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	The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			769 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			769 B
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2020 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package util
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import (
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	"sync"
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	"time"
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)
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// StopTimer is a utility function to safely stop a time.Timer and clean its channel
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func StopTimer(t *time.Timer) bool {
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	stopped := t.Stop()
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	if !stopped {
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		select {
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		case <-t.C:
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		default:
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		}
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	}
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	return stopped
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}
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func Debounce(d time.Duration) func(f func()) {
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	type debouncer struct {
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		mu sync.Mutex
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		t  *time.Timer
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	}
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	db := &debouncer{}
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	return func(f func()) {
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		db.mu.Lock()
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		defer db.mu.Unlock()
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		if db.t != nil {
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			db.t.Stop()
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		}
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		var trigger *time.Timer
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		trigger = time.AfterFunc(d, func() {
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			db.mu.Lock()
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			defer db.mu.Unlock()
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			if trigger == db.t {
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				f()
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				db.t = nil
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			}
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		})
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		db.t = trigger
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	}
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}
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