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								vendor/github.com/issue9/identicon/README.md
									
									
									
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							| @ -1,38 +0,0 @@ | ||||
| # identicon | ||||
| 
 | ||||
| [](https://github.com/issue9/identicon/actions/workflows/go.yml) | ||||
| [](https://codecov.io/gh/issue9/identicon) | ||||
| [](https://pkg.go.dev/github.com/issue9/identicon) | ||||
|  | ||||
|  | ||||
| 
 | ||||
| 根据用户的 IP 、邮箱名等任意数据为用户产生漂亮的随机头像。 | ||||
| 
 | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| 
 | ||||
| ```go | ||||
| // 根据用户访问的IP,为其生成一张头像 | ||||
| img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1")) | ||||
| fi, _ := os.Create("/tmp/u1.png") | ||||
| png.Encode(fi, img) | ||||
| fi.Close() | ||||
| 
 | ||||
| // 或者 | ||||
| ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}) | ||||
| img := ii.Make([]byte("192.168.1.1")) | ||||
| img = ii.Make([]byte("192.168.1.2")) | ||||
| ``` | ||||
| 
 | ||||
| ## 安装 | ||||
| 
 | ||||
| ```shell | ||||
| go get github.com/issue9/identicon | ||||
| ``` | ||||
| 
 | ||||
| ## 版权 | ||||
| 
 | ||||
| 本项目采用 [MIT](https://opensource.org/licenses/MIT) 开源授权许可证,完整的授权说明可在 [LICENSE](LICENSE) 文件中找到。 | ||||
							
								
								
									
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							| @ -1,35 +0,0 @@ | ||||
| // SPDX-License-Identifier: MIT | ||||
| 
 | ||||
| // Package identicon 一个基于 hash 值生成随机图像的包 | ||||
| // | ||||
| // identicon 并没有统一的标准,一般用于在用户注册时, | ||||
| // 取用户的邮箱或是访问 IP 等数据(也可以是其它任何数据), | ||||
| // 进行 hash 运算,之后根据 hash 数据,产生一张图像, | ||||
| // 这样即可以为用户产生一张独特的头像,又不会泄漏用户的隐藏。 | ||||
| // | ||||
| // 在 identicon 中,把图像分成以下九个部分: | ||||
| //  ------------- | ||||
| //  | 1 | 2 | 3 | | ||||
| //  ------------- | ||||
| //  | 4 | 5 | 6 | | ||||
| //  ------------- | ||||
| //  | 7 | 8 | 9 | | ||||
| //  ------------- | ||||
| // 其中 1、3、9、7 为不同角度(依次增加 90 度)的同一张图片, | ||||
| // 2、6、8、4 也是如此,这样可以保持图像是对称的,比较美观。 | ||||
| // 5 则单独使用一张图片。 | ||||
| // | ||||
| //  // 根据用户访问的 IP ,为其生成一张头像 | ||||
| //  img, _ := identicon.Make(128, color.NRGBA{},color.NRGBA{}, []byte("192.168.1.1")) | ||||
| //  fi, _ := os.Create("/tmp/u1.png") | ||||
| //  png.Encode(fi, img) | ||||
| //  fi.Close() | ||||
| // | ||||
| //  // 或者 | ||||
| //  ii, _ := identicon.New(128, color.NRGBA{}, color.NRGBA{}, color.NRGBA{}) | ||||
| //  img := ii.Make([]byte("192.168.1.1")) | ||||
| //  img = ii.Make([]byte("192.168.1.2")) | ||||
| // | ||||
| // NOTE: go test 会在当前目录的 testdata 文件夹下产生大量的随机图片。 | ||||
| // 要运行测试,必须保证该文件夹是存在的,且有相应的写入权限。 | ||||
| package identicon | ||||
							
								
								
									
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							| @ -1,5 +0,0 @@ | ||||
| module github.com/issue9/identicon | ||||
| 
 | ||||
| require github.com/issue9/assert v1.4.1 | ||||
| 
 | ||||
| go 1.13 | ||||
							
								
								
									
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							| @ -1,2 +0,0 @@ | ||||
| github.com/issue9/assert v1.4.1 h1:gUtOpMTeaE4JTe9kACma5foOHBvVt1p5XTFrULDwdXI= | ||||
| github.com/issue9/assert v1.4.1/go.mod h1:Yktk83hAVl1SPSYtd9kjhBizuiBIqUQyj+D5SE2yjVY= | ||||
							
								
								
