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Migrations should never use model structs directly, because the model structs can be different in different releases. e.g. if one migration uses "User" model, it works in the early releases, then one day, when the User model changes, the migration breaks because it will use the new (incorrect) User model, it should only use the old User model. The same to "modules/structs". --------- Signed-off-by: wxiaoguang <wxiaoguang@gmail.com> Co-authored-by: delvh <dev.lh@web.de>
47 lines
1005 B
Go
47 lines
1005 B
Go
// Copyright 2023 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package v1_20
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import (
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"gitea.dev/modelmigration/base"
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"gitea.dev/modules/log"
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)
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func FixIncorrectAdminTeamUnitAccessMode(x base.EngineMigration) error {
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type UnitType int
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type AccessMode int
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type TeamUnit struct {
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ID int64 `xorm:"pk autoincr"`
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OrgID int64 `xorm:"INDEX"`
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TeamID int64 `xorm:"UNIQUE(s)"`
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Type UnitType `xorm:"UNIQUE(s)"`
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AccessMode AccessMode
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}
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const (
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// AccessModeAdmin admin access
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AccessModeAdmin = 3
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)
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sess := x.NewSession()
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defer sess.Close()
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if err := sess.Begin(); err != nil {
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return err
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}
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count, err := sess.Table("team_unit").
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Where("team_id IN (SELECT id FROM team WHERE authorize = ?)", AccessModeAdmin).
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Update(&TeamUnit{
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AccessMode: AccessModeAdmin,
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})
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if err != nil {
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return err
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}
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log.Debug("Updated %d admin team unit access mode to belong to admin instead of none", count)
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return sess.Commit()
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}
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