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https://github.com/go-gitea/gitea.git
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90a3f2d4b7
There is a fundamental design problem of the "manager" and the "wait group". If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned There is no clear solution besides a complete rewriting of the "manager" If there are some mistakes in the app.ini, end users would just see the "panic", but not the real error messages. A real case: #27643 This PR is just a quick fix for the annoying panic problem.
189 lines
4.8 KiB
Go
189 lines
4.8 KiB
Go
// Copyright 2019 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
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//go:build windows
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package graceful
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import (
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"os"
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"runtime/pprof"
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"strconv"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"golang.org/x/sys/windows/svc"
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"golang.org/x/sys/windows/svc/debug"
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)
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// WindowsServiceName is the name of the Windows service
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var WindowsServiceName = "gitea"
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const (
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hammerCode = 128
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hammerCmd = svc.Cmd(hammerCode)
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acceptHammerCode = svc.Accepted(hammerCode)
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)
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func (g *Manager) start() {
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// Now label this and all goroutines created by this goroutine with the graceful-lifecycle manager
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pprof.SetGoroutineLabels(g.managerCtx)
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defer pprof.SetGoroutineLabels(g.ctx)
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if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
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log.Trace("Skipping SVC check as SKIP_MINWINSVC is set")
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return
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}
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// Make SVC process
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run := svc.Run
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//lint:ignore SA1019 We use IsAnInteractiveSession because IsWindowsService has a different permissions profile
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isAnInteractiveSession, err := svc.IsAnInteractiveSession() //nolint:staticcheck
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if err != nil {
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log.Error("Unable to ascertain if running as an Windows Service: %v", err)
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return
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}
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if isAnInteractiveSession {
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log.Trace("Not running a service ... using the debug SVC manager")
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run = debug.Run
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}
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go func() {
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_ = run(WindowsServiceName, g)
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}()
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}
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// Execute makes Manager implement svc.Handler
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func (g *Manager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
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if setting.StartupTimeout > 0 {
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status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
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} else {
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status <- svc.Status{State: svc.StartPending}
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}
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log.Trace("Awaiting server start-up")
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// Now need to wait for everything to start...
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if !g.awaitServer(setting.StartupTimeout) {
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log.Trace("... start-up failed ... Stopped")
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return false, 1
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}
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log.Trace("Sending Running state to SVC")
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// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
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status <- svc.Status{
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State: svc.Running,
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Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
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}
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log.Trace("Started")
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waitTime := 30 * time.Second
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loop:
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for {
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select {
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case <-g.ctx.Done():
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log.Trace("Shutting down")
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case <-g.shutdownRequested:
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log.Trace("Shutting down")
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waitTime += setting.GracefulHammerTime
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break loop
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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log.Trace("SVC sent interrogate")
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown:
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log.Trace("SVC requested shutdown - shutting down")
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case hammerCode:
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log.Trace("SVC requested hammer - shutting down and hammering immediately")
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g.DoGracefulShutdown()
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g.DoImmediateHammer()
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break loop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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}
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}
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log.Trace("Sending StopPending state to SVC")
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status <- svc.Status{
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State: svc.StopPending,
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WaitHint: uint32(waitTime / time.Millisecond),
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}
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hammerLoop:
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for {
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select {
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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log.Trace("SVC sent interrogate")
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown, hammerCmd:
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log.Trace("SVC requested hammer - hammering immediately")
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g.DoImmediateHammer()
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break hammerLoop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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case <-g.hammerCtx.Done():
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break hammerLoop
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}
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}
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log.Trace("Stopped")
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return false, 0
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}
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func (g *Manager) awaitServer(limit time.Duration) bool {
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c := make(chan struct{})
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go func() {
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defer close(c)
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func() {
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// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
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// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
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// There is no clear solution besides a complete rewriting of the "manager"
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defer func() {
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_ = recover()
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}()
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g.createServerWaitGroup.Wait()
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}()
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}()
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if limit > 0 {
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select {
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case <-c:
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return true // completed normally
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case <-time.After(limit):
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return false // timed out
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case <-g.IsShutdown():
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return false
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}
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} else {
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select {
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case <-c:
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return true // completed normally
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case <-g.IsShutdown():
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return false
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}
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}
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}
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func (g *Manager) notify(msg systemdNotifyMsg) {
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// Windows doesn't use systemd to notify
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}
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func KillParent() {
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// Windows doesn't need to "kill parent" because there is no graceful restart
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}
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