									
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							| @ -1,137 +0,0 @@ | ||||
| // SPDX-License-Identifier: MIT | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| import ( | ||||
| 	"crypto/md5" | ||||
| 	"fmt" | ||||
| 	"image" | ||||
| 	"image/color" | ||||
| 	"math/rand" | ||||
| ) | ||||
| 
 | ||||
| const ( | ||||
| 	minSize       = 16 // 图片的最小尺寸 | ||||
| 	maxForeColors = 32 // 在New()函数中可以指定的最大颜色数量 | ||||
| ) | ||||
| 
 | ||||
| // Identicon 用于产生统一尺寸的头像 | ||||
| // | ||||
| // 可以根据用户提供的数据,经过一定的算法,自动产生相应的图案和颜色。 | ||||
| type Identicon struct { | ||||
| 	foreColors []color.Color | ||||
| 	backColor  color.Color | ||||
| 	size       int | ||||
| 	rect       image.Rectangle | ||||
| } | ||||
| 
 | ||||
| // New 声明一个 Identicon 实例 | ||||
| // | ||||
| // size 表示整个头像的大小; | ||||
| // back 表示前景色; | ||||
| // fore 表示所有可能的前景色,会为每个图像随机挑选一个作为其前景色。 | ||||
| func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) { | ||||
| 	if len(fore) == 0 || len(fore) > maxForeColors { | ||||
| 		return nil, fmt.Errorf("前景色数量必须介于[1]~[%d]之间,当前为[%d]", maxForeColors, len(fore)) | ||||
| 	} | ||||
| 
 | ||||
| 	if size < minSize { | ||||
| 		return nil, fmt.Errorf("参数 size 的值(%d)不能小于 %d", size, minSize) | ||||
| 	} | ||||
| 
 | ||||
| 	return &Identicon{ | ||||
| 		foreColors: fore, | ||||
| 		backColor:  back, | ||||
| 		size:       size, | ||||
| 
 | ||||
| 		// 画布坐标从0开始,其长度应该是 size-1 | ||||
| 		rect: image.Rect(0, 0, size, size), | ||||
| 	}, nil | ||||
| } | ||||
| 
 | ||||
| // Make 根据 data 数据产生一张唯一性的头像图片 | ||||
| func (i *Identicon) Make(data []byte) image.Image { | ||||
| 	h := md5.New() | ||||
| 	h.Write(data) | ||||
| 	sum := h.Sum(nil) | ||||
| 
 | ||||
| 	b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks) | ||||
| 	b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks) | ||||
| 	c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks) | ||||
| 	b1Angle := int(sum[9]+sum[10]) % 4 | ||||
| 	b2Angle := int(sum[11]+sum[12]) % 4 | ||||
| 	color := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors) | ||||
| 
 | ||||
| 	return i.render(c, b1, b2, b1Angle, b2Angle, color) | ||||
| } | ||||
| 
 | ||||
| // Rand 随机生成图案 | ||||
| func (i *Identicon) Rand(r *rand.Rand) image.Image { | ||||
| 	b1 := r.Intn(len(blocks)) | ||||
| 	b2 := r.Intn(len(blocks)) | ||||
| 	c := r.Intn(len(centerBlocks)) | ||||
| 	b1Angle := r.Intn(4) | ||||
| 	b2Angle := r.Intn(4) | ||||
| 	color := r.Intn(len(i.foreColors)) | ||||
| 
 | ||||
| 	return i.render(c, b1, b2, b1Angle, b2Angle, color) | ||||
| } | ||||
| 
 | ||||
| func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image { | ||||
| 	p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]}) | ||||
| 	drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle) | ||||
| 	return p | ||||
| } | ||||
| 
 | ||||
| // Make 根据 data 数据产生一张唯一性的头像图片 | ||||
| // | ||||
| // size 头像的大小。 | ||||
| // back, fore头像的背景和前景色。 | ||||
| func Make(size int, back, fore color.Color, data []byte) (image.Image, error) { | ||||
| 	i, err := New(size, back, fore) | ||||
| 	if err != nil { | ||||
| 		return nil, err | ||||
| 	} | ||||
| 	return i.Make(data), nil | ||||
| } | ||||
| 
 | ||||
| // 将九个方格都填上内容。 | ||||
| // p 为画板; | ||||
| // c 为中间方格的填充函数; | ||||
| // b1、b2 为边上 8 格的填充函数; | ||||
| // b1Angle 和 b2Angle 为 b1、b2 的起始旋转角度。 | ||||
| func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) { | ||||
| 	incr := func(a int) int { | ||||
| 		if a >= 3 { | ||||
| 			a = 0 | ||||
| 		} else { | ||||
| 			a++ | ||||
| 		} | ||||
| 		return a | ||||
| 	} | ||||
| 
 | ||||
| 	padding := (size % 6) / 2 // 不能除尽的,边上留白。 | ||||
| 
 | ||||
| 	blockSize := size / 3 | ||||
| 	twoBlockSize := 2 * blockSize | ||||
| 
 | ||||
| 	c(p, blockSize+padding, blockSize+padding, blockSize, 0) | ||||
| 
 | ||||
| 	b1(p, 0+padding, 0+padding, blockSize, b1Angle) | ||||
| 	b2(p, blockSize+padding, 0+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = incr(b1Angle) | ||||
| 	b2Angle = incr(b2Angle) | ||||
| 	b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle) | ||||
| 	b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = incr(b1Angle) | ||||
| 	b2Angle = incr(b2Angle) | ||||
| 	b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle) | ||||
| 	b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle) | ||||
| 
 | ||||
| 	b1Angle = incr(b1Angle) | ||||
| 	b2Angle = incr(b2Angle) | ||||
| 	b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle) | ||||
| 	b2(p, 0+padding, blockSize+padding, blockSize, b2Angle) | ||||
| } | ||||
							
								
								
									
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							| @ -1,65 +0,0 @@ | ||||
| // SPDX-License-Identifier: MIT | ||||
| 
 | ||||
| package identicon | ||||
| 
 | ||||
| var ( | ||||
| 	// 4 个元素分别表示 cos(0),cos(90),cos(180),cos(270) | ||||
| 	cos = []int{1, 0, -1, 0} | ||||
| 
 | ||||
| 	// 4 个元素分别表示 sin(0),sin(90),sin(180),sin(270) | ||||
| 	sin = []int{0, 1, 0, -1} | ||||
| ) | ||||
| 
 | ||||
| // 将 points 中的所有点,以 x,y 为原点旋转 angle 个角度。 | ||||
| // angle 取值只能是 [0,1,2,3],分别表示 [0,90,180,270] | ||||
| func rotate(points []int, x, y int, angle int) { | ||||
| 	if angle < 0 || angle > 3 { | ||||
| 		panic("rotate:参数angle必须0,1,2,3三值之一") | ||||
| 	} | ||||
| 
 | ||||
| 	for i := 0; i < len(points); i += 2 { | ||||
| 		px, py := points[i]-x, points[i+1]-y | ||||
| 		points[i] = px*cos[angle] - py*sin[angle] + x | ||||
| 		points[i+1] = px*sin[angle] + py*cos[angle] + y | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // 判断某个点是否在多边形之内,不包含构成多边形的线和点 | ||||
| // x,y 需要判断的点坐标 | ||||
| // points 组成多边形的所顶点,每两个元素表示一点顶点,其中最后一个顶点必须与第一个顶点相同。 | ||||
| func pointInPolygon(x, y int, points []int) bool { | ||||
| 	if len(points) < 8 { // 只有2个以上的点,才能组成闭合多边形 | ||||
| 		return false | ||||
| 	} | ||||
| 
 | ||||
| 	// 大致算法如下: | ||||
| 	// 把整个平面以给定的测试点为原点分两部分: | ||||
| 	// - y>0,包含(x>0 && y==0) | ||||
| 	// - y<0,包含(x<0 && y==0) | ||||
| 	// 依次扫描每一个点,当该点与前一个点处于不同部分时(即一个在 y>0 区,一个在 y<0 区), | ||||
| 	// 则判断从前一点到当前点是顺时针还是逆时针(以给定的测试点为原点),如果是顺时针 r++,否则 r--。 | ||||
| 	// 结果为:2==abs(r)。 | ||||
| 
 | ||||
| 	r := 0 | ||||
| 	x1, y1 := points[0], points[1] | ||||
| 	prev := (y1 > y) || ((x1 > x) && (y1 == y)) | ||||
| 	for i := 2; i < len(points); i += 2 { | ||||
| 		x2, y2 := points[i], points[i+1] | ||||
| 		curr := (y2 > y) || ((x2 > x) && (y2 == y)) | ||||
| 
 | ||||
| 		if curr == prev { | ||||
| 			x1, y1 = x2, y2 | ||||
| 			continue | ||||
| 		} | ||||
| 
 | ||||
| 		if mul := (x1-x)*(y2-y) - (x2-x)*(y1-y); mul >= 0 { | ||||
| 			r++ | ||||
| 		} else if mul < 0 { | ||||
| 			r-- | ||||
| 		} | ||||
| 		x1, y1 = x2, y2 | ||||
| 		prev = curr | ||||
| 	} | ||||
| 
 | ||||
| 	return r == 2 || r == -2 | ||||
| } | ||||
							
								
								
									
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							| @ -507,9 +507,6 @@ github.com/hashicorp/hcl/json/token | ||||
| github.com/huandu/xstrings | ||||
| # github.com/imdario/mergo v0.3.12 | ||||
| github.com/imdario/mergo | ||||
| # github.com/issue9/identicon v1.2.0 | ||||
| ## explicit | ||||
| github.com/issue9/identicon | ||||
| # github.com/jaytaylor/html2text v0.0.0-20200412013138-3577fbdbcff7 | ||||
| ## explicit | ||||
| github.com/jaytaylor/html2text | ||||
|  | ||||
